100 Random Encounters for on the Road or in the Wilderness (PFRPG)

100 Random Encounters for on the Road or in the Wilderness (PFRPG)Characters will often need to travel from one place to another, whether through the wilderness or along a more travelled road. These journeys can simply be glossed over, or random events can be added to make them more interesting.

This is a collection of 100 random encounters characters can have during their journey.  Some of these are potentially beneficial, some are potentially harmful and some are simply puzzling.

This supplement is also available in Fifth Edition Compatible and system-neutral versions. All three copies are not needed.

To use the list, either roll d100 for a random result or select appropriate ones manually.

Here are some sample results:

49. A yowling draws the attention of the party. A huge, mountain cat is caught in a vicious trap. It is clearly painful and cruel, and the animal is in a great deal of pain. A DC 18 Handle Animal check stops the cat from attacking, and a DC 15 Disable Device or DC 14 Strength check allows you to spring the trap open. If the animal is healed, and treated well, it will shadow the party as they move through the area. If anyone in the party could take the cougar as an animal companion, that is an option.
50. While walking off the path, someone in the party stumbles across a pit trap meant to catch bears. A DC 20 Perception check spots the trap, and a DC 15 Reflex save allows someone who trips it to avoid falling in. There are no stakes, and the pit is 10 feet by 10 feet.
51. The party finds a Wayfarer’s Lodge. The lean-to is built against a stone wall, and has two bunk beds on either side. A crude chimney takes up one wall, and there is firewood in a bin. On the back of the door is a note asking travelers to please leave the place as nice as they found it, and to re-stock the firewood before moving on. It might save the next wayfarer’s life.

Released: 3rd March 2018 Pages: 14

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