Neal Litherland Reads “Location, Location, Location” from 100 Havens

In this video, Neal Litherland reads the fiction “Location, Location, Location” from 100 Havens.

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100 Havens PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Havens.

D10: Unusual Items Owned by Villagers

VillageJust because the characters are in a village doesn’t mean that none of the inhabitants has anything unusual in their homes. Here are ten items that range from probable heirlooms to oddities that have been found for different villagers to own, some of which might be dangerous, others valuable.

  1. A gold signet ring that is normally kept hidden away in this villager’s home, due to its value, if examined proves to bear the coat of arms of a noble house that’s believed to have died out generations ago after being targeted by assassins. The current owner doesn’t know that, and certainly doesn’t believe they are descended from nobility. They may not be; they may be descended from a thief, or even an assassin.
  2. A shield whose symbol appears to have been carefully removed at some point hangs on a wall in the villager’s house. Despite the removal, the shield itself is in good shape, highly polished and bearing neither dent nor scratch. The villager doesn’t know much about the shield’s history, only that it is an heirloom that has been in the family for generations. Given how long it’s apparently been owned, its current condition is impressive.
  3. A strange lump of stone is being used as a doorstop at this villager’s house. The stone has a strange greenish hue to it, is oddly heavy and looks like it was at least partially shaped in the past, though only barely. It was brought up when a field was being ploughed and has since resided in its current place as a curiosity. Some of the other villagers find the rock slightly disturbing, but not greatly so.
  4. A wood and iron chest stands out in this villager’s home for both its sturdiness and condition, though this is because it isn’t a chest. Instead, it’s a creature known to disguise itself as such, but one that was put into a semi-permanent slumber many decades ago, though the villager doesn’t know this. In its current condition, the creature can be used just like a normal chest.
  5. An extensive herb garden surrounds this villager’s home, and inside, if an individual knows what they are looking for, a number of different poisons can be found. The villager is an amateur herbalist with an interest in poisons, though they don’t go around advertising this fact, as it could lead to problems. This doesn’t mean they won’t be willing to sell poison for the right price.
  6. Hanging over the fireplace in this villager’s home is an unusually well-maintained longsword. It clearly has pride of place, though the mounting for it is rather amateurish and the blade isn’t positioned as well as it could be. The sword looks to be worth far more than anything else in the house, and perhaps more than the house itself. The villager stumbled across a dead body whilst out in the woods one day and, amongst other things, found the sword.
  7. In pride of place in this villager’s home is a stone idol, though not of any known religion. Nor is it a religion that the villager follows; they don’t pray to the idol, they just think it’s a nice ornament. The idol is made from a pure white stone and is almost formless, being roughly humanoid in shape but with little in the way of features. There seems to be a large sword held point down from the figure’s chest to its feet.
  8. In this villager’s shed is an enormous siege ballista. The ballista is currently non-functional, and the villager tinkers with it when they have time as a hobby. They found it in pieces in a ruined building, where it had evidently been stored for years, and brought it back home to try to fix it as a hobby. The villager hasn’t truly tried that hard yet, just enjoying the tinkering, but someone who knows what they are doing could easily get it working.
  9. This villager does some of the gardening in their vegetable and herb patch with a tarnished sickle. The sickle doesn’t look like much, as it is stained and the handle has clearly been replaced at some point with a crude one made from a couple of pieces of wood bound with twine, but a knowledgeable eye will notice that the blade is silver and, if cleaned, a druidic symbol can be found. What is most notable about the villager’s garden is how lush the plants in it are.
  10. This villager never has any problems with fresh water, as they have a magic item that regularly produces it on demand, which has been linked up to various plumbing fixtures. Even in the driest seasons, they always have enough, and will often share it. The villager won’t say where they got the item, which is clearly worth quite a bit, but it was found outside a recently-plundered tomb that they blundered across.

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Releasing in January 2023

Coming Soon

January 7th

  • 100 Baubles to Find (Zweihander)
  • 100 Books to Find on a Thief’s Bookshelf
  • 100 Encounters for Moorlands and Heaths (Lore 100)
  • Map – Moonbase

January 14th

  • 100 Features for Modern Pubs
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January 21st

  • 100 Farming Country Encounters (Black Spear)
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  • Colour Filler Art – Gems in Sand

January 28th

  • 100 Encounters for Fantasy Hills (3Deep)
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  • Filler Art – Barrow
  • I Know a Guy

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100 Things to Find in a Mage’s Tower, Legacy of Flames, 100 Knick-knacks for the Rock of Bral and Filler Art – Flowers 2 Now Available

100 Things to Find in a Mage's Tower100 Things to Find in a Mage’s Tower, Legacy of Flames and Filler Art – Flowers 2 are now available to buy on DriveThruRPG and 100 Knick-knacks for the Rock of Bral is available on DMs Guild.

Mages’ towers and dwelling places can be full of oddities, and 100 Things to Find in a Mage’s Tower has 100 such for characters to find. Some may be magical, some strange and others could be used as adventure hooks.

Legacy of Flames is a novella based in the Sundara setting. It follows the protagonist, a lizardfolk, as they accompany mercenaries guarding a caravan.

Characters may find strange items knocking around and 100 Knick-knacks for the Rock of Bral has 100 such associated with Bral. They may be oddities or perhaps a source of adventure hooks.

Filler Art – Flowers 2 contains five hand drawn flowers. There are two versions of each image, one on a white background, one on a transparent one, at 300 dpi. The image can be used for personal and commercial uses.

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Speaking of Sundara: Gnomes

A new video has been published in which Neal Litherland talks about gnomes in Sundara, which are available for 5E and Pathfinder.

A Simple Raid – One-page Adventure for 5E Now Available

A Simple Raid - One-page Adventure for 5EA Simple Raid – One-page Adventure for 5E is now available to buy from DriveThruRPG.

This is published by Sad Fishe Games, but we have contributed to it. This is a simple two-sided adventure in which the characters have to try to defend a village against raiders.

100 Fantasy Merchants to Meet on the Road PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Fantasy Merchants to Meet on the Road.

D10: Numenera Rumours – Guran

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. Guran is known for the luminous blue baubles that are found in the nearby mines, which caused the Bauble Rush that resulted in the city’s founding. So many baubles were found that they have little value, but there are persistent rumours of baubles in colours other than blue, which are said to fetch a significantly higher price due to their scarcity. No-one seems to have ever seen these differently coloured baubles in person, though, with the rumours being relegated to the friend of a friend territory.
  2. In the Clave, the oldest part of Guran, stands an unused morgue that was apparently ordered built by the town’s council during the Rose Plague, but was completed too late, after the plague had spent its course, and now stands empty. There are rumours, though, that this isn’t the real reason why the morgue was left empty after use, and that something happened in it during the plague that caused those who knew about it to hush it up.
  3. Maggie and Marchie Yets run two different tailors in Guran’s Midmarket district. The two make different types of clothing, and would appear to have no real areas of conflict over what they make. Yet it’s rumoured that the sisters detest each other and have a long-standing conflict wherein each is trying to undermine the business of the other, whilst presenting a friendly face as far as the outside world can see.
  4. Mylian Acan is the leader of Guran and has the support of much of the populace. He is an Aeon Priest and sometimes comes into conflict with some of the more fervent members of the order. It’s rumoured that this conflict is only deepening, as some of the other priests are objecting to how Mylian is making use of the numenera, and are working to undermine Mylian in any way they can. Or, perhaps, even take more extreme measures.
  5. Sweet End is the part of Guran to visit for entertainment that is not of a family friendly nature and, given that its heart never closes, a lot of people are visiting to enjoy such entertainment. There are rumours of darker places, off Forever Street and away from the constant glow of baubles, were one can find entertainment that is outright illegal and would be shut down, should it ever be discovered by the authorities.
  6. The Council of Guran assists the city’s leader, Mylian Acan, in governing the city and is also authorised to rule should anything happen to Mylian, though they must find a replacement within a week. There’s a rumour that several members of the council have already been corrupted by an opponent of Mylian, who plans to enlist a majority on their side before they strike down Mylian themselves.
  7. The Hatchet in Guran is the town’s slum and is reputedly ruled by a mutant called Jirlin and his gang, with Jirlin feeding those who cross him to the ravage bear kept in a pit in the district. There’s a rumour, though, that the bear is looking rather sickly, and perhaps is dying from its long captivity. Should that be the case, Jirlin will lose one of his most effective measures against those who oppose him.
  8. The part of Guran known simply as “that place” is a piece of forested land that is often used for hunting, as well as a meeting spot, whether that be for young couples or clandestine meetings. Due to hunting being common, it is also common for others visiting it to end up injured by accident. Though there are rumours that not every injury is accidental in nature.
  9. The Rusted Relic in Guran is run by a woman called Mecky, who used to be a well-known Nano in the Steadfast and the right-hand woman of one of its leaders. There are many rumours about what happened that resulted in Mecky ending up in Guran and recently there are rumours that someone has been asking around after her, though it isn’t known why.
  10. The Upper West and the Lower West are two districts of Guran which constantly engage in ribbing as to which of the two is better. Most of the time, this is good-natured, but sometimes it isn’t and there are suggestions that the ribbing might be about to degenerate into more active conflict between the two districts, though no-one seems to know why the situation has deteriorated so much.

Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.

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