100 Terrible Fates has 100 terrible predictions for how characters might die that could come from oracles and prophecies, or might just be done for malicious amusement.
Dungeons have ceilings and 100 Ceilings to Find in a Dungeon (PFRPG) describes 100 such. This is a conversion of the original system neutral version. You do not need both versions.
Travellers may ask around for information and rumours and 100 Hooks and Rumours to Hear in or about the Spinward Marches has some for them to hear connected to the Spinward Marches sector. They can be used as background colour or adventure hooks.
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The GRIMtember bundle is now available to buy on DriveThruRPG.
This bundle is a collection of Community Content from the Grim & Perilous Library, and is available through September. All the supplements in the bundle, and four are ours, have 33% off. If any supplements in the bundle are already owned, the value is reduced from the bundle’s price.
This is a solo journalling TTRPG in which the player’s character is a exploring the Plane of Fire. It requires a standard set of 52 cards and a d6 to play.
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Fixing the Problem is a piece of fiction for Silkgift: The City of Sails, one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.
Mormout Bronzeforger pondered the plans for the new water clock laid out on the table. He looked across at the workbench where several of the pieces of the clock were neatly laid out; carefully-wrought pieces of bronze in unusual shapes.
“Hmm.” ruminated the dwarf. Mormout knew what he was attempting to accomplish with the clock, which was planned for a new installation in Noonbrook, with a deadline that was rapidly getting closer, but something just wasn’t working quite right. There didn’t seem to be a fault in the plans, but the most recent test hadn’t worked correctly. Which is why the water clock was once again in pieces. Carefully arranged, well machined pieces, but pieces all the same.
The dwarf picked up one of the cogs that was used to drive the water clock. To the untrained eye, it looked perfectly fine. Beautifully machined, in fact. To Mormout’s eye, it looked good as well, but there was something about it…
Mormout retrieved one of his finer tools from the set of drawers positioned next to the table where the clock was laid out. He used it to examine the clock much more carefully. This time, he found it. An ever so tiny error in the machining, a slight burr to the cog that was stopping it working as smoothly as it should.
Mormout’s beard twitched in a slight smile. The equivalent of a broad grin on someone else. This was it; he was sure of it. He started making the cog as perfect as it looked.
The next test would be fine. No doubt about it.
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Spies have gadgets and 100 Spy Gadgets has 100 such for them to have, tools and equipment built into everyday items. Some are more suited for the fictional than factual spy, but others work for either.
Everywhere has swamps and 100 Encounters for a Fantasy Swamp (3Deep) has 100 encounters for the 3Deep system. This is an adaptation of another supplement.
The Desolation is that wasteland above the Empire where the Men of Gog came from, and A Baker’s Dozen of Locations in the Desolation has 13 new locations for fleshing it out.
Book Cover 12 is a leather and gilt book cover for personal and commercial use. There are six images in two different sizes, all 300dpi TIFFs.
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This video takes a quick look at fan use policies, which are put into place by publishers to allow fans to use their intellectual property.
Some fan use policies are comparatively open, such as the from Monte Cook Games that allows content to be published for Numenera and The Strange, and even for money to be, indirectly, made from it.
Others, such as Paizo’s Community Use policy for Golarion, won’t allow such as a publisher to even do something for free.
So, which is better for a publisher? Clearly, publishers have differing opinions.
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