100 Encounters for a Fantasy Swamp (PFRPG)

100 Encounters for a Fantasy Swamp (PFRPG)Swamps and marshes can be dangerous places at best, but a GameMaster may need to come up with encounters for travelling through them on the fly.

This supplement has 100 different encounters suitable for such regions that can be dropped into a journey. Some are odd, some are potentially dangerous and some may be a potential source of adventure hooks.

The supplement also comes in a system-neutral version. This is a bit shorter and lacks the Pathfinder stats. You do not need both versions.

To use the list, either roll d100 for a random result or select appropriate ones manually.

Here are some sample results:

55. Rotting stumps slowly sinking into the marsh mark what used to be a grove of trees. The trees do not appear to have been cut down, but died and collapsed (DC 10 Knowledge (nature) to confirm).

56. Rusting metal, rotten leather and wood and bones are all that remains of a site of a battle. Most of the remains have sunk into the mire, but a few pieces still stick out above it. A few skeletons are in curiously good condition (DC 10 Heal check reveals this, but not the reason why).

57. Seemingly solid ground reveals itself, when walked on, to be a patch of quicksand that will quickly swallow up those are not adequately cautious (DC 15 Survival to notice; see Quicksand in Marsh Terrain in Chapter 13: Environment of the Core Rulebook).

Released: 27th June 2020 Pages: 8

PDF ($1.25): DriveThruRPG

Publishing RPG Supplements to Help GMs

×