Species of Sundara: Elves (5E) is Deal of the Day

Species of Sundara: Elves (5E)Species of Sundara: Elves (5E) is today’s Deal of the Day on DriveThruRPG and has 50% off, reduced to $2. Click here to see it.

In addition, the rest of the Sundara , 5E and system neutral, has 25% off for the next week. Click here to see the titles.

The Pathfinder Sundara supplements are also on sale, along with the rest of the Pathfinder supplements, in the Pathfinder & Starfinder Sale on DriveThruRPG. Click here to see them.

Where The Roads Go

Market
Some artwork © 2015 Dean Spencer, used with permission. All rights reserved.

Where The Roads Go is a piece of fiction from Towns of Sundara, one of the supplements for Cities of Sundara..

“I don’t know much, my friend, but this I can say of a certain,” Jengwaith said, dropping a wink before returning his eyes to the road before him and giving the reins a small tug. “This world is full of great cities. I’ve seen the toiling dead of Moüd, breathed the thin air atop Hoardreach, walked the streets of Ironfire and even seen the wonders of Silkgift. But it’s the places in between, the places most folks tend to be too eager to forget, that always have the most to offer.”

Arand frowned at his traveling companion. The Rhodann elf had offered the young man the passenger seat on his wagon two days back, and he’d proven an interesting enough fellow to ride with. While it was impossible to tell how many years the soft, gray eyes looking out from his nut-brown face had seen, Jengwaith was engaging, curious and always seemed to have another story to tell about the sights they’d seen on the road. This piece of traveler’s wisdom, though, was too much for Arand to simply swallow without chewing at least a little.

“I may not know much either, but I grew up in one of those between places you’re talking about,” he said. “And I don’t recall much to recommend it.”

Jengwaith gave Arand a smile that he’d come to know well, even on relatively short acquaintance. It was a slightly mischievous expression that reminded him of his grandfather when he snuck an extra sweet to one of his grandbabes. Jengwaith drew out a pipe and a small sack of smokeweed, long fingers filling and packing the bowl with an ease borne of long practice.

“One’s home is a curious thing,” the Rhodann said, snapping their fingers and summoning a tiny flame to light the pipe. They puffed at it thoughtfully, the smile in their eyes more than on their mouth. “Because you know it so well, it loses some of its wonder for you. You find yourself looking past the small beauties, and taking for granted its little secrets. To you they are common, but to those who have never seen them before they can be wonderful things. The sorts of small joys that stick with them for years after, and that they’ll tell traveling companions on roads miles and miles from that little corner of the world.”

They rode on in silence for a time, nothing but the sound of the two horses’ hooves on the dirt highway and the chirps of the birds in the trees to disturb the calm of the day. Jengwaith’s pipe burned nearly as thick as incense, but they puffed contentedly on the stem. Arand rolled the elf’s words around in his head for a moment, mulling them over.

“You would truly rather head toward some tiny town than you would any of those cities you named?” Arand finally asked.

“I’ve been to enough places that I feel confident in saying this,” Jengwaith said, raising a finger like a professor making a point to a lecture hall. “Big cities have big sights, big personalities and big opportunities. They’ve got their own secret spots, sure enough, but not as many as most think. It’s the small places, the overlooked places, that often hold treasures unknown to those who don’t live there. What makes them best of all, though, is that you aren’t fighting with every other pilgrim flocking to their big city business. And for every one of those cities, there’s a dozen small towns that you can find, each with their own stories to tell.”

They rode on for a time, the wagon wheel bouncing over a small stone. Arand took a swallow of water from a jug, and then offered it to Jengwaith. The elf tapped their ashes out onto the road, and had a drink as well. When they re-corked the jug, they favored Arand with that knowing smile again.

“I can see you still don’t believe me,” Jengwaith said, giving the reins a small flick. “So let me prove it to you. Tell me about where you come from.”

Arand frowned, and folded his arms. He leaned back against the wagon, and glared out at the road beyond the horses. He was quiet for several moments, just letting the cart bounce and sway. Jengwaith was quiet as well, just listening to the birds and the breeze. Finally, Arand sighed. Why not? There were miles to get yet before they saw anything more than forest or dale.

“So, let me tell you about Kask…”

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100 Random Magic Effects to Encounter in a Dungeon, 100 Random Magic Effects to Encounter in a Dungeon (PFRPG) and 100 Ensorcelled Mortals Now Available

100 Random Magic Effects to Encounter in a Dungeon100 Random Magic Effects to Encounter in a Dungeon and 100 Random Magic Effects to Encounter in a Dungeon (PFRPG) are now available on DriveThruRPG and 100 Ensorcelled Mortals is available on Storytellers Vault.

Sometimes magic can have an unexpected effect and 100 Random Magic Effects to Encounter in a Dungeon has residual effects that could be found in a dungeon or other area. They can be minor or puzzling and may cause problems.

100 Random Magic Effects to Encounter in a Dungeon (PFRPG) is the above supplement converted for use with the Pathfinder Roleplaying Game. You do not need both versions.

When the fae make pledges with mortals they ask for things, but give something in return. 100 Ensorcelled Mortals has 100 such mortals for Changeling: the Lost who can be encountered performing many roles.

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Speaking of Sundara: Ironfire!

A new video has been published in which Neal Litherland talks about Ironfire: The City of Steel in Sundara, available for 5E and Pathfinder.

 

d66 Rural Encounters Now Available

 d66 Rural Encountersd66 Rural Encounters is now available to buy on DriveThruRPG.

Published by Sad Fishe Games, this is a collection of 36 rural encounters to which a number of authors, including us, have contributed.

100 Cyber City Rumours PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Cyber City Rumours.

The Price of Steel

SwordThe Price of Steel is a piece of fiction from Sellswords of Sundara, one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.

The sun was just beginning to set when Dagmar and his Dusk Raiders rode up on the little hamlet of Blackberry. A collection of small houses and dirt streets, with a single inn and two taverns, the place was far enough from anywhere important that it had been a low-hanging fruit for the bandits to pluck whenever they needed supplies… which was often. Standing across the road now, though, was a line of men. They wore black armor and ragged, black cloaks. Some carried spears, and others had shields strapped to their arms. One, who stood a head above the others, rested his gauntleted hands atop the hilt of a great sword. Standing off to one side, shaking like a leaf in a wind, was the town’s mayor Garl Hemley. Dagmar drew rein perhaps three dozen yards from the men, and leaned forward in his saddle.

“Well, well, what’s this?” The bandit chief asked, the knife scar that slashed his mouth drawing his lip up into a sneer. “I hope you hired this crew to make sure nobody stole our tribute while we were off on campaign, Garl. Because if you did, that’s right thoughtful of you.”

“There w-won’t be any more tribute!” Hemley managed, swallowing hard. He drew himself up, and managed to stop his teeth from chattering. “You and your men never harmed us, for all your threats. So we’re giving you this one chance, Dagmar. Turn around, and never come back.”

Silence settled over the Dusk Raiders. As the last lights of the day stained everything red, Dagmar favored Hemley with a wide, wicked smile. Steel whispered from sheaths, and leather creaked as men used to violence readied the tools of their trade.

“You’re a very kind man, Garl,” Dagmar said. He put his right hand in the air, and twirled his first two fingers. A bandit with a greasy leather eye patch nocked an arrow to his horse bow, and took aim at the line of black clad warriors. They didn’t so much as shift their stance. “So I’m gonna show you exactly what kind of mistake you’ve made here.”

The moment hung there, suspended by a single breath. The Dusk Raiders were a tableau of brute malice positioned on a razor’s edge. The hamlet’s guardians stood at rest, unmoving as they stared at the highwaymen. Hemley swallowed, and the bob of his Adam’s apple seemed to take a small eternity. Then the bow string twanged, and the arrow loosed. It flew straight and true, punching through the ring mail of one of the warriors, quivering from where it was buried in his chest.

Barks of laughter went up from the bandits, along with howls of blood lust. As the red light darkened to the purple of twilight, though, the warrior didn’t move. He didn’t stumble, nor did he fall. No blood ran down the shaft buried in his chest. The realization dawned on the Dusk Raiders slowly, and their cries of jubilation slowly died. Dagmar turned, and looked at Hemley with dawning comprehension, and horror, on his face.

“Cur!” Dagmar howled, snatching at the cutlass on his hip. Fear made his hand shaky, and his usually smooth draw was anything but. The rest of the Dusk Raiders milled, their chief’s hold over them starting to slip. Some were eager for the fight, glancing at him and waiting for the signal to advance. Others, the sharper ones, had realized what stood on that road in front of them. Dagmar wheeled his horse, planning on calling a retreat, but the words died on his lips. More figures in black armor had flanked them, walking through the deepening gloom and arraying themselves in a second line to cut off their retreat.

The battle was as swift as it was bloody. The Dusk Raiders were hardened killers who’d spilled a river’s worth of blood between them, but they were ambush predators who’d grown fat, used to dealing with scared townsfolk and the occasional caravan guard. These figures in black armor advanced mercilessly. They showed no fear of flashing steel, and didn’t react to the bandit’s bellowed threats. They fought without tiring, their sword arms rising and falling even as their opponents cleaved at their helms and ran their blades into their torsos. All the blood spilled that day belonged to the Dusk Raiders, even if they managed to bring down a handful of their opponents as well.

Hemley stood there in the darkness, listening. When all had gone silent, a figure joined him. Dressed in a black officer’s tunic with a silver medallion shaped like a grinning skull around her neck, her head was shaved, and her boots polished to a mirror shine. Cayliss made a gesture with a hand, and touched the necklace. It shone like a torch, light spilling out from her in all directions.

“Come,” she said, turning and walking into the night. Swallowing hard, Hemley followed. The idea of declining her command never so much as crossed his mind.

The light fell upon her soldiers, who stood at attention around the bodies of the Dusk Raiders. Arrows protruded from several of the black-armored soldiers. One mercenary’s arm was snapped at an unnatural angle. Another leaned on its spear, its left leg smashed to the point where it wouldn’t support its weight. Cayliss walked the length of the line, examining those that had survived. Once she was satisfied, she turned to survey the carnage her warriors had left behind.

The bandits were splayed out, each dealt a quick, efficient killing blow. Throats were cut, hearts were stabbed, and guts were spilled, but all of them had their heads left intact. Scattered among them were several of Cayliss’s own warriors. They had been shattered by powerful blows, their armor dented, and several of their limbs torn off, but every one of them still clutched bloody weapons in their fists. Cayliss lifted a dented helm, and turned it over. A skull rolled out into her hand. The skull was old, and seamed with small scars. Several of the teeth had been splintered, and a hole had been smashed into the side just above the ear.

“Brekker. One of my most reliable,” Cayliss said, shaking her head slightly. “He will need to be replaced. As will these others.”

“As we agreed,” Hemley said, swallowing hard. “The Dusk Raiders, and whatever loot they have, are both yours. In addition to your fee.”

Cayliss nodded, and touched the amulet around her neck. She gestured at her warriors, and they snapped to follow her instructions. They began stripping the bodies, setting aside clothing, weapons, armor and packs in separate piles. The bodies were stretched out along the road, spaced equidistant from one another. The only sounds made were the clink of bone against armor, and the occasional whispered order spoken by Cayliss in a dead language that only her soldiers seemed to understand.

As Hemley withdrew, doing his best not to run while the mercenaries did their grisly work, he told himself it was worth the price they’d paid. By the time he was home, he almost believed it.

Audio Version

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100 Landmarks for a Fantasy City, 100 Encounters for a Fantasy Desert (Black Spear), 100 Knick-knacks for the Monarchies of Mau and Map – River Fort Now Available

100 Landmarks for a Fantasy City100 Landmarks for a Fantasy City, 100 Encounters for a Fantasy Desert (Black Spear), 100 Knick-knacks for the Monarchies of Mau and Map – River Fort are now available to buy on DriveThruRPG.

Cities and other settlements can have notable locations and 100 Landmarks for a Fantasy City has large and small points of interest. They can be used to fill out a city or as potential adventure hooks.

Deserts can be dangerous places at the best of times, but there can also be encounters in them. 100 Encounters for a Fantasy Desert (Black Spear) has a variety of encounters for a fantasy desert that can enliven a journey,

Strange items can be found in hoards or in the possession of NPCs and 100 Knick-knacks for the Monarchies of Mau has such for the Monarchies of Mau. They may be simply odd or perhaps a source of adventure hooks.

Map – River Fort is a 300dpi stock art map depicting a fort in a river in four different versions, for personal and commercial use.

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Neal Litherland Reads “In Plain Sight” from 100 Businesses to Find in Arkham

In this video, Neal Litherland reads the fiction “In Plain Sight” from 100 Businesses to Find in Arkham.

Gen Con 2022 Infinite Community Megabundle Now Available

Gen Con 2022 Infinite Community MegabundleThe Gen Con 2022 Infinite Community Megabundle is now available on Pathfinder Infinite. This is a collection of supplements, including 100 Notes and Letters to Find in Magnimar, all greatly discounted and is available for $24.99 for a limited time. Click here to see it.