100 Patients to Find in an Emergency Room PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Patients to Find in an Emergency Room.

A Lesson Learned

Ironfire: The City of SteelA Lesson Learned is a piece of fiction for Ironfire: The City of Steel, one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.

Oleg bellowed as bones cracked. Steel clattered as it fell to the paving stones, and the huge man’s roar was cut off suddenly as the butt end of the staff slammed into his jaw, and spun his head. Eyes rolling, he stayed on his feet a moment longer before dropping to the ground in a heap. For a moment the crowd all around was silent, then whistles erupted, followed by curses. Coins exchanged hands as bets were settled. The young man knelt, placing his fingers on Oleg’s neck, and then in front of his mouth.

“He’ll live,” the man with the staff said as he stood. “But I would get him to a healer, if you want him to be able to use that arm again.

Varian’s mouth was tight with anger, his eyes dark and narrow. Fear erupted in them when the man with the staff crossed the circle toward him. The crowd around them went quiet. The man had won the duel handily enough, his spinning staff more than a match for Oleg’s brute muscle. But he had the look of an outlander, and outlanders didn’t always understand the rules of the duel. If he broke the rules the red cloaks would find him eventually, and there would be a trial, but that was small comfort to Varian, whose protector lay insensate in a heap on the flagstones.

“See here, now,” Varian said, taking an involuntary step back. His voice had risen to a shrill pitch that he tried unsuccessfully to swallow. “You won. I commend you. Now if you’ll excuse me-”

The man put a hand on Varian’s shoulder, and Varian’s voice died. The young man leaned down, and held his gaze. He waited a beat, ensuring he had Varian’s undivided attention. The crowd around them was silent as a mural, except for Oleg’s grunt of pain as he attempted to swim back up into consciousness.

“All I wanted was directions,” the man said. “Where is the House of Black Banners?”

Murmurs rose at that, as excited onlookers began to speculate. The man paid them no mind, his gaze steady on Varian. For his part Varian might have looked less stunned if he had been struck. He gestured vaguely behind himself.

“Two blocks down, and turn toward the harbor,” he said, looking at the unkempt man with the staff. “The black flags… they hang from the balcony above the door.”

“Thank you,” the young man said, enunciating the words to drive them home. He let go of Varian’s shoulder, and smoothed the tunic he’d been gripping. “My uncle has been expecting me.”

“Y-your uncle?” Varian asked as the man brushed past him, walking toward the chapter house of one of the city’s more dangerous companies of freelances.

“Come by upon the morrow, if you wish,” the young man called over his shoulder, his voice as friendly as could be. “If you’re willing to step into the ring yourself, I’m sure he’d be happy to teach you to fight your own battles. I doubt you’ll be as pretty as Oleg is by the time the lessons are done, though!”

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100 Problems to Encounter at a Starport, 100 Rumours for the Borderland Provinces II and 100 Gateways Into (And Out Of) the Hedge Now Available

100 Problems to Encounter at a Starport100 Problems to Encounter at a Starport and 100 Rumours for the Borderland Provinces II are now available from DriveThruRPG and 100 Gateways Into (And Out Of) the Hedge is available from Storytellers Vault.

In a science fiction setting, characters may well pass through a starport and 100 Problems to Encounter at a Starport has 100 problems, from the inconvenient to the potentially disastrous, they could encounter.

Characters may hear things when asking around, and 100 Hooks and Rumours for the Borderland Provinces has 100 such for them to hear in the Borderland Provinces of the Lost Lands. These can be used as background colour or as adventure hooks.

The Hedge has gateways to and from it, and 100 Gateways Into (And Out Of) the Hedge has 100 such for characters to find. Each is described, for both sides, and given a key.

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Neal Litherland and Gretchen VanHeeren Read “Meeting The Hob in The Hole”

In this video, Neal Litherland and Gretchen VanHeeren read “Meeting The Hob in The Hole”, the opening fiction from 100 Hobs to Meet in the Hedge.

Tomes of Cthulhu II is Deal of the Day

Tomes of Cthulhu IITomes of Cthulhu II is today’s Deal of the Day on DriveThruRPG and has 50% off, reduced to $1.74. Click here to see it.

In addition, various related supplements, including Tomes of Cthulhu, have 25% off for the next week. Click here to see the titles.

Hexploratores Volume 1-2: New Thurak (Year Zero Engine) Now Available

Hexploratores Volume 1-2: New Thurak (Year Zero Engine)Hexploratores Volume 1-2: New Thurak (Year Zero Engine) is now available to buy on DriveThruRPG.

Published by Sad Fishe Games, this supplement we have contributed to is the first in a series that details hexes from a setting in finer detail. The supplement can be used to build the setting, or dropped into others.

D10: The Strange Rumours – Ardeyn: The Queendom of Hazurrium

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Citadel Hazurrium can be hard for newcomers to navigate initially, due to the vertical manner of its construction, though most can grasp how the place is organised without too much difficulty. It’s rumoured, though, that some of those who struggle to start with disappear in the citadel without a trace.
  2. Citadel Hazurrium is a place where many adventuring companies gain official charters, gaining benefits for both Hazurrium and the companies. Different charters are available with different rights and responsibilities, but it’s rumoured that money in the right place can get an adventuring company a charter with more rights than should have been granted.
  3. First Protector Navar is a qephilim of the Free Battalion and the leader of Hazurrium’s royal peacemakers, the most feared of the three main contingents of the peacemakers. It’s rumoured that Navar may soon be leaving the post, with suggestions of injury, ill health and a falling out with the Queen being given as some potential reasons.
  4. In order to stop necromancers and others from trucking with corpses and the spirits of the dead from the Path of the Dead outside Citadel Hazurrium, Free Battalion mercenaries and peacekeepers patrol the area. Those who sleep near are troubled by terrifying nightmares, and it’s rumoured that recently these nightmares have not only grown worse, but that many seem to be sharing the same nightmare.
  5. The Black Moon Explorers are perhaps one of the best known of the adventuring companies based out of Citadel Hazurrium, and the company still accepts new applications for membership. Some say this is because the company suffers a lot of losses in their missions, and usually amongst the new members, who are inadequately trained and equipped.
  6. The Grieving Vortex is a flatiron carved in the shape of a massive humanoid with a drawn and broken blade. On occasion, the formation screams as wind is exhaled from the open maw. Those who have been keeping track of the screams claim that the frequency with which they occur is increasing.
  7. The previous queen of the Queendom of Hazurrium, Brandalun, mother of the current queen, Elandine, gave the throne to her daughter and left on a quest for a mystical mechanism following a vision. Queen Elandine believes that the vision was a farce, a sign of her mother being senile, but it’s rumoured that she, too, has had such a vision recently, changing her opinion of the matter.
  8. The Queendom of Hazurrium has the largest fighting force in the Daylands, consisting of several contingents of peacemakers as well as a contract with a mercenary company that is mostly comprised of Free Battalion qephilim. It’s rumoured that, despite the size of the current force, the Queendom is looking to both increase the number of peacemakers and hire more mercenaries, though to what aim is unknown.
  9. There are many different markets in Citadel Hazurrium, with traders selling goods from all over the Daylands and Oceanus. As well as the well-known markets, there are rumoured to be other, secret markets, where goods that are far less legal and ethical can be bought. Such markets would be ended if they were found, so discovering where they are is far more difficult.
  10. There’s a ruined city in the undermountain caverns reached through the mouth of the Grieving Vortex in the Nammu Mountains. There are rumours about what might dwell in the city, none of them good, and it’s also rumoured that something has been plaguing the mountains in the region around the Grieving Vortex recently, with a number of disappearances.

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100 Encounters for the Post-Apocalyptic Ocean, 100 Encounters for the Post-Apocalyptic Ocean (Mutant Future), 100 Farming Country Encounters – Supplement for Zweihander RPG and Map – Village 6 Now Available

100 Encounters for the Post-Apocalyptic Ocean100 Encounters for the Post-Apocalyptic Ocean, 100 Encounters for the Post-Apocalyptic Ocean (Mutant Future), 100 Farming Country Encounters – Supplement for Zweihander RPG and Map – Village 6 are now available to buy on DriveThruRPG.

Even in a post-apocalyptic setting, there can be things to encounter, ranging from the useful to the odd to the dangerous. 100 Encounters for the Post-Apocalyptic Ocean has 100 such for oceans.

100 Encounters for the Post-Apocalyptic Ocean (Mutant Future) is the above supplement converted for use with Mutant Future. You do not need both versions.

Farming country tends to be safer than the wilder regions, but encounters can still be had. 100 Farming Country Encounters – Supplement for Zweihander RPG  has 100 such for Zweihander.

Map – Village 6 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.

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Speaking of Sundara: Dwarves!

A new video has been published in which Neal Litherland talks about dwarves in Sundara, which are available for 5E and Pathfinder.

100 Events for a Cyberpunk City PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Events for a Cyberpunk City.