PLEBEYOS: Zweihander RPG Fanzine #3 is now available to buy from DriveThruRPG.
PLEBEYOS #3 is a Spanish translation of Lowborn #3, and contains the same content, but translated.
PLEBEYOS: Zweihander RPG Fanzine #3 is now available to buy from DriveThruRPG.
PLEBEYOS #3 is a Spanish translation of Lowborn #3, and contains the same content, but translated.
A new video has been published on YouTube that previews the first few pages of 100 Bridges to Find in a Dungeon.
Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.
100 Character Goals and Motivations, 100 Encounters for Fantasy Rivers (3Deep) and 100 Hooks and Rumours to Hear in or about the Glorious Empire are now available to buy on DriveThruRPG.
Character goals and motivations can help create a more in-depth background, whether or not it has an immediate effect on the plot. 100 Character Goals and Motivations has 100 such that could be used by players, or even by NPCs.
River journeys have encounters and 100 Encounters for Fantasy Rivers (3Deep) has 100 such for characters to encounter. They can be used as background colour or adventure hooks. This is a conversion of the original system-neutral supplement.
Characters may hear rumours when asking around for information, and 100 Hooks and Rumours to Hear in or about the Glorious Empire has some for them to hear related to the Glorious Empire. They can be used as adventure hooks or background colour.
A new video has been published in which Neal Litherland talks about his top three picks from Sellswords of Sundara, available for 5E and Pathfinder.
A new video has been published on YouTube that previews the first few pages of Evil Incorporated: 10 Pentex Subsidiaries.
A new video has been published on YouTube that previews the first few pages of 100 Patients to Find in an Emergency Room.
A Lesson Learned is a piece of fiction for Ironfire: The City of Steel, one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.
Oleg bellowed as bones cracked. Steel clattered as it fell to the paving stones, and the huge man’s roar was cut off suddenly as the butt end of the staff slammed into his jaw, and spun his head. Eyes rolling, he stayed on his feet a moment longer before dropping to the ground in a heap. For a moment the crowd all around was silent, then whistles erupted, followed by curses. Coins exchanged hands as bets were settled. The young man knelt, placing his fingers on Oleg’s neck, and then in front of his mouth.
“He’ll live,” the man with the staff said as he stood. “But I would get him to a healer, if you want him to be able to use that arm again.
Varian’s mouth was tight with anger, his eyes dark and narrow. Fear erupted in them when the man with the staff crossed the circle toward him. The crowd around them went quiet. The man had won the duel handily enough, his spinning staff more than a match for Oleg’s brute muscle. But he had the look of an outlander, and outlanders didn’t always understand the rules of the duel. If he broke the rules the red cloaks would find him eventually, and there would be a trial, but that was small comfort to Varian, whose protector lay insensate in a heap on the flagstones.
“See here, now,” Varian said, taking an involuntary step back. His voice had risen to a shrill pitch that he tried unsuccessfully to swallow. “You won. I commend you. Now if you’ll excuse me-”
The man put a hand on Varian’s shoulder, and Varian’s voice died. The young man leaned down, and held his gaze. He waited a beat, ensuring he had Varian’s undivided attention. The crowd around them was silent as a mural, except for Oleg’s grunt of pain as he attempted to swim back up into consciousness.
“All I wanted was directions,” the man said. “Where is the House of Black Banners?”
Murmurs rose at that, as excited onlookers began to speculate. The man paid them no mind, his gaze steady on Varian. For his part Varian might have looked less stunned if he had been struck. He gestured vaguely behind himself.
“Two blocks down, and turn toward the harbor,” he said, looking at the unkempt man with the staff. “The black flags… they hang from the balcony above the door.”
“Thank you,” the young man said, enunciating the words to drive them home. He let go of Varian’s shoulder, and smoothed the tunic he’d been gripping. “My uncle has been expecting me.”
“Y-your uncle?” Varian asked as the man brushed past him, walking toward the chapter house of one of the city’s more dangerous companies of freelances.
“Come by upon the morrow, if you wish,” the young man called over his shoulder, his voice as friendly as could be. “If you’re willing to step into the ring yourself, I’m sure he’d be happy to teach you to fight your own battles. I doubt you’ll be as pretty as Oleg is by the time the lessons are done, though!”
100 Problems to Encounter at a Starport and 100 Rumours for the Borderland Provinces II are now available from DriveThruRPG and 100 Gateways Into (And Out Of) the Hedge is available from Storytellers Vault.
In a science fiction setting, characters may well pass through a starport and 100 Problems to Encounter at a Starport has 100 problems, from the inconvenient to the potentially disastrous, they could encounter.
Characters may hear things when asking around, and 100 Hooks and Rumours for the Borderland Provinces has 100 such for them to hear in the Borderland Provinces of the Lost Lands. These can be used as background colour or as adventure hooks.
The Hedge has gateways to and from it, and 100 Gateways Into (And Out Of) the Hedge has 100 such for characters to find. Each is described, for both sides, and given a key.
In this video, Neal Litherland and Gretchen VanHeeren read “Meeting The Hob in The Hole”, the opening fiction from 100 Hobs to Meet in the Hedge.