Published by Sad Fishe Games, this is a collection of 36 messages related to the Cthulhu Mythos to which a number of authors, including us, have contributed.
Defeated enemies have pockets, and What Has He Got in His Pockets? 100 Mage Items has 100 items that could be found in the pockets, or other location, of a mage. They range from junk through odd to having minor magic powers.
River journeys can have encounters and 100 Encounters for Fantasy Rivers (Black Spear) has 100 such. They can be used to make a journey more interesting or as potential adventure hooks.
Characters may hear rumours when asking around for information, and 100 Hooks and Rumours to Hear in or about the Solomani Rim has some for them to hear related to the Solomani Rim. They can be used as adventure hooks or background colour.
Map – Village 10 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.
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Bugs and wiretaps are common in spy and crime games, but not everything heard over such is important. 100 Irrelevant Things to Hear from a Bug or Wiretap has 100 inconsequential things to overhear.
In a high fantasy setting, things like alchemy will be used for everyday items, and A Dekas of Sundaran Alchemical Cosmetics (PFRPG) has 10 useful alchemical cosmetics for any setting.
The True Fae are the beings responsible for the Lost in Changeling: The Lost and 7 True Fae in Arcadia has seven new ones to encounter.
Filler Art – Amorphous Blob is a piece of hand drawn black and white stock art. There are two images, one on a white background, one on a transparent one, at 300 dpi. The image can be used for personal and commercial uses.
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Just like their wet navy precursors, spacers have their own superstitions and 100 Spacer Superstitions has 100 such to hear. Though there may be nothing to a superstition, that doesn’t mean a spacer won’t react badly if one is broken.
The borderlands are those areas that are not quite tame, not quite wild. 100 Encounters for the Borderland Regions (Black Spear) has 100 encounters to enliven journeys through such regions.
Characters may hear rumours and snippets of gossip when asking around and 100 Hooks and Rumours to Hear on or About the Rock of Bral has 100 such for the Spelljammer setting. They may or may not be true and can be used as background colour or as potential adventure hooks.
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Just like other mages, necromancers have items connected to their studies, and 100 Items to Find in a Necromancer’s Lair has 100 such to find. They deal with death and undeath and tend to be less than pleasant.
The borderlands are those areas that are not quite tame, not quite wild. 100 Encounters for the Borderland Regions (Lore 100) has 100 encounters to enliven journeys through such regions.
Investigators can meet people when out and about and 100 People to Encounter in Arkham has 100 less important people to meet in 1920s Arkham. These are primarily those who have little to no knowledge of the Mythos and are the kinds of people who often interact with the public.
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Even in a post-apocalyptic setting, there can be things to encounter, ranging from the useful to the odd to the dangerous. 100 Encounters for the Post-Apocalyptic Plains has 100 such for plains.
100 Encounters for the Post-Apocalyptic Plains (Mutant Future) is the above supplement converted for use with Mutant Future. You do not need both versions.
Not every book is definitely useful or valuable and 100 Books to Find on or About the Rock of Bral has 100 such to flesh out a bookshelf on the Rock of Bral.
Map – Village 9 is a hand-drawn black and white village map with a 300dpi resolution in two versions that can be used for personal and commercial use.
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100 Stat Boost Potion Recipes extensively details 100 different potion recipes that can be used to have minor to major effects on a character’s stats.
Dungeons have walls to keep the ceiling and floor apart, and 100 Walls Find in a Dungeon (PFRPG) has a selection of walls to do such. Some are odd, some are potentially dangerous and some may be a source of adventure hooks. They can be used to flesh out an otherwise uninteresting room.
Hills are not free of encounters and 100 Encounters for Fantasy Hills (Zweihander) has 100 ways of enlivening a journey through them. They can be used as background colour and potential adventure hooks.
Filler Art – Flowers contains five hand drawn flowers. There are two versions of each image, one on a white background, one on a transparent one, at 300 dpi. The image can be used for personal and commercial uses.
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“Adventurer” isn’t really a profession; most characters will have undergone at least some training in a proper job before hitting the road. 100 Fantasy Professions (That Aren’t “Adventurer”) has 100 such and explains how they could work.
Farming regions tend to be safer, but characters can still have encounters. 100 Farming Country Encounters (3Deep) has 100 such encounters, which can range from useful to dangerous to potential adventure hooks. This is a conversion of the original supplement to 3Deep.
100 Nockers for Changeling: the Dreaming has 100 nockers for characters to encounter. Each is named and briefly has its main interest described. They can be used as friends, foes or simply passers-by.
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Sometimes magic can have an unexpected effect and 100 Random Magic Effects to Encounter in a Dungeon has residual effects that could be found in a dungeon or other area. They can be minor or puzzling and may cause problems.
100 Random Magic Effects to Encounter in a Dungeon (PFRPG) is the above supplement converted for use with the Pathfinder Roleplaying Game. You do not need both versions.
When the fae make pledges with mortals they ask for things, but give something in return. 100 Ensorcelled Mortals has 100 such mortals for Changeling: the Lost who can be encountered performing many roles.
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