100 Terrible Fates has 100 terrible predictions for how characters might die that could come from oracles and prophecies, or might just be done for malicious amusement.
Dungeons have ceilings and 100 Ceilings to Find in a Dungeon (PFRPG) describes 100 such. This is a conversion of the original system neutral version. You do not need both versions.
Travellers may ask around for information and rumours and 100 Hooks and Rumours to Hear in or about the Spinward Marches has some for them to hear connected to the Spinward Marches sector. They can be used as background colour or adventure hooks.
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Species of Sundara: Elves (5E) provides new options for elves, especially for the Sundara setting, but which can also be used in other settings.
Species of Sundara: Elves (PFRPG) is the same supplement, but with the options provided for the Pathfinder Roleplaying Game.
Not every book found is truly useful and d66 Books for the Bleed provides 36 books that can be used to flesh out a bookshelf, whether electronic or physical, in the Bleed setting of Ashen Stars.
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Traits are abilities not tied to a character’s species or class. Campaign traits are designed to add a hook into a campaign, and these traits are designed for Cities of Sundara: Moüd (PFRPG).
Blood of Moüd: You are descended from the original inhabitants of Moüd that fled the city after the accident when the breach between the worlds was opened. The energies from the rift bathed your ancestors, giving some of those who fled a way with the undead. You gain a +1 trait bonus on weapon attacks made against undead, or with spells or channelled energy, whether to help or harm them.
Dorunna Born: You were born amongst the Dorunna nomads that live on the rim of the Trackless Quarter and are familiar with the desert that the City of Bones can be found in. You gain a +1 trait bonus for Survival in the desert and that skill is always a class skill for you.
Scholar of Moüd: You have spent a great deal of time delving into Moüd, its history and its libraries. You gain a +1 trait bonus to all Knowledge (history) checks made in Moüd. The bonus increases to +2 if the check relates to Moüd.
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Characters can often come into conflict with the forces of evil, and 100 Dressings for an Evil Altar has 100 ways of decorating an altar to an evil god. The items can be used as colour or as potential sources of adventure hooks.
100 Dressings for an Evil Altar (PFRPG) is the above supplement converted for use with the Pathfinder Roleplaying Game.
New World Shadows: 100 American Ghouls for The Sabbat has 100 ghouls that could be found serving the Sabbat and their needs in America.
Filler Art – Map is a piece of black and white filler art at 300dpi that can be used for personal and commercial projects. In comes in two versions, one on a white background, one on a transparent.
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Not every room is filled with something interesting and 100 Minor Items for a Room has 100 inconsequential items to decorate an otherwise empty room.
A Dekas of Alchemical Items III (PFRPG) has ten new alchemical items for Pathfinder, that characters could either make or encounter in the possession of NPCs.
The Devil’s Due, a 4 Point Advantage in 7th Sea: Pirate Nations, grants characters a magical artefact from the Devil Jonah. A Baker’s Dozen of Artefacts from the Devil Jonah has 13 more such artefacts.
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Characters may have encounters in coastal areas and 100 Encounters for Coastal Regions has 100 such. Some are suitable for land travel, some for sea. They can be used to enliven a journey or as potential adventure hooks.
100 Encounters for Coastal Regions (PFRPG) is the above supplement converted for use with the Pathfinder Roleplaying Game.
Books can be useful or valuable, but not every book is such. 100 Books to Find in or About the Pirate Nations has 100 books for 7th Sea’s Pirate Nations that can be used to flesh out a bookshelf.
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Characters can come across books on bookshelves and in libraries and Tomes of Necromancy describes 20 in detail for them to find. Each is given a name and author with an overview of their contents.
A Dekas of Alchemical Items II (PFRPG) has ten new alchemical items for Pathfinder, that characters could either make or encounter in the possession of NPCs.
Characters may hear rumours whilst asking for information. 100 Hooks and Rumours to Hear in Symbaroum has 100 such for them to find for the setting, which could be used for misinformation, background colour or adventure hooks.
Dungeon Bundle 1 collects together the first ten dungeon themed supplements at 25% off.
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Cities of Sundara: Archbliss (PFRPG) describes a fantasy city, the fourth for a setting though it can be used elsewhere, with details on the city itself, locations and people, rumours and new game stats.
Cities of Sundara: Archbliss (5E) is the above supplement converted for use with the Fifth Edition of the World’s Most Popular Role Playing Game.
Characters may come across rumours whilst asking around and 100 Hooks and Rumours to Hear in Ghelspad is a collection of such for the Scarred Lands. They are usable with any system and can be used for anything from misinformation to adventure hooks.
Filler Art – Rockpile has a 300 dpi hand drawn images of a pile of rocks in two versions. They may be used in commercial and personal projects.
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Cities of Sundara: Silkgift, available in 5E and Pathfinder versions, introduces the net caster, a weapon used by the City Watch to fire a net at creatures in order to restrain them. Here are two new rounds that can be purchased for the net caster.
Steel Mesh Net Round
Cost: 50 gp; Weight: 6 lbs
The steel mesh net round for a net caster fires a net similar to other rounds, but is made from woven steel. It is stronger than even an archer net round, but is also heavier. A steel mesh net round requires a DC 28 Escape Artist check to escape, has 25 hit points, hardness 8 and requires a Strength check of 30 to burst. These nets can be reloaded into their rounds in the same way as a standard net round, unless they are broken; however, they take 30 minutes to reload. Steel mesh net rounds are rarely used, as they are not significantly stronger than an Archer net round, are more expensive and the increased weight decreases the range increment of a net caster to 10 feet. Their primary use is to make shocker net rounds, detailed below.
Shocker Net Round
Cost: 90 gp; Weight: 7 lbs
The shocker net round for a net caster uses a steel mesh net round as its base but is electrified through the use of a shocker attachment. They have all the other stats of a steel mesh net round, including the decrease in range increment, but when a target is hit by a shocker net round, they must make a DC 10 Fortitude save or be stunned for 1d3+1 rounds from the electricity coursing through the net. Though a shocker net round can be reloaded into their rounds in the same way as a steel mesh net round, unless they are broken, without replenishing the shocker attachment that generates the electricity, they function just like a normal steel mesh net round. Creating the shocker attachment is a DC 25 Craft (alchemy) check) and costs 40 gp (included in the price of a purchased round).
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Cities of Sundara: Hoardreach (PFRPG) describes a fantasy city, the fourth for a setting though it can be used elsewhere, with details on the city itself, locations and people, rumours and new game stats.
Cities of Sundara: Hoardreach (5E) is the above supplement converted for use with the Fifth Edition of the World’s Most Popular Role Playing Game.
Beyond the World’s Edge introduced Eremeä, the Lost Land, and A Baker’s Dozen of Eremeän Locations adds thirteen new locations to that continent, none really classifiable as safe.
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