One Week Bundle: Sci-Fi Electrum Best Sellers

One Week Bundle: Sci-Fi Electrum Best SellersFor one week the ten current Electrum sci-fi best sellers on DriveThruRPG have been bundled together with 50% off. They are as follows:

Click here to get the bundle for $7.35, reduced from $14.70.

Army Men: A TT Role Playing Game of Tactical Plastic Kickstarter

Army MenNeal Litherland, who has done a lot of writing for Azukail Games, has a Kickstarter for a game that he is the main designer and writer for currently running, Army Men: A TT Role Playing Game of Tactical Plastic. Click here to take a look.

D8: Numenera Rumours – Augur-Kala

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has eight rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. The Allagos is the ruler of the Augur city of Urzat Zarteri, and gaining the position requires experience, appointment and formal combat. There’s a rumour that the current Allagos has been suffering from an illness recently, which may make her unsuitable for the position, or at least unable to defend it in combat.
  2. It’s said that the Augurs of Augur-Kala used to have a strong affinity to the numenera, but that their knowledge of it is declining over the years, as those with the expertise grow old and die, taking their knowledge with them. There are rumours that some of the Augurs have been looking to the numenera, hoping to find methods, perhaps extreme ones, of preserving the knowledge of the past.
  3. Near the centre of Augur-Kala is a metal structure that appears to have burst violently from the earth. The Augurs are said to be descended from a people who lived in the structure, though memories of this have long been lost. It’s rumoured that there are other, similar structures buried underground in the region, but how these could be found isn’t known.
  4. The Augur fortress city of Urzat Zarteri is guarded by floating sentries called Narit Gresh, which looks like cylinders of rusty metal combines with grafted flesh and weapons. Sometimes, it’s said, one of the Narit Gresh goes wild and starts attacking anything nearby; this can only be stopped by removing the flesh currently grafted to the machine.
  5. The Augurs of Augur-Kala inside the Clock of Kala look like normal humans, they are on the whole better; smarter, stronger, faster, more attractive and longer-lived. There are rumours that some of the Augurs believe that they natural superiority makes them the natural rulers of humanity, and are working towards that goal.
  6. The Lug Sorek of Augur-Kala are creatures that resemble great winged cragworms, and they are one of the most dangerous things found in the land. It’s said that the numbers of Lug Sorek have been gradually increasing over the years, and eventually they will be in large enough numbers to pose enough of a threat that they could overrun Augur-Kala.
  7. The numbers of the Augurs of Augur-Kala have been steadily declining over the years, despite their greater age and health, and they are rarely able to have children with outsiders. There are rumours of dubious breeding experiments being carried out within the land, whereby the Augurs hope to increase their numbers by making unions with outsiders more fertile.
  8. The Zealitor is the ruler of Augur-Kala, a being of gengineered flesh fused with synth enhancements who lives in the city of Sada Emidu. It’s rumoured that the Zealitor is also bound to his grand palace in some way, and that the being is unable to leave it without losing a significant amount of his power.

Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.

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Releasing in May 2023

Coming Soon

May 6th

  • 20 Hazards for the Wasteland (Legacy)
  • 100 Books to Find in or About the Solomani Front: Solomani Rim II
  • Map – Village 13
  • What Has He Got in His Pockets? 100 Cleric Items

May 13th

  • 100 Hooks and Rumours to Hear in or About Bard’s Gate
  • 100 Rumours to Hear at the Freehold
  • 100 Strange Components to Find in a Wizard’s Possession

May 20th

  • 100 Body Mods and Augmentations For Your Sci Fi Game
  • 100 Hooks and Rumours for Fading Suns
  • A Dekas of Alchemical Items IV (5E)

May 27th

  • 100 Books for a Pirates of Pugmire Bookshelf
  • 100 Fantasy Underwater Encounters
  • 100 Fantasy Underwater Encounters (PFRPG)

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What’s the Mage Doing? 100 Activities, A Dekas of Alchemical Items III (5E), 100 Encounters for Moorlands and Heaths (Zweihander) and Filler Art – Flowers 4 Now Available

What's the Mage Doing? 100 ActivitiesWhat’s the Mage Doing? 100 Activities, A Dekas of Alchemical Items III (5E), 100 Encounters for Moorlands and Heaths (Zweihander) and Filler Art – Flowers 4 are now available to buy on DriveThruRPG.

Encountered mages are rarely going to be doing nothing, and What’s the Mage Doing? 100 Activities has 100 different things for them to be doing when characters find them.

A Dekas of Alchemical Items III (5E) has ten new alchemical items for 5th Edition for characters to create or buy or for NPCs to own.

Moorlands and heaths are similar regions and often the result of long habitation. 100 Encounters for Moorlands and Heaths (Zweihander) has 100 encounters for such regions and can be used as ways of enhancing journeys or as potential adventure hooks.

Filler Art – Flowers 3 contains five hand drawn flowers. There are two versions of each image, one on a white background, one on a transparent one, at 300 dpi. The images can be used for personal and commercial uses.

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Neal Litherland Reads “Look What the Tide Dragged In” from 100 Books To Find Across The Inner Sea

In this video, Neal Litherland reads “Look What the Tide Dragged In” from 100 Books To Find Across The Inner Sea.

Owen’s Medical Bills Bundles

Medical Bills Bundle 1Owen K.C. Stephens of Rogue Genius Games recently got hit with medical bills and there are two bundles available to help with these. Both bundles have a lot of PDFs from a lot of publishers in them.

Medical Bills Bundle 1

Medical Bills Bundle 2

100 Robot Malfunctions PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Robot Malfunctions.

Calculate Twice, Experiment Once

Lab Jars
Some artwork © 2015 Dean Spencer, used with permission. All rights reserved.

Calculate Twice, Experiment Once is a piece of fiction for Silkgift: The City of Sails one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.

“Careful now,” said Verin to Challis as the latter started gradually adding droplets of the solution to the bubbling beaker in their workshop in the Ingeneurium. “Are you sure you got the calculations right this time?”

“Of course I did!” responded Challis with what Verin considered an unwarranted degree of certitude, given that every previous experiment was a failure. “You worry too much!”

“Well, one of us have to and you don’t worry enough,” Verin mumbled under his breath. Louder, he reminded Challis “These are potentially volatile, so it’s important to be careful, take our time and make sure everything is correct. This time.”

“Don’t be a silly! We’re taking every precaution and it’s not like anything really bad has happened so far!”

“And I’d like it to still not happen, if it’s all the same with you,” retorted Verin. “Just because it hasn’t happened yet doesn’t mean it won’t happen. You know that.”

“The risk is worth the reward! Just think what we’ll be able to do if this works!”

“It’s the not working bit that concerns me,” stated Verin. “I’m all for experimenting, or I wouldn’t be here, but I do prefer to make sure the odds are in our favour.”

Verin stood next to Challis as she carefully added the last droplet of the solution into the beaker and turned up the heat slightly. The liquid started to bubble more fiercely.

The next thing Verin knew, they were both lying on the floor and his ears were ringing. Slowly, he picked himself up and held out a hand to Challis so that she could get up off the floor as well.

“Drat,” said Challis.

Looking at the smoking remains of their workshop, the fires slowly guttering out on the bench and the damage to the ceiling, and glancing down at what used to be the clothes he was wearing, Vern felt this was a significant underreaction.

“You may be a touch over socialised,” he commented.

The Ingeneurium was not going to be pleased.

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100 Illusions to Find in a Dungeon, 100 Hooks and Rumours for the City of Dolmvay and D66 Scenario Premises for The Esoterrorists II Now Available

100 Illusions to Find in a Dungeon100 Illusions to Find in a Dungeon, 100 Hooks and Rumours for the City of Dolmvay and D66 Scenario Premises for The Esoterrorists II are now available to buy on DriveThruRPG.

Illusions can be found in dungeons and other places and 100 Illusions to Find in a Dungeon has 100 such to encounter, ranging from the simply odd to the potentially dangerous.

Characters may come across information when asking around and 100 Hooks and Rumours for the City of Dolmvay has 100 rumours for use with the City of Dolmvay from Small Niche Games.

D66 Scenario Premises for The Esoterrorists II has 36 scenario hooks in the fashion of those in the core rulebook that can be turned into adventures by the GM.

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