September System Sale Week 4

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Week 4 of the September System Sale is for Savage Worlds and we have one title in the sale, 100 Rumours for Saga of the Goblin Horde. Click here to see it.

Year Zero Engine Sale

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The Year Zero Engine sale is now live and nine products we have published through Free League Workshop or contributed to are discounted. Click here to see them.

D8: The Strange Rumours – Ardeyn: Mandariel

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Chaos skiffs ride the currents of the Strange and most from Ardeyn are based out of Port Jayeed. The Strange and its inhabitants are dangerous, and not every chaos skiff returns from its voyage. It’s rumoured, though, that the number of skiffs that are being lost in the Strange has been on the rise over time.
  2. Dangerous creatures from Ardeyn and the Strange can be found fighting against slaves, volunteers and champions in Marhaban’s Champion Dome, but recently there have been creatures appearing in the contests that no-one recognises. They’ve never been seen in the matches before, and they look like nothing ever encountered on Ardeyn. Some claim they come from completely different worlds.
  3. King Khousaf if Mandariel died a decade ago, and no new king was chosen from amongst the Twelve Princes by the Oracle of Ardeyn. It’s rumoured that this was because one, or more, of the princes was involved in the former king’s death, which was murder, not natural causes, and the Oracle didn’t want to risk a murderer being put on the throne.
  4. Mandariel and the Queendom of Hazurrium have a frequently tense relationship; the Queendom accuses Mandariel of putting all of Ardeyn at risk by sending ships into the Strange whilst Mandariel claims the Queendom just wants to maintain is position of pre-eminence. It’s rumoured that relations have devolved further recently, thanks to a number of skirmishes between the two countries on their border, and that they might get worse still.
  5. Port Jayeed is those relations where chaos skiffs based on Ardeyn sail the Strange travel to and from, and it’s rumoured that there are plans to increase the number of piers where the skiffs can dock, perhaps to allow more skiffs to make port, perhaps to allow larger vessels to dock, though it’s not known what such vessels might be.
  6. The Champion Dome is the most famous part of Marhaban, where slaves, volunteers and champions fight each other and dangerous creatures from Ardeyn and the Strange. Betting on the results of contests is extremely common, with large purses regularly changing hands, but it’s rumoured that some of the fights are fixed to ensure that the right people win. Those right people may include Prince Salman and Prince Bandar, two of Mandariel’s Five Princes.
  7. The Five Princes are the rulers of Mandariel, and the survivors of the original Twelve Princes. They share power, though each would no doubt prefer to be the sole ruler, and it’s rumoured that some of the princes have been reaching out to other powers with the hope of getting backing for them to take the throne. Some may be reaching out to powers best left alone.
  8. There are many whispers about Captain Tethis, mayor of Port Jayeed, with some claiming that he’s actually a kray thrall. Those rumours in particular are dismissed, but it’s said there are other rumours that are, if anything, even more troubling. And that those who mention them disappear, never to be seen again. Which might mean they are true.

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100 Spacer Superstitions, 100 Encounters for the Borderland Regions (Black Spear) and 100 Hooks and Rumours to Hear on or About the Rock of Bral Now Available

100 Spacer Superstitions100 Spacer Superstitions and 100 Encounters for the Borderland Regions (Black Spear) are now available on DriveThruRPG and 100 Hooks and Rumours to Hear on or About the Rock of Bral is available on DMs Guild.

Just like their wet navy precursors, spacers have their own superstitions and 100 Spacer Superstitions has 100 such to hear. Though there may be nothing to a superstition, that doesn’t mean a spacer won’t react badly if one is broken.

The borderlands are those areas that are not quite tame, not quite wild. 100 Encounters for the Borderland Regions (Black Spear) has 100 encounters to enliven journeys through such regions.

Characters may hear rumours and snippets of gossip when asking around and 100 Hooks and Rumours to Hear on or About the Rock of Bral has 100 such for the Spelljammer setting. They may or may not be true and can be used as background colour or as potential adventure hooks.

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Speaking of Sundara: Orcs!

A new video has been published in which Neal Litherland talks about orcs in Sundara, which are available for 5E and Pathfinder.

d66 Hyperjump Anomalies Now Available

d66 Hyperjump Anomaliesd66 Hyperjump Anomalies is now available to buy on DriveThruRPG.

Published by Sad Fishe Games, this is a collection of 36 hyperjump anomalies to which a number of authors, including us, have contributed.

Preview of 100 Modern Businesses to Encounter

A new video has been published on YouTube that previews the first few pages of 100 Modern Businesses to Encounter.

D10: Night City Rumours – Upper Marina

10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Night City

Cyberpunk CityThis list has ten hooks and rumours that can be heard in or about the Upper Marina district of Night City. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.

  1. Big Blue Foods in the Upper Marina manufactures a lot of the standard foods that make up typical Night City provender. There are constantly rumours about just what goes into some of their dishes, but these are the sort of rumours that have been around for years. As yet, no-one has got any proof to justify the derogatory name of “Soylent Blue Foods”.
  2. C. Donut Express Co, based in the Upper Marina, trans-ships and receives goods over long distances, and also collects and delivers goods locally, swapping goods over at their depot. The trucks are dangerous to try to jack, as for long distances they have convoys with outriders, and it’s rumoured that not every type of good that the company ships around is entirely legal. Or remotely legal.
  3. Harbormaster Mahan Jones is both a cop and a government official, and tolerates no corruption by corporations or the Mob withing the Harbor Police. Both organised crime and the companies are less than happy about this, especially as control of the Harbor Police would make smuggling goods through easier. It’s rumoured that at least some have decided that individual cops cannot be safely bribed as long as Jones is around, and are planning to remove the problem at its head.
  4. Medicross Preservation in the Upper Marina collects a goodly number of the city’s unnamed and unidentified corpses, which are then dissected for donor parts. It’s rumoured that not every corpse that goes through the doors is unnamed and unidentified; some say that the Mob or the corps occasionally use Medicross to make an inconvenient body – which may have been breathing – “disappear” with no-one the wiser.
  5. Mustang Arms Co in the Upper Marina is essentially a giant warehouse full of shoulder arms as well as pistols and cyberlimb replacements. It’s rumoured that so many weapons pass through the facility that the company can’t manage to keep track of them all. Which results in a certain percentage going missing, and turning up in the hands of those who really shouldn’t be getting them.
  6. Night City Today! is based in the Upper Marina, the city’s most popular screamsheet that focuses more on sensationalism and distribution than it does on journalism. Though it’s rumoured that the screamsheet has recently been receiving threats, as it appears they accidentally stumbled across a genuine piece of investigative journalism.
  7. SensuTours in the Upper Marina was recently hit by a firebomb attack, though it appears this did surprisingly little damage to the business. The assumption is that a customer finally got sick and tired of the places inefficiency and decided to teach them a lesson. If so, it looks as if the lesson wasn’t firm enough to stick.
  8. Servospiff is a supplier of security-coded work fashions and they are able to keep the registered designs out of the hands of would-be buyers who lack authorisation, thanks to their security precautions. It’s rumoured that the company’s precautions can sometimes be final, as those who attempt to acquire designs they have no right to may find that this is the last thing they do.
  9. The American Bar in the Upper Marina caters to a variety of mercenary types as well as toughs and labourers from the waterfront. Both the NCPD and the CIA keep an eye on the bar, even though it’s licensed, but there are rumours that the CIA has lost a few people who have been watching the place recently. Though the NCPD apparently haven’t. This might suggest something is going on of interest to the CIA, but isn’t of a type of illegality to get the NCPD involved.
  10. The Night City headquarters of the Department of Motor Vehicles is in the Upper Marina, and is not the most popular of places. Though the building has good security, there have been a number of attacks against it recently. These haven’t been more than the throwing of futile Molotov cocktails or cans of paint, and have had no great effect. The attacks do seem to be coordinated, though, and it’s possible whoever is behind them will start stepping up their game.

Want some general cyberpunk rumours? Check out 100 Cyber City Rumours.

D10: Night City Rumours – Upper Marina is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.

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100 Items to Find in a Necromancer’s Lair, 100 Encounters for the Borderland Regions (Lore 100) and 100 People to Encounter in Arkham Now Available

100 Items to Find in a Necromancer's Lair100 Items to Find in a Necromancer’s Lair, 100 Encounters for the Borderland Regions (Lore 100) and 100 People to Encounter in Arkham are now available to buy in DriveThruRPG.

Just like other mages, necromancers have items connected to their studies, and 100 Items to Find in a Necromancer’s Lair has 100 such to find. They deal with death and undeath and tend to be less than pleasant.

The borderlands are those areas that are not quite tame, not quite wild. 100 Encounters for the Borderland Regions (Lore 100) has 100 encounters to enliven journeys through such regions.

Investigators can meet people when out and about and 100 People to Encounter in Arkham  has 100 less important people to meet in 1920s Arkham. These are primarily those who have little to no knowledge of the Mythos and are the kinds of people who often interact with the public.

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Preview of 100 Books to Find in or About the Glorious Empire

A new video has been published on YouTube that previews the first few pages of 100 Books to Find in or About the Glorious Empire.

Publishing RPG Supplements to Help GMs

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