Terrain and monsters are not the only hazards to encounter whilst travelling; plants can be dangers in and of themselves, even if not plant monsters. 100 Dangerous Plants has ten terrain types each with ten dangerous plants to encounter.
Dungeons have floors and 100 Floors to Find in a Dungeon (PFRPG) has 100 such to find. They can be a source of danger, curiosity or simply a way of enhancing an otherwise boring room.
Midwife – Profession for Zweihander RPG is a new profession for Zweihander. Midwifes have a good knowledge of health and healing but may become bitter over the years due to loss.
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The Great Traveller Sale is now live on DriveThruRPG. For just under eight days, three of our own supplements and three supplements for the Travellers Aid Society Community Content Programme have 25% off.
This is a solo journalling TTRPG in which the player’s character is a exploring fantasy swamps and marshes. It requires a standard set of 52 cards and a d6 to play.
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Lowborn #4 is now available to buy from DriveThruRPG.
Lowborn #4 is the fourth edition of the fanzine published through the Grim & Perilous Library Community Content Programmes. It contains articles and adventures for ZWEIHÄNDER and we have contributed to it. The fanzine is available in both PDF and print on demand, with the PDF coming free with the print on demand version.
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Not every treasure is small and easy to transport and 100 Unusual Items of Value to Find has 100 more unusual items for characters to acquire. These may be difficult to dispose of or move but they are still valuable.
Oceans can be dangerous places and 100 Encounters for Fantasy Oceans – Supplement for Zweihander RPG has 100 encounters that can be used to enliven an ocean journey. Some are dangerous, some are useful and some are just odd.
In The Elemental Tempest, the characters need to minimise the damage caused by two mages who have decided the village the characters are in is an ideal place to settle their differences.
The above supplement is also available in RolemasterBlog Bundle 51-60, the sixth set of ten adventures in the RolemasterBlog Adventure Hook series.
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Some artwork copyright William McAusland, used with permission
Dungeons need walls, to separate the ceiling from the floor, and this list has 10 different walls that can be added. These could be used as a source of potential curiosities or hazards, or perhaps as potential adventure hooks. Alternatively, they may simply be used as walls to flesh out an otherwise uninteresting room and, perhaps, pose a puzzle that lacks a true answer.
A huge fossil of what looks to be an ammonite sticks slightly out of the wall, the rock cut back slightly to partially expose the fossil, and the exposed surfaces highly polished.
Curved tiles made from terracotta cover the wall, forming a wavy pattern. Each tile has a small face moulded into it, and each face is identifiable as being an individual.
The wall appears to be made of circles of glass, in alternating blues and browns. Each circle is approximately 3″ in diameter, and is slightly indented. They have been fixed together with mortar and, if more closely examined, it can be seen that the circles are the bases of glass bottles.
The wall is formed from trilithons, which have the openings beneath the stones filled up with roughly shaped stones. These stones, on inspection, look to be menhirs that have been cut into pieces.
One-inch-wide strips of copper run vertically and horizontally, forming a woven wall of copper strips.
What look like louvred slats of wood running horizontally form the wall. The slats are unusually hard, and prove to be stone if investigated. They cannot be moved from their current position, but a slight draft comes from the gaps between the slats.
The wall is made from what look to be thick, black tentacles. The tentacles interlock tightly, but whenever anything living approaches them, they shift and writhe.
Three-foot square blocks of stone form the wall. Although each block is tightly fitted, they are made from different materials; granite, marble, sandstone and limestone, and with different types and colours of each individual stone.
Rusty iron bars have been vertically mounted, driven into the floor and ceiling, and roughly welded together.
Bodies of many different creatures have been used to make the wall. The bodies have been stacked and fitted together, then coated with some sort of thick, clear varnish to preserve them. Those bodies that have faces all appear to be screaming.
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