Category Archives: Detailed Items

100 Fantasy Underwater Encounters, 100 Fantasy Underwater Encounters (PFRPG) and 100 Books for a Pirates of Pugmire Bookshelf Now Available

100 Fantasy Underwater Encounters100 Fantasy Underwater Encounters, 100 Fantasy Underwater Encounters (PFRPG) and 100 Books for a Pirates of Pugmire Bookshelf are now available to buy on DriveThruRPG.

Even underwater, characters can have encounters, and 100 Fantasy Underwater Encounters has 100 such to have. These can be used as dangers, background colour or potential adventure hooks.

100 Fantasy Underwater Encounters (PFRPG) is the above supplement converted for use with the Pathfinder Roleplaying Game. You do not need both versions.

Books can be important, but not every book is like that. 100 Books for a Pirates of Pugmire Bookshelf has 100 less useful books that could be found on or about the Pirates of Pugmire.

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100 Strange Components to Find in a Wizard’s Possession, 100 Hooks and Rumours to Hear in or About Bard’s Gate (Lost Lands) and 100 Rumors To Hear at The Freehold Now Available

100 Strange Components to Find in a Wizard's Possession100 Strange Components to Find in a Wizard’s Possession and 100 Hooks and Rumours to Hear in or About Bard’s Gate (Lost Lands) are now available to buy on DriveThruRPG and 100 Rumors To Hear at The Freehold is available on Storytellers Vault.

Wizards may have odd items in their possession and 100 Strange Components to Find in a Wizard’s Possession has 100 such for characters to find. Some may be magical in nature.

When asking around for information, characters may hear rumours, and 100 Hooks and Rumours to Hear in or About Bard’s Gate (Lost Lands) has 100 such related to Bard’s Gate and its Suzerainty. They can be used as background colour, misinformation and adventure hooks.

The fae dabble in half-truths and the Lost may always fall prey to such. 100 Rumors To Hear at The Freehold is available on Storytellers Vault has 100 rumours that may or may not be true for characters to hear.

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What Has He Got in His Pockets? 100 Cleric Items, 20 Hazards for the Wasteland (Legacy), 100 Books to Find in or About the Solomani Front: Solomani Rim II and Map – Village 13 Now Available

What Has He Got in His Pockets? 100 Cleric ItemsWhat Has He Got in His Pockets? 100 Cleric Items, 20 Hazards for the Wasteland (Legacy), 100 Books to Find in or About the Solomani Front: Solomani Rim II and Map – Village 13 are now available to buy on DriveThruRPG.

Defeated enemies have pockets, and What Has He Got in His Pockets? 100 Cleric Items has 100 items that could be found in the pockets, or other location, of a druid. They range from junk through odd to having minor magic powers.

The wasteland is full of dangers and 20 Hazards for the Wasteland (Legacy) has 20 Hazards for Legacy: Life Among the Ruins that characters could encounter.

Not every book found is necessarily useful, and 100 Books to Find in or About the Solomani Front: Solomani Rim II has 100 books to find in or about the Solomani Rim for fleshing out a bookshelf.

Map – Village 13 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.

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100 Knightly Orders For a Sci Fi Setting, 100 Encounters for Moorlands and Heaths (3Deep) and 100 Notes and Letters to Find on or about the Rock of Bral Now Available

100 Knightly Orders For a Sci Fi Setting100 Knightly Orders For a Sci Fi Setting and 100 Encounters for Moorlands and Heaths (3Deep) are now available to buy on DriveThruRPG and 100 Notes and Letters to Find on or about the Rock of Bral is available on DMs Guild.

Even in a futuristic setting, there can be the equivalent of knightly orders. 100 Knightly Orders For a Sci Fi Setting has 100 such with a wide range of interests to encounter.

Moorlands and heaths are similar regions and often the result of long habitation. 100 Encounters for Moorlands and Heaths (3Deep) has 100 encounters for such regions and can be used as ways of enhancing journeys or as potential adventure hooks.

Characters may find notes and letters in a variety of places, and 100 Notes and Letters to Find on or about the Rock of Bral has 100 such for Bral. They can be used as background colour or potential adventure hooks.

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100 Encounters for Post-Apocalyptic Farmlands, 100 Encounters for Post-Apocalyptic Farmlands (Mutant Future) and 100 Books To Find Across The Inner Sea Now Available

100 Encounters for Post-Apocalyptic Farmlands100 Encounters for Post-Apocalyptic Farmlands and 100 Encounters for Post-Apocalyptic Farmlands (Mutant Future) are now available to buy on DriveThruRPG and 100 Books To Find Across The Inner Sea is available to buy on Pathfinder Infinite.

Even in a post-apocalyptic setting, there can be things to encounter, ranging from the useful to the odd to the dangerous. 100 Encounters for the Post-Apocalyptic Farmlands has 100 such for farms.

100 Encounters for the Post-Apocalyptic Farmlands (Mutant Future) is the above supplement converted for use with Mutant Future. You do not need both versions.

In the Golarion setting, there are printing presses and books are everywhere. 100 Books To Find Across The Inner Sea has 100 such books in different topics, from fiction to factual, to find in the setting.

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100 Books to Find on a Fighter’s Bookshelf, 100 Encounters for Fantasy Hills (Black Spear), 100 Hooks and Rumours for Terrinoth and Filler Art – Necklace with Vial Now Available

100 Books to Find on a Fighter's Bookshelf100 Books to Find on a Fighter’s Bookshelf, 100 Encounters for Fantasy Hills (Black Spear), 100 Hooks and Rumours for Terrinoth and Filler Art – Necklace with Vial are now available to buy on DriveThruRPG.

Whilst books can be valuable and useful, not every book is such. 100 Books to Find on a Fighter’s Bookshelf has books on subjects of interest to fighters to flesh out a bookshelf.

Hills are not free of encounters and 100 Encounters for Fantasy Hills (Black Spear) has 100 ways of enlivening a journey through them. They can be used as background colour and potential adventure hooks.

Characters can gain information from a variety of sources and 100 Hooks and Rumours for Terrinoth has 100 things for them to hear. These can be used as background colour or as potential adventure hooks.

Filler Art – Necklace with Vial is a piece of hand drawn black and white stock art. There are two images, one on a white background, one on a transparent one, at 300 dpi. The image can be used for personal and commercial uses.

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100 Creepy-crawlies to Find in a Dungeon, A Dekas of Alchemical Items II (5E) and 100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf (Roll20) Now Available

100 Creepy-crawlies to Find in a Dungeon100 Creepy-crawlies to Find in a Dungeon and A Dekas of Alchemical Items II (5E) are now available on DriveThruRPG and 100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf (Roll20) is available on DMs Guild.

Dungeons can have strange insects, arachnids and other creepy-crawlies. 100 Creepy-crawlies to Find in a Dungeon has 100 such to find, some useful, some dangerous and some just odd.

A Dekas of Alchemical Items II (5E) has ten new alchemical items for 5th Edition for characters to create or buy or for NPCs to own.

100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf (Roll20) is a conversion of the original PDF to Roll20.

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100 Forgotten Sci-Fi Cargoes, 100 Walls to Find in a Dungeon (C&C) and 100 Shadow Names (And Their Meanings) Now Available

100 Forgotten Sci-Fi Cargoes100 Forgotten Sci-Fi Cargoes and 100 Walls to Find in a Dungeon (C&C) are now available to buy on DriveThruRPG and 100 Shadow Names (And Their Meanings) is available on Storytellers Vault.

Starports, space stations and spaceships may end up with cargoes tucked away in nooks and crannies. 100 Forgotten Sci-Fi Cargoes has 100 such to find, which could be junk, valuable or dangerous.

Dungeons need walls to separate floors and ceilings, and 100 Walls to Find in a Dungeon (C&C) has 100 such to encounter. This is a conversion of the original supplement to Castles & Crusades.

One of the first things a mage is urged to do when they are inducted into their community is to create a persona for themselves. This persona takes many forms, but the most essential aspect of it is the taking of a new name, called a shadow name, and 100 Shadow Names (And Their Meanings) has examples.

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100 Things to Find in a Fantasy Alley, 20 Locations for the Wasteland (Legacy), 100 Books to Find in or About the Solomani Front: Alpha Crucis and Map – Coastal Fort Now Avalable

100 Things to Find in a Fantasy Alley100 Things to Find in a Fantasy Alley, 20 Locations for the Wasteland (Legacy), 100 Books to Find in or About the Solomani Front: Alpha Crucis and Map – Coastal Fort are now available to buy on DriveThruRPG.

Alleys are small roads and paths where things can accumulate. 100 Things to Find in a Fantasy Alley has 100 things to see in a fantasy alley, ranging from the odd to the disturbing.

The wasteland is full of strange places that may be dangerous. 20 Locations for the Wasteland (Legacy) has 20 Locations for Legacy: Life Among the Ruins that characters could encounter.

Not every book found is necessarily useful, and 100 Books to Find in or About the Solomani Front: Alpha Crucis has 100 books to find in or about the Alpha Crucis for fleshing out a bookshelf.

Map – Coastal Fort is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.

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What Has He Got in His Pockets? 100 Fighter Items, A Dekas of Alchemical Items (5E) and 50 Geists Now Available

What Has He Got in His Pockets? 100 Fighter ItemsWhat Has He Got in His Pockets? 100 Fighter Items and A Dekas of Alchemical Items (5E) are now available to buy on DriveThruRPG and 50 Geists is available on Storytellers Vault.

Defeated enemies have pockets, and What Has He Got in His Pockets? 100 Fighter Items has 100 items that could be found in the pockets, or other location, of a rogue or thief. They range from junk through odd to having minor magic powers.

A Dekas of Alchemical Items (5E) has ten new alchemical items for 5th Edition for characters to create or buy or for NPCs to own.

Geists are the beings that come to mortals as they are dying and offer them a bargain; to be bound to the geist and cheat death, for a time, at least. 50 Geists details fifty of these beings.

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