Travelling to Moüd

Cities of Sundara: Moüd (PFRPG)Travelling to Moüd is an introductory piece of fiction by Neal Litherland for Moüd: The City of Bones, one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.

The desert wind howled beyond the walls of the stranded wagons. Ceravil had her hood pulled low, and a cloth wrapped around her mouth and nose to keep the gusts of sand out. Argor had a blanket around his shoulders, and his head down. They’d been stranded for days now, buried by the wind and sand up to the broken axle that had left them in such dire straits. The ox had died, its leg snapping when it stumbled, and they’d had to put it out of its agony quickly. Accusations had been thrown, arguments had started and fears vented… now they sat in tired silence waiting to see if the desert would devour them or not.

Then they heard it; a rhythmic thumping sound. It was far away at first, but it grew steadily closer. It was joined by the creak of hawsers, and the shushing of sand skids. Argor kept his head down, but Ceravil’s ears all but twitched as she listened… and hoped. The sounds stopped close enough that the sand shifted, and made the broken down wagon lurch. Ceravil loosened the knot on the back flap, and stepped out into the blowing storm.

Something loomed nearby; a shrouded form that towered over the wagon. It was wrapped in black cloth, but white tusks protruded from its skull. Beneath the head, a flap shifted. A man in a gray cloak looked down at Ceravil, seated on a pillowed bench resting in the colossal creature’s rib cage.

“How many are you?” he yelled over the howling winds.

“Two,” Ceravil shouted back.

“No beasts?” the driver asked, holding back the flap as the wind tried to snap it. The silver skull on his hand gleamed, even in the dimness of the sand storm.

“No!” Ceravil said, shaking her head hard.

“There’s room,” the drover said, gesturing over his shoulder at the train of wooden wagons on sand skids. “Be quick! If we stop for too long even Milara won’t be able to pull us out!”

Ceravil nodded, and ran back to her wagon, stumbling in the storm. Argor was on his feet, his eyes shining with hope.

“Grab the strongbox,” Ceravil snarled at him. “And the hesh bag. The Wraiths will want their due when we get where we’re going.”

Argor looked like he wanted to spit, but he kept his words behind his teeth. He snatched up the heavy leather satchel, and kicked the secret panel of the wagon open. He pulled out the strongbox, and the small parcels of valuable goods they’d squirreled away. The necromancers of Moüd would get their gold, and with a little luck they’d still have enough left to turn this disaster in a profit in the City of Bones.

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Cities of Sundara: Moüd (PFRPG), Cities of Sundara: Moüd (5E) and 100 Encounters for a Fantasy Desert (Lore 100) Now Available

Cities of Sundara: Moüd (5E)Cities of Sundara: Moüd (PFRPG), Cities of Sundara: Moüd (5E) and 100 Encounters for a Fantasy Desert (Lore 100) are now available to buy from DriveThruRPG.

Cities of Sundara: Moüd (PFRPG) describes a fantasy city, the second  for a setting though it can be used elsewhere, with details on the city itself, locations and people, rumours and new game stats.

Cities of Sundara: Moüd (5E )is the above supplement converted for use with the Fifth Edition of the World’s Most Popular Role Playing Game.

100 Encounters for a Fantasy Desert (Lore 100) has 100 encounters for enlivening desert journeys. They can be used to add dangers or interesting encounters, or perhaps be a source of adventure hooks. This is a conversion of a supplement for use with the Lore 100 system.

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100 Hooks and Rumours to Hear in Aihrde PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Hooks and Rumours to Hear in Aihrde.

24XX: Wasteland Now Available

24XX: Wasteland24XX: Wasteland is now available to buy on itch.

This is a lo-fi sci-fi RPG about exploring the wasteland after the Final War using the 2400 system. The ruins of the wasteland contain valuable items, but are dangerous.

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Twenty-Nine More Metal Levels Achieved

Twenty nine more supplements have reached new best-selling levels on DriveThruRPG.

OBS Silver Best Seller100 Curious Items to Find, 100 Encounters for Fantasy Mountains, 100 Floors to Find in a Dungeon, A Baker’s Dozen of Drugs, A Baker’s Dozen of Dungeon Rooms III, Far From A Baying Crowd, Gauntlet on the Ice, Release the Hounds! and The Warlock Returns Issue #02 have all gone up to Silver from Copper.

OBS Copper Best Seller100 Alchemical Creations, 100 Dangerous Plants, 100 Elemental Locations, 10 Fantasy Villages, 100 Features of the Underearth Realms, 100 Individuals and Groups to Meet on the Road, 100 Minor to Major Annoyances for Harassing Characters, 100 Notes and Letters to Find in Miskatonic Country: Arkham, 100 Notes and Letters to Find on Urth, 100 Pieces of Flotsam and Jetsam To Find On A Beach (5E), 100 Rumours to Hear in or About the Great Rift: Corridor and Reft, 100 Rumours to Hear in or About the Great Rift: Riftspan Reaches, Touchstone and Afawahisa, 100 Rumours to Hear in the Monarchies of Mau, 100 Things to Find in a Do-It-Yourself Shop, 100 Traits for Villages and Other Settlements, 100 Valuable(ish) Containers for Treasure (PFRPG), Chimaerical: An Ancestry for Shadow of the Demon Lord, Crossroad Chronicler: Volume 4, d66 Stronghold Flaws and Rebel Without A Chance have all reached Copper.

100 Secret and Hidden Doors and Passages to Find in a Dungeon, 100 Secret and Hidden Doors and Passages to Find in a Dungeon (PFRPG) and The Recovery Job (Cepheus) Now Available

100 Secret and Hidden Doors and Passages to Find in a Dungeon100 Secret and Hidden Doors and Passages to Find in a Dungeon, 100 Secret and Hidden Doors and Passages to Find in a Dungeon (PFRPG) and The Recovery Job (Cepheus) are now available to buy in DriveThruRPG.

Dungeons and other locations can have secret doors and hidden passages and 100 Secret and Hidden Doors and Passages to Find in a Dungeon has 100 such for characters to find, ranging from those that can be found through a bit of searching to those well hidden with secret activators.

100 Secret and Hidden Doors and Passages to Find in a Dungeon (PFRPG) is the above supplement with stats added for the Pathfinder Roleplaying Game.

The Recovery Job (Cepheus) is an adventure for Cepheus Engine and other systems using a 2d6 mechanic in which the characters are hired to recover an item that was stolen years ago.

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100 Irrelevant Notes and Letters to Bamboozle Players III PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Irrelevant Notes and Letters to Bamboozle Players III.

Alchymyst Now Available

AlchymystAlchymyst is now available to buy from itch.

This is a new background for Troika! Numinous Edition for a brewer of potions.

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D10: Scroll Cases

Scroll Case
Some artwork copyright William McAusland, used with permission

Scrolls, whether they be scrolls of magic, maps or other writings, are common items to find in a fantasy game. They are also fairly fragile items, so finding them in a scroll case is hardly unusual. Here, then, are ten different scroll cases to find them in.

  1. A pale brown scroll case that has been shaped out of a piece of sandstone. One end cap, also made of sandstone, is removable and fits surprisingly snugly.
  2. An expensive-looking case made from silver with flat-cut semi-precious stones, amethyst that has been carefully pieced together on each endcap, and acid-etched vines on the main body.
  3. Carvings of trees decorate the sides of this mahogany scroll case, with each end cap shaped like branches radiating out from a central point.
  4. Decorating the side of this scroll case made from fired red terracotta are bas reliefs of people kneeling before a figure on a throne and presenting them with offerings.
  5. Dirty rags have been stuffed into the ends of this hollowed out yellowed and cracked bone that is being used as an improvised scroll case.
  6. Scrimshaw of ships at sea hunting whales decorates the side of this scroll case that has been craved from a walrus tusk.
  7. The case is made from brass with rotating sections each of which is has symbols carved into it. To open the case, the correct symbols need to be lined up.
  8. The once highly-polished steel of this scroll case is now marred by scratches, with several dents in the side, though the case itself is still sound.
  9. This case is made from white ceramic that has been painted with cherry trees in blue. Both endcaps are solid blue and the glaze is cracked.
  10. This is a crude scroll case made from greenish glass. It was once clearly a bottle, but the top has been broken off and a plug of wood used to block the open end.

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100 Traits for Villages and Other Settlements, 100 Hooks and Rumours to Hear in Aihrde and A Baker’s Dozen of Islands for the Shattered Lands Now Available

100 Traits for Villages and Other Settlements100 Traits for Villages and Other Settlements, 100 Hooks and Rumours to Hear in Aihrde and A Baker’s Dozen of Islands for the Shattered Lands are now available to buy from DriveThruRPG.

100 Traits for Villages and Other Settlements has 100 traits to make settlements more distinctive. They can be used as background colour or potential adventure hooks.

100 Hooks and Rumours to Hear in Aihrde has 100 rumours for the Aihrde setting. These can be used as background colour when characters are asking around or as potential adventure hooks.

A Baker’s Dozen of Islands for the Shattered Lands has thirteen new islands for characters to visit in the Shattered Lands, though they could be dropped into other locations. These islands are rarely safe to visit.

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