Published by Sad Fishe Games, this is a collection of 30 new Backgrounds for Death in Space to which a number of authors, including us, have contributed.
The Heroes & Hardships Core Rulebook Kickstarter from Earl of Fife Games is not only live but has now funded and passed the first stretch goal, and is closing on on the second. Click here to see it.
The standard shape for an iron golem is a large humanoid figure, but why should that be the only form? Wizards are known to experiment, so here are ten different shapes for iron golems. As form can define function, these alterations to the shapes can also alter what the golem can do.
Dragon: The iron golem is complete with wings, but it won’t fly unless additional magic is used to grant it that ability; the wings are non-functional. The golem may be painted, often green to match its breath weapon.
Fort: An immobile form that takes the shape of a small iron tower with walls that are about an inch thick in most places. The door and any windows to the tower are also iron, and the golem will open them on command.
Horse: The primary difference this has is that it’s possible for an authorised user to ride it. A saddle has been sculpted into the horse’s back, but it is steered by spoken commands. Despite the shape, the horse-shaped golem isn’t any faster, but it is tireless.
Mobile Armour: Inside the chest of the golem is a space that will take a small humanoid, such as a dwarf, halfling or gnome. The space is not quite airtight, otherwise the occupant would suffocate, and there are various gems that allow said occupant to control the golem.
Shield Bearer: An iron golem that seems thinner than most, as much of its substance is taken up by the huge metal shields it bears in each hand. The shield bearer can attack, bashing with the shields, but its main use is to provide shelter for others behind them.
Siege Turtle: A slanted iron roof and iron walls create a mobile siege turtle with many small legs at the bottom of the walls. The turtle isn’t very fast, but it obeys orders and can see where it’s going and where attacks may come from, which makes it harder to attack.
Snake: A gigantic legless metal snake, similar to such as an iron cobra, but on a much larger scale. The snake has the ability to crush creatures in its coils, and the fangs may have poison reservoirs added to them.
Spider: A huge metal spider, the only physical attack this iron golem has is with its fangs. In some cases, special reservoirs may be built into the fangs to deliver a dose of poison. Despite the golem’s shape, it can neither climb surfaces nor spin webs.
Wheel: The golem takes the shape of a single large, wide, spoked wheel. The hub doesn’t turn and located on each is one of the golem’s eyes and an arm, though the arms are comparatively spindly, to allow them to reach the ground.
Wheeled Juggernaut: The iron golem is what appears to be a wheeled statue, with only the top of the torso and head, which may take a non-human form, protruding from a thick slab of iron with wheels mounted on it. The golem can roll around, crushing the unwary beneath its wheels.
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Not every room in a dungeon has anything important in it, and 100 Empty Dungeon Rooms has 100 descriptions for otherwise unimportant rooms that add a notable, yet unimportant, element.
Books can be useful and valuable, but some books are just there. 100 Books to Find in or about Between (Lost Lands) has 100 such books about Between in the Lost Lands setting.
Frailties bind the fae and 100 Frailties has 100 such for Changeling: the Lost. These are divided into lesser taboos, lesser banes, greater taboos and greater banes.
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Published by Sad Fishe Games, this is a collection of 36 messages related to the Cthulhu Mythos to which a number of authors, including us, have contributed.
Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
A tower of living, greenish flesh, known as the Twisted Spire, stands near the centre of the Amorphous Fields. About three quarters of the way up is a ring of metal called the Halo, that slowly spins around the spire. There are rumours that the speed at which the Halo is turning has been gradually increasing over the years, and that it is now increasing in speed at a greater rate.
Dalthius is a well-known figure in Vebar, the City of Night in the Amorphous Fields. They were found in a metal cylinder not far from the city and seems to have difficulty in open air and sunlight. Dalthius is known to be friendly and helpful, as well as widely liked and the first to leap to the city’s defence. There are occasional murmurings, though, that Dalthius’s friendly nature hides a much darker secret, and that they are nowhere near as pleasant as they appear.
Fungi are the only things that grow in the Amorphous Fields, of types not found elsewhere, and whilst some are poisonous, others have valuable medicinal effects. It’s rumoured that some of the fungi are predatory as well, putting to sleep living creatures with spores, then feeding off their corpses.
Only a few people live in the unstable terrain of the Amorphous Fields and most outsiders consider them insane. The inhabitants know the routes across the terrain that are, mostly, safe, and live in areas of continuously stable ground. However, it’s rumoured that a few of these supposedly stable settlements have been swallowed up by the churning terrain, suggesting that the ground the settlements are built on is not as stable as might be believed.
The inhabitants of Vebar, the City of Night, an underground city in the Amorphous Fields, worship a being called Ourthalas that is said to live in the Cave of Life-Giving Shadow. It’s rumoured that this cave does exist and it’s close to Vebar, and that Ourthalas’s blind wife-priestesses know how to get there and take sacrifices of intelligent beings to feed to their god.
The ligoshi of the Amorphous Fields are house-sized bioluminescent jellyfish that swim in the liquid below the ground, emerging now and then when the crust breaks and floating in the air for hours. The ligoshi seem to enjoy wrapping their paralyzing tentacles around creatures, and some speculate the jellyfish may be more intelligent than they seem, doing this out of a love of cruelty.
Defeated enemies have pockets, and What Has He Got in His Pockets? 100 Mage Items has 100 items that could be found in the pockets, or other location, of a mage. They range from junk through odd to having minor magic powers.
River journeys can have encounters and 100 Encounters for Fantasy Rivers (Black Spear) has 100 such. They can be used to make a journey more interesting or as potential adventure hooks.
Characters may hear rumours when asking around for information, and 100 Hooks and Rumours to Hear in or about the Solomani Rim has some for them to hear related to the Solomani Rim. They can be used as adventure hooks or background colour.
Map – Village 10 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.
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