All posts by Azukail

Exploring the Fantasy Castle Alone Now Available

Exploring the Fantasy Castle AloneExploring the Fantasy Castle Alone is now available to buy on itch.

This is a solo journalling TTRPG in which the player’s character is a exploring a fantasy castle. It requires a standard set of 52 cards and a d6 to play.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update.

The Warlock Returns Issue #03 Now Available

The Warlock Returns Issue #03The Warlock Returns Issue #03 is now available to buy on DriveThruRPG.

This is a fanzine for Advanced Fighting Fantasy that contains a variety of articles. It isn’t published by us, but by Arion Games, but we have contributed content to it. It’s currently available as a PDF with print on demand to follow.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update.

Leaving Moüd

Leaving Moüd is an introductory piece of fiction by Neal Litherland for Moüd: The City of Bones, one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.

Desert Map
Image: Azukail Games

“Leaving us so soon?” the young man with the orcish teeth and the rakish glint in his eyes asked as he leaned on the counter. The rustle of parchment maps filled the travel station as other customers planned their routes, and cool air puffed out from grates in the floor where water ran. “It might look pretty straightforward as cities go, but I can promise you that Moüd’s got secrets worth digging for.”

“I’m sure it does,” Argor said, putting on a smile that was trying to be polite but wasn’t quite managing. “But we’ve done all we came here to do.”

The orc-blooded man shrugged, as if to say their business was none of his, before spreading his hands on the wooden counter top. “What direction are you going, and when would you like to start going there?”

“To the coast,” Argor said. “And as soon as can be arranged.”

The young man pursed his lips, his eyelids narrowing slightly. He looked like a big cat contemplating a course of action. “One of the sand trains leaves this evening, traveling through the night.”

“That-” Argor started to say before Ceravil cut him off.

“Will be fine,” she said, offering a smile of her own. She felt Argor’s irritated gaze on her, but wouldn’t turn to meet it. “We had an unfortunate accident coming here in the first place. Better to trust the guild when it comes to getting out of the desert.”

“Hard-learned wisdom,” the man said, nodding hard enough to make his long braids sway. “And a lesson I wish I could teach others who come through here.”

He named a price. Argor bristled slightly, and the negotiation began. Ceravil stepped away to let Argor do what he was best at, running her eyes over the maps and pamphlets. Silkgift caught her eye, as did Hoardreach. Those places were far from here, but after the sights they’d seen in the City of Bones, she felt a need for a change. The smell of a clean sea, or the sights of a place of wonder she’d only ever heard about. Behind her Argor opened his coin purse, carefully counted a fee, and handed it over.

“I’ll send word when your passage has been arranged,” the man said, giving them another grin that showed off his too-long lower tusks. “A pleasure doing business with you.”

“I never want to set foot here again,” Argor grumbled as they turned their steps to the heat of the street. “The dead stay below, the living stay above. That’s the way it’s supposed to be.”

“You say that now,” Ceravil said, clucking her tongue and smiling slightly. She watched as the newest arrivals to Moüd came down the street, bearing the accents and fashions of a dozen different lands. She smelled the scents of spices and cooking meats, and looked off in the distance at the bulk of the city’s hanging gardens. “Once the chill in your skin fades, you’ll remember this place more fondly.”

He grunted, but Ceravil knew. The footsore miles and uncomfortable seats always faded from Argor’s memory, but the wonders he saw in their travels always lingered.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update together with discounts on new releases.

Grim & Perilous Sale

Sale
944010 / Pixabay

The Grim & Perilous Sale is now on, and a number of titles to which we have contributed have 25% off for the next week.

Click here to see them.

100 Witches, The Blood Blades Part 2: “Shifter”, d66 Books to Find on a Forbidden Lands Bookshelf and Filler Art – Overgrown Sign Now Available

100 Witches100 Witches, The Blood Blades Part 2: “Shifter”, d66 Books to Find on a Forbidden Lands Bookshelf and Filler Art – Overgrown Sign are now available to buy from DriveThruRPG.

Characters may stumble across witches and 100 Witches has 100 such for them to find. The witches range from the good to the vile. Some may provide help; some may need stopping from doing harm.

The Blood Blades Part 2: “Shifter” sees the characters infiltrate an embassy to recover the second of three powerful blades.

Not every book has use and d66 Books to Find on a Forbidden Lands Bookshelf has 36 minor books to flesh out a Forbidden Lands bookshelf. Whether or not any particular book is valuable or useful is up to the GM.

Filler Art – Overgrown Sign is a handdrawn piece of black and white stock art of an overgrown sign. It comes as a 300dpi TIFF in two versions, one with a transparent background and one with a white one.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update together with discounts on new releases.

25 Items of Weird News PDF Preview

A new video has been published on YouTube that previews the first few pages of 25 Items of Weird News.

100 Potentially Dubious Space Cargoes PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Potentially Dubious Space Cargoes.

Lopper of Heads Now Available

Lopper of HeadsLopper of Heads is now available to buy from itch.

This is a new background for Troika! Numinous Edition for an executioner now seeking adventure.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update.

D10: Rumours of Dangerous Beasts

Werewolf
Image: Jacob E. Blackmon

Dangerous beasts may lurk in the areas around villages, and characters who ask around may hear various rumours about things that have been seen, heard or found, including signs of violence. They may indicate a dangerous animal is around, or perhaps something worse is lurking.

  1. A few travellers on the road leading through the woods have claimed they’ve seen something big. Those with horses said they were acting spooked.
  2. Did you hear the noises round the cattle pens last night? Sounded like something was trying to get in. The animals sure were spooked.
  3. The Coltons said they heard something large snuffling around their door the other night. Old Man Colton wanted to go out and see what it was but his wife talked him out of it. Claimed they found some large prints in the dirt the next day.
  4. Old Jimmy was found dead in the woods the other day. Something had ripped him clean open, spilling his guts everywhere. Looks like something had been eating them too.
  5. Betrand has had some of his cattle go missing recently. All he’s found afterwards is some blood and a trail leading into the woods. He’s looking for someone to go deal with whatever it is.
  6. Several sheep were found in the hills this morning, their insides torn out. Looks like something with big claws had butchered them, then eaten the best bits.
  7. The dogs have been making a fearful racket the last few nights. Seems there’s something coming close to the village that they can sense. People are a mite concerned.
  8. Someone said they found the head of a cow in the road this morning. The rest of the cow wasn’t there, but there was plenty of blood splashed around.
  9. A few people with barns where they keep livestock have said they’ve found deep scratches in the wood of the doors in the mornings recently, as if something was trying to get in. They’ve strengthened the doors, just in case.
  10. The Hanglins’s chicken run has been torn to shreds. Blood and feathers everywhere and not a chicken left alive.

Get this as a PDF

Want to get this list as a free, single page PDF, notifications of when we publish resources like this and discounts on new releases? Sign up for our weekly newsletter and get them by email.

 

Cities of Sundara: Silkgift (PFRPG), Cities of Sundara: Silkgift (5E) and 100 Hooks and Rumours for Gods of the Fall Now Available

Cities of Sundara: Silkgift (PFRPG)Cities of Sundara: Silkgift (PFRPG), Cities of Sundara: Silkgift (5E) and 100 Hooks and Rumours for Gods of the Fall are now available to buy from DriveThruRPG.

Cities of Sundara: Silkgift (PFRPG) describes a fantasy city, the third for a setting though it can be used elsewhere, with details on the city itself, locations and people, rumours and new game stats.

Cities of Sundara: Silkgift (5E )is the above supplement converted for use with the Fifth Edition of the World’s Most Popular Role Playing Game.

Characters may hear rumours when asking around and 100 Hooks and Rumours for Gods of the Fall has 100 such for the Gods of the Fall setting. They are similar to the hooks in the setting book, According to Prophecy, but what prophecy they apply to, and whether they are true, is up to the GM.

Want to Get a Discount on New Releases?

Sign up for our newsletter and get them by email in our weekly update together with discounts on new releases.