100 Knick-knacks for Magnimar is one of the supplements in the PaizoCon23 MegaBundle. Click here to get it and a host of other supplements for 89% off at $19.99.
Discussions of Darkness Episode 9 :Addressing (And Inverting) Stereotypes in The World of Darkness
In this, the ninth episode in a series of videos in which Neal Litherland covers Chronicles and World of Darkness, he looks at stereotypes in the setting.
PaizoCon Online Sale
The PaizoCon Online Sale is now live on DriveThruRPG and 79 of our supplements have up to 25% off for just over a week. Click here to see them.
D10: Night City Rumours – Medical Center
10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Night City
This list has ten hooks and rumours that can be heard in or about the Medical Center district of Night City. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.
- A contract dispute between Amerline and the private security force they hired to maintain the Amerline Depot in Medical Center has resulted in an upsurge in crime in the depot. Because of this, some customers are reputedly choosing not to use the company, which may lead to them resolving the dispute quickly, and others are said to have decided to protect themselves, often pre-emptively, which has led to a number of incidents.
- Argus Inc. in the Barbican Building of Night City’s Medical Center has been focusing on developing software for many local medical facilities. There have been rumours of problems with some of the applications developed recently, which is unusual as Argus programs are normally considered to be the most reliable on the market. Though it’s possible Argus may have been cutting corners, it’s perhaps more likely that someone is attempting to damage their reputation.
- Medical Technologies in Night City’s Medical Center grows new body parts and stores existing ones, all for use in medical purposes. The building has fairly low security, even though what’s stored could be considered to be valuable, but it’s rumoured that it’s only most of the building that has relatively low security. There are said to be hidden labs whose security would make Arasaka envious. Which leads to speculation as to just what might be going on in them.
- Night City’s Municipal Criminal Justice Complex in Medical Center is, naturally, one of the city’s most secure buildings, housing as it does Police Precinct #1 as well as jail cells, police academy and all the relevant other offices and training areas. Equally naturally, some consider a building so secure to be a challenge. No-one has managed to break the security, or at least no-one is known to have, and there are rumours about just what happens to those why try and fail.
- The Jellical Inn in Night City’s Medical Center requires all the personnel attire themselves as cats, which proves to be a popular diversion for the primarily business travellers to whom the hotel caters. There are rumours that some of the personnel are not merely attired as cats, but have had cybernetic enhancements to make a more convincing appearance, and that these personnel are for travellers with more… exotic tastes.
- The MacMillan Building in Night City’s Medical Center is occupied by a large number of psychologists and psychiatrists. Sometimes, someone with more serious problems than the white-collar people the practitioners usually see is brought into the building. It’s rumoured that there is a very secure room hidden within the building’s core after an incident involving a cyberpsycho.
- The Night Owl in the Bay Bridge Residential Hotel in Night City’s Medical Center is one of the few bars in the city that never closes. Those who patronise the bar are tend to mind their own business, and it’s rumoured a few of them use the bar as a place to mind their own illegal business; it’s said that with the right contacts at the Night Owl you can get just about anything you might want.
- The U(F)C Health Sciences Center in Night City’s Medical Center is a branch of the University of Free California Medical School and med students go there for their two years of schooling. The students and interns won’t turn people away from the 24-hour emergency clinic, due to wanting the practice, but expensive supplies will be cut back if someone can’t afford the fee. It’s also rumoured that some of those who can’t afford to pay do end up paying in other ways, as they are dismantled and sold piecemeal as donor organs and slightly used cyberware.
- There’s a rumour that information that could be quite embarrassing for the federal government has been acquired by a netrunner. Little is known of the details, but it’s been said that representatives have been seen at Eurasiabank Plaza in Night City’s Medical Center, apparently in talks with the bank about the matter.
- WorldSat Communications Center in Night City’s Medical Center is occasionally accused by a paranoid of beaming microwaves at their offices in the Corporate Center. There’s no evidence this is true, or why WorldSat would want to do it, but it’s rumoured that one individual was so convinced of this that they tried to beam their own microwaves back at WorldSat.
Want some general cyberpunk rumours? Check out 100 Cyber City Rumours.
D10: Night City Rumours – Medical Center is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.
100 Body Mods and Augmentations For Your Sci Fi Game, A Dekas of Alchemical Items IV (5E) and 100 Hooks and Rumours for Fading Suns Now Available
100 Body Mods and Augmentations For Your Sci Fi Game, A Dekas of Alchemical Items IV (5E) and 100 Hooks and Rumours for Fading Suns are now available to buy on DriveThruRPG.
Characters may look into adding cybernetic enhancements to their bodies and 100 Body Mods and Augmentations For Your Sci Fi Game has 100 such that they can use.
A Dekas of Alchemical Items IV (5E) has ten new alchemical items for 5th Edition for characters to create or buy or for NPCs to own.
Characters may hear rumours whilst asking around for information and 100 Hooks and Rumours for Fading Suns has 100 such to hear. They can be used as colour, misinformation or potential adventure hooks.
Neal Litherland Reads “Shining Armor” from 100 Knightly Orders For a Sci Fi Setting
In this video, Neal Litherland reads “Shining Armor” from 100 Knightly Orders For a Sci Fi Setting.
Archives of Nabu: School of Earth Now Available
Archives of Nabu: School of Earth is now available to buy on DriveThruRPG.
Published by Sad Fishe Game, this is a supplement to which we have contributed and it has 36 earth spells for OSR systems.
Cities of Sundara: Ironfire (PFRPG) is Deal of the Day
Cities of Sundara: Ironfire (PFRPG) is today’s Deal of the Day on DriveThruRPG and has 60% off, reduced to $1.60. Click here to see it.
In addition, the rest of the Sundara , 5E and Pathfinder, has 25% off for the next week. Click here to see the titles.
Dark Waters Luck Gift (PFRPG)
The Dark Waters of Sundara are a species of gnome from Species of Sundara: Gnomes (PFRPG) that lives in the swamps of the world. Luck is a serious matter to these gnomes, and they will give luck gifts to others as a mark of respect or affection. Luck gifts cannot be sold, as doing so brings only bad luck.
Dark Waters Luck Gift
Aura faint evocation; CL 3rd
Slot neck; Price N/A; Weight –
Description
Luck gifts can take many forms, but are always a small trinket that can be carried or worn; amulets around the neck are the most common.
Luck gifts can be used once to make an unsuccessful roll into a successful one, after which they break and become unusable.
Luck gifts, if someone is foolish enough to sell them, do not work for the buyer and curse the seller with a -2 penalty on all rolls until the curse is removed.
Construction
Requirements Craft Wondrous Item, divine favour; Cost N/A
100 Strange Components to Find in a Wizard’s Possession, 100 Hooks and Rumours to Hear in or About Bard’s Gate (Lost Lands) and 100 Rumors To Hear at The Freehold Now Available
100 Strange Components to Find in a Wizard’s Possession and 100 Hooks and Rumours to Hear in or About Bard’s Gate (Lost Lands) are now available to buy on DriveThruRPG and 100 Rumors To Hear at The Freehold is available on Storytellers Vault.
Wizards may have odd items in their possession and 100 Strange Components to Find in a Wizard’s Possession has 100 such for characters to find. Some may be magical in nature.
When asking around for information, characters may hear rumours, and 100 Hooks and Rumours to Hear in or About Bard’s Gate (Lost Lands) has 100 such related to Bard’s Gate and its Suzerainty. They can be used as background colour, misinformation and adventure hooks.
The fae dabble in half-truths and the Lost may always fall prey to such. 100 Rumors To Hear at The Freehold is available on Storytellers Vault has 100 rumours that may or may not be true for characters to hear.