100 Weird or Unsettling Childhood Events has 100 strange events from a character’s childhood that could be used to flesh out their background or as a potential source of adventure hooks.
The Forever Man has the characters discover a man who has been trapped, still alive, under s atone for years. Once free, they want to regain their lands and punish their enemies.
100 Rumours to Hear in or About the Great Rift: Corridor and Reft has 100 rumours that characters could hear in a spaceport bar or other place about the Great Rift. They can be used as background colour or potential adventure hooks.
Book Cover 7 is a red scale with gold trimmings book cover that comes in A4 and US Letter sizes, and in a standard version and one with a transparent window for each size. They can be used for personal and commercial projects.
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This is a two page hack of Lasers & Feelings by John Harper, in a setting where a world of science has merged with a world of sorcery. The players are scientists or sorcerers in a rules-light d6 game.
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This video shows how layers can be enabled and disabled in many of our PDFs, allowing them to be printed without the page backgrounds or images if desired.
Characters may encounter entertainers and artists on the streets of a fantasy city, or in other places such as carnivals and taverns. 100 Fantasy Entertainers and Artists to See on the Street has 100 such to encounter, to add flavour or as potential adventure hooks.
Treacherous Gold sees the characters encounter a group of orcs with hostages. They may choose to buy the hostages’ freedom, try to free them with force or become hostages themselves. The supplement comes with two 24×24 battlemaps.
100 Snow and Ice Encounters (Zweihander) has 100 different encounters for cold and icy regions and winter for Zweihander. Some are potentially useful, some are potentially dangerous and some are odd.
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The Cthulhu Mythos Sale for this year is now live on DriveThruRPG. For just under the next eleven days, thirty of our supplements have been reduced by 20%. Click here to see the list.
This is a solo journalling TTRPG in which the player’s character is a exploring the wilderness in a manner similar to old-fashioned hex crawls. It requires a standard set of 52 cards and a d6 to play.
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Bears are large, omnivorous animals that can be aggressive if threatened. They will often lair within caves, especially over winter months when the bear is hibernating.
What Can be Found in the Den?
Antlers from a caribou.
Broken claw.
Gutted body of a recently killed wolf.
Nest made from branches.
Partially chewed human thighbone.
Torn and empty canvas backpack.
What Distinguishing Marks Does the Bear Have?
Limp from a slightly twisted leg.
Milky eye.
Old scar across its muzzle.
Single, unusually large canine tooth that protrudes over the lip.
Torn ear.
White streak through the fur on its back.
What Features Does the Cave Have?
Alcove carved into a wall.
Cave painting depicting stick figures worshipping a bear god.
Hollow in the rocky floor that has been worn smooth.
Pool of water fed by a small spring.
Rock chimney in the roof, only a foot wide, though daylight or stars can be seen at the top.
Small tunnel, too small for the bear to fit through, at the back.
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Tattoos are not just used for ornamentation; they can also have meaning. 100 Fantasy Tattoos (And the Meaning Behind Them) has 100 tattoos that denote things such as achievements and membership in organisations that can be used to enliven NPCs, indicate enemies or be something that characters strive to gain.
The Horn of Holmir sees the characters asked to recover some treasure from a recently discovered burial ship but other parties are after it as well.
100 Things to Find in a Chemist or Pharmacy has 100 over the counter medications and useful items to find in such a place. They can be used to flesh out a modern location or be loot in a post-apocalyptic one.
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