100 Creepy-crawlies to Find in a Dungeon, A Dekas of Alchemical Items II (5E) and 100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf (Roll20) Now Available

100 Creepy-crawlies to Find in a Dungeon100 Creepy-crawlies to Find in a Dungeon and A Dekas of Alchemical Items II (5E) are now available on DriveThruRPG and 100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf (Roll20) is available on DMs Guild.

Dungeons can have strange insects, arachnids and other creepy-crawlies. 100 Creepy-crawlies to Find in a Dungeon has 100 such to find, some useful, some dangerous and some just odd.

A Dekas of Alchemical Items II (5E) has ten new alchemical items for 5th Edition for characters to create or buy or for NPCs to own.

100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf (Roll20) is a conversion of the original PDF to Roll20.

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March Creator Day 2023

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The March 2023 Creator Day Sale is now live on itch and for a short period, all of our paid supplements have 35% off. Click here to see them.

Neal Litherland Reads “Russian Roulette” from 50 Geists

In this video, Neal Litherland reads “Russian Roulette” from 50 Geists.

The Nightaxe Conspiracy (H&H) Now Available

The Nightaxe Conspiracy (H&H)The Nightaxe Conspiracy (H&H) is now available on DriveThruRPG.

The Nightaxe Conspiracy (H&H) by Daniel Aznavorian is an urban adventure for Heroes & Hardships. In this adventure, the characters see a bar fight turn nasty due to the influence of a drug. Following up on this leads them to a gang that is distributing this drug. The adventure comes with separate PDFs of battlemaps.

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Brains not Brawn

Ironfire: The City of SteelBrains not Brawn is a piece of fiction for Ironfire: The City of Steel, one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.

Callen and Drexla made their way through Ironfire towards the centre of the city, stopping as they arrived at Stone Pole, both to take a look around, as this was the heart of mercenary activity in the city, and to grab a drink at the Ashes.

“Look!” said Callen, nudging Drexla, as they stood watching a duel on the square around the district’s titular Stone Pole. “Isn’t that one of the Crimson Sergeants watching?”

Drexla glanced over at the figure in red and gold and affirmed that indeed it was.

“I want to get into the Crimson Company,” proclaimed Callen. “Maybe if I challenge someone to a duel and fight it whilst the sergeant is watching, that will improve my chances.”

The rather more experienced Drexla looked at her younger friend, remembering some of her own youthful exuberance, and the mistakes it sometimes led to. She wondered what would be the best way of putting things, then decided that the truth was better than honey coating everything. Callen was a competent fighter, but needed to learn more.

“Look, lad,” she stated. “The Crimson Company gets a lot of applicants, as you well know, as we’ve seen the crowds outside the Scarlet Chevron. They, and any other mercenary company worth its iron, for that matter, are not just looking for people who can fight, and certainly not those who can just fight a duel. And that’s even assuming you’d win. Who would you challenge and why? Remember, you need a reason for a duel, and I’ve seen more than one fool pick a fight with what they think is an easy target only to find out they were sadly mistaken.

“Good mercenary commanders want, and need, more. They don’t want someone who will pick a fight just to show off. Because mark me, picking a fight in front of a Crimson Sergeant is showing off, and the sergeant will know that just as much as I do. A mercenary needs to be able to use their brain as well, for more fights are won with brains than unthinking brawn.”

Drexla looked at Callen’s now somewhat crestfallen face. “Cheer up lad,” she said. “You’re competent and competency does speak for itself; you just need a little more seasoning. Now, how about I buy you that ale we came here for?”

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100 Forgotten Sci-Fi Cargoes, 100 Walls to Find in a Dungeon (C&C) and 100 Shadow Names (And Their Meanings) Now Available

100 Forgotten Sci-Fi Cargoes100 Forgotten Sci-Fi Cargoes and 100 Walls to Find in a Dungeon (C&C) are now available to buy on DriveThruRPG and 100 Shadow Names (And Their Meanings) is available on Storytellers Vault.

Starports, space stations and spaceships may end up with cargoes tucked away in nooks and crannies. 100 Forgotten Sci-Fi Cargoes has 100 such to find, which could be junk, valuable or dangerous.

Dungeons need walls to separate floors and ceilings, and 100 Walls to Find in a Dungeon (C&C) has 100 such to encounter. This is a conversion of the original supplement to Castles & Crusades.

One of the first things a mage is urged to do when they are inducted into their community is to create a persona for themselves. This persona takes many forms, but the most essential aspect of it is the taking of a new name, called a shadow name, and 100 Shadow Names (And Their Meanings) has examples.

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Speaking of Sundara: The Hierarchy of Magic in Sundara

In this video, Neal Litherland talks about magic in the Sundara setting.

Ships of Gheslpad Now Available

Ships of GhelspadShips of Gheslpad is now available to buy on DriveThruRPG.

This is a collaborative work describing 100 ships for the Scarred Lands, each of which is named and has details on her captain and the ship’s activities.

100 Gateways to the Dreaming PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Gateways to the Dreaming.

D8: The Strange Rumours – Ardeyn: Kryzoreth

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has eight rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Several groups from out of the area have recently set up in Kryzoreth, and have the same sorts of charms as the cliffwalkers that suppress dreams. The groups seem to be martially inclined, and appear to be looking for something specific. It’s rumoured that a number of their members have been turning up dead in the mornings.
  2. The caravansaries that the Iron Road maintains around Ardeyn are rumoured to be places where unusual experiences and odd items can be rented or found. Some claim that these experiences and items would cause trouble if they were discovered, as the Iron Road is providing things that are illegal in most places.
  3. The cliffwalkers of the Long Way Down guild regularly climb down the edges of Ardeyn to see what they can recover there, especially as cyphers are far more common than they are in the Borderlands. The work is dangerous, with not only the risk of falling to their deaths, but also the extreme weather of the Borderlands and dangerous creatures. Recently, though, it’s rumoured that the guild headquarters is investigating what appears to be a larger than normal percentage of cliffwalkers being killed or simply failing to return.
  4. The Hulks of Kryzoreth are partly stone and partly alive, being sentient entities that form a series of rounded hills. It’s not known what the hulks are, only that they haven’t stirred. Recently, though, there have been some reports in the area of the ground shaking; perhaps an ordinary earth tremor, or perhaps what happens when a hill-sized creature starts to move.
  5. The Iron Road is a caravan and courier guild that connects Kryzoreth to the rest of Ardeyn, but it’s rumoured that recently a number of their caravans have disappeared in the vicinity of the Hulks of Kryzoreth. It’s said that not that many have gone missing, but the Iron Road still wants the disappearances investigating.
  6. The Long Way Down Guild, whose members are known as cliffwalkers, keep their headquarters in Kryzoreth, though they wear dreamstone charms to keep the dreams of the area away, as they find them disturbing, not being natives. There are rumours that the natives of Kryzoreth strongly dislike the use of these charms and are planning to kill the soul sorcerer who creates them, as well as destroy as many of them as they can.
  7. There are hollowed out cavities in the Hulks of Kryzoreth in which those who claim noble blood live. It’s not known how deep the cavities run, with rumour claiming that they connect to the land of dreams. Some outsiders claim that what the cavities connect to is far worse than anything as tame as a dream realm, and that they may even lead to Lotan’s nightmares.
  8. Those who sleep near the Hulks of Kryzoreth have strange dreams; the residents of the area gain special contentment from the dreams with the most gifted dreamers claiming noble blood. Transients, though, find the dreams to be nightmares beyond description and take measures to keep sleep away. The natives seem to share contentment, tranquillity and peaceful ways, but there are rumours that this is just what shows on the surface, and that the dreams have a much deeper and darker effect on them, one that outsiders never see.

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