Sellswords of Sundara (5E) details ten mercenary companies, including history, notable members and rumours, for the Sundara setting, along with a new character option for each company. They can be used with Sundara or dropped into another setting.
Sellswords of Sundara (PFRPG) is the above supplement converted for use with the Pathfinder Roleplaying Game.
Characters might find notes and letters when searching and 100 Notes and Letters to Find in Magnimar Now Available has 100 such for them to find in or about Magnimar. Whether or not they have meaning is up to the GM and they can be used as random things to find or adventure hooks.
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Published by Sad Fishe Games, this supplement we have contributed to is the first in a series that details hexes from a setting in finer detail. The supplement can be used to build the setting, or dropped into others.
Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has eight rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
Deathwater Canyon on the edge of the Black Riage is noted for the network of huge ceramic pipes that run through it, exiting from the rock, running outside it, and then entering back in. The pipes are said to be empty, or nearly so, but recently travellers who have passed through the canyon have claimed they have heard something in some of the smaller pipes, perhaps a liquid, though no-one seems exactly sure what they heard. This has raised some concern, as many of the larger pipes are used as thoroughfares.
Scorpion Sanctum in the desert around the Cloudcrystal Skyfields is a place rarely visited due to the presence of chirog raiders, and that seems to be the way the residents of the Sanctum like it. There’s a rumour that whoever lives there encourages the chirog raiders to attack travellers, to ensure their own privacy and, perhaps, acquire anything of interest to them that the chirog might loot.
Seven families who have lived in Uxphon, built in Deathwater Canyon, the longest claim noble status and essentially rule the city. There are rumours that the families have hidden chambers beneath their manors where they hide treasures and their secrets, though none have managed to find any. There are rumours, though, that these secret chambers were not built by the nobles, but were already there and the manors built on top of them, which some believe means they could contain far more secrets than those of the families.
The Cloudcrystal Skyfields float in the sky to the north of the Steadfast, beyond the Tithe River. The crystalline shards continually grow, but some fall to the ground as well, littering the fields below with their shattered remnants. There are rumours that in recent months more crystals than usual have been dropping out of the sky, making passing beneath them substantially more dangerous, especially as a crystal the size of a city is almost impossible to avoid if it falls.
The Crowd City is a mass of millions of corpses of all types of beings beneath the Cloudcrystal Skyfields that have been fused together into a strange city, with the dead making buildings, streets and the other structures of a city. Even stranger, the city frequently moves position, though usually very slowly. Some believe that the Crowd City’s movement has meaning, and that the patterns reveal some insight, though nobody seems to know what.
The Unseen Lake in the Cloudcrystal Skyfields is a lake of invisible water, though it will regain a more normal appearance after a few days, unless tightly sealed in a container. There’s a rumour that the lake’s water can be used to make a concoction that will render the imbiber invisible as well, and more than one thief, assassin or spy, or those who employ such, has tried to find out how this can be done.
There are people rumoured to be living beneath a small lake to the far west of the Skyfields, in a place called Deep Vormask. The inhabitants are said to have access to a strange, odd technology that is only found within the caverns and doesn’t work anywhere else. A Nano plans to lead an expedition to Deep Vormask in an attempt to discover just what this technology is. By the sounds of it, the Nano isn’t bothered about how they go about this.
Uxphon in the Cloudcrystal Skyfields is known for its slave market and in particular its gladiatorial arena, where slave combatants fight each other, as well as beasts, with the most successful of these gaining not only their freedom but also gaining wealth. There’s a rumour that the arena has put out a call for something different. That they are seeking new beasts to fight that are more than a little unusual. It’s said that the arena isn’t really bothered what, just as long as they’re something previously unseen.
100 Sights for a Naval Battle has 100 things that could be seen during an Age of Sail battle. They range from the minor to the serious, and can be used to narrate a battle or as the consequences of dice rolls.
Even on rivers, characters can have encounters and 100 Encounters for Fantasy Rivers (Lore 100) has 100 for them to have. They range from the normal to the potentially dangerous and some can be used as a source of adventure hooks. This is a conversion of the original supplement to Lore 100.
100 Clurichaun for Changeling: the Dreaming has 100 clurichaun for characters to encounter. Each is named and briefly has its main interest described. They can be used as friends, foes or simply passers-by.
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A new video has been published in which Neal Litherland talks about the Faces of the gods in Sundara, the different aspects that gods present to different peoples.
Teaching a Lesson is a piece of fiction for Ironfire: The City of Steel, one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.
The square was lively that night. Crowds of people moved over the pavers in small knots, gossiping and laughing. Peddlers with wine casks on their backs, or racks of grilled meats on sticks, moved among them, doing a brisk business as the city’s lights were lit. No one stepped over the line of the circle in the center of the square, though. Blood still glistened on those stones; a slick, dark testament to the differences that had already been settled that night.
Two figures stepped into the circle from the northern end. They were a study in contrasts. One was broad-shouldered and tall, his thick nose scarred from being broken many times, and his long hair unkempt and knotted. The other was shorter, and slender, with an amused sneer on his face. The brute was pale, the other was dusky. The warrior wore steel and boiled leather, his companion painted silk and lambskin. The crowd began to whisper, eyes turning toward the pair of them. Oleg the Grinder had never lost a challenge laid down in the square, and given how easily his master Varian Kadrick took offense it was rare that a week passed that the musclebound enforcer didn’t settle at least one affair in the dueling ring.
It was a moment later when another figure stepped into the ring. He was tall and slender, dressed in a sweat stained tunic and worn down boots. His skin was burned nut brown by the sun, and though he wasn’t large, he seemed strong enough. He carried a staff nearly as tall as he was, but other than that he bore no weapon or armor. He leaned on the staff with both hands, regarding the other two across the circle.
“I call a challenge,” Varian said, his pouty lips curling into a cruel smile.
“Are you sure this is what you want?” the young man in the handmade woolens asked. “I apologized for what happened.”
“Your apology is worth less than nothing,” Varian snarled, turning and spitting on the ground. “I call a challenge. Do you accept, or yield?”
The young man looked around at the crowd for a moment. Dozens of eyes were turned his way. Some were curious. Others pitying. Several had the sharp, hungry look of those sure they were about to see real bloodshed. One man sat on a bench, his gnarled fingers wrapped around the head of his walking stick. He smiled, his white teeth a sharp contrast to his dark skin, and winked at the young man holding the staff.
“I accept,” he said, turning back to face Varian. Oleg smiled as well. It was just as unpleasant as his master’s smile, though for completely separate reasons.
“Teach him a lesson, Oleg,” Varian said, slapping his champion on the shoulder. Oleg drew the sword from his hip, turning it in his grip so the unsharpened edge was on the striking side. Those who’d seen the Grinder fight knew that the blunt edge was no less dangerous for lack of a whetstone. The young man sighed, rolled out his shoulders, and stepped forward.
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