A Simple Raid One Page Adventure – Pocket d6 Now Available

A Simple Raid One Page Adventure - Pocket d6A Simple Raid One Page Adventure – Pocket d6 is now available to buy from DriveThruRPG.

This is published by Prudence Publishing, but we have contributed to it. This is a simple two-sided adventure in which the characters have to try to defend a village against raiders.

One Week Bundle: Old West

One Week Bundle: Old WestFor one week four Old West supplements have been bundled together with 50% off. They are as follows:

Click here to get the bundle for $2.27, reduced from $4.54.

Making Fruit and Veg Barrels with Crooked Staff Terrain Textures, Wooden Dowel and Clay

This video looks at taking the Barrels & Sacks texture from Crooked Staff Terrain and some grain textures and using them in combination with some wooden dowel, modelling clay, gloss varnish and black acrylic paint to make some open barrels of fruit and veg.

D10: The Strange Rumours – The Strange: Locations in the Strange

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Baldran’s Maw in the Strange is a dangerous nexus whose flexing fundament can crush a traveller in moments. Those who venture to the centre of the Maw have the opportunity to try and invest a reality seed, but there are rumours that sometimes seeds invested at Baldran’s Maw turn out in unexpected and unplanned ways.
  2. Brachistochrone dust can often be found in Baldran’s Maw, which is one of the reasons why travellers visit such a dangerous nexus. Some say that the dust from the Maw is different to that found in other parts of the Strange, but so far no-one has been able to confirm this.
  3. Five chambers are set aside for investiture in the Orb of Worlds for those who come to the Orb with a reality seed. Naturally, given how rare reality seeds are, most of the investiture chambers spend their time empty. There are rumours that, on occasion, all five chambers have been used, and all by the same part, which some claim is the Order of the Orb itself, using reality seeds for their own purposes.
  4. Nexuses are where the fractal energy waves of the Strange naturally meet and reinforce each other. Such locations are valuable to those who know how to channel their energy, and though only three have been catalogued by Ruk explorers, many more are believed to exist. It’s rumoured that expeditions have been dispatched by Ruk factions in order to locate more of these nexuses and, presumably, utilise them.
  5. Radical organisations out of Ruk have attempted to take over control of the Orb of Worlds in the Strange on more than one occasion, only to be prevented by the Order of the Orb. It’s rumoured that one of the factions has decided to use a stealthier approach; instead of anything overt, they are gradually infiltrating members into the Order to slowly take control of the Orb from within.
  6. Rive-shamash is one of the most proficient battle teachers of the Order of the Orb on the Orb of Worlds. There are rumours that she checks out those who visit the Orb very carefully, with some saying that if she doesn’t approve of them in some way, the Order will not permit the visitor to stay.
  7. The interior of the Kray Nebula is crawling with kray of all kinds, as well as eggs that are as yet unhatched and larvae. Recently, there have been rumours of kray eggs being found drifting through the Strange in large numbers, all apparently originating from the Nebula, and seemingly being dispersed in quantity from it.
  8. The Kray Nebula is a nexus in the Strange that most with any sense would stay clear of, given that it is home to the kray. And yet, there are rumours that travellers have been seen travelling to the Nebula from Ardeyn and, perhaps worryingly, returning safely again afterwards.
  9. The Nexus of Baldran’s Maw is a great beacon that can be seen from hours away due to its glow, and the vibration from the vibrating fundament inside it is also transmitted through the Strange as a groaning raw that can be heard a day away. Some say that both of these properties of the Maw will sometimes act as a lure, drawing travellers to the Maw where they can be crushed inside it.
  10. The Orb of Worlds is a nexus in the Strange that is guarded by an order of monk-like caretakers originally hailing from Earth. The Order of the Orb has prevented the Orb from being infested by dangerous creatures, though some claim the Order itself has been subverted by parasitic organisms that know control its members for their own purposes.

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100 Hooks and Rumours for a Steampunk Setting, 100 Notes and Letters for the City of Dolmvay II, 100 Things to Find in a Fantasy Alley (Zweihander) and Map – Village 17 Now Available

100 Hooks and Rumours for a Steampunk Setting100 Hooks and Rumours for a Steampunk Setting, 100 Notes and Letters for the City of Dolmvay II, 100 Things to Find in a Fantasy Alley (Zweihander) and Map – Village 17 are now available to buy on DriveThruRPG.

Characters may hear things when asking around and 100 Hooks and Rumours for a Steampunk Setting has 100 such to hear in a steampunk setting.

100 Notes and Letters for the City of Dolmvay II has 100 jottings that characters could find lying around or on the bodies of the dead, with a secondary table for determining condition.

Alleys are small roads and paths where things can accumulate. 100 Things to Find in a Fantasy Alley (Zweihander) has 100 things to see in a fantasy alley, ranging from the odd to the disturbing. This is a conversion of the original supplement to Pathfinder. You do not need both versions.

Map – Village 17 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.

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Unboxing Army Men

A video has been published on YouTube in which Neal Litherland unboxes his Army Men Kickstarter.

Releasing in February 2024

Coming Soon

February 3rd

  • 100 Hooks and Rumours for a Steampunk Setting
  • 100 Notes and Letters for the City of Dolmvay II
  • 100 Things to Find in a Fantasy Alley (Zweihander)
  • Map – Village 17

February 10th

  • 100 Airs and Atmospheres to Encounter in a Dungeon (C&C)
  • 100 Lizards for Pirates of Pugmire
  • What’s the Bard Doing? 100 Activities

February 17th

  • 100 Notes and Letters for the Living Land
  • 100 Rumor Mongers and Information Brokers
  • 100 Sarcophagi and Coffins for a Dungeon (5E)

February 24th

  • 100 Encounters for Coastal Regions (Black Spear)
  • 100 Hooks and Rumours for Terrinoth IV
  • 100 Skeletal Remains to Encounter

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Army Men

Army MenNeal Litherland, who writes supplements and creates videos for Azukail Games, had a Kickstarter for Army Men running last year.

Army Men is a tactical role playing game using plastic soldiers and it’s now available on DriveThruRPG. Click here to see it.

D10: Night City Rumours – Little China

10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Night City

Cyberpunk CityThis list has ten hooks and rumours that can be heard in or about the Little China district of Night City. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.

  1. Aerocab’s offices in Little China are essentially the dispatcher location, with its vehicles maintained and stored elsewhere. Aerocab was the first company specialising in short flights to locations in the Night City area, and Aerocab was one of the first in the market to provide this. It’s rumoured that the company has been getting pressure to sell out to a larger company, and that their Little China offices have come under various forms of electronic attack to try and force them to agree.
  2. An Allpark parking facility in Little China is a prime target for a local boostergang known as the Lords of Discipline, who take advantage of the structure’s lack of security. The gang is not in general a dangerous one, mostly confining itself to muggings and car theft and is easy to intimidate. There are rumours, though, that the Lords have been investing in some better firepower and, though they may still be cowardly, now have better firepower to back them up.
  3. Ling Po Imports in Little China imports various luxury and expensive items from the Orient, all of which have guaranteed authenticity and a history provided to make it clear why they are so expensive. It’s rumoured that the company can also get its hands on things that are equally authentic, but lack as complete a history, due to them being obtained illicitly.
  4. Night City Police Headquarters in Little China hosts a number of high-security cells for containing high risk prisoners, terrorists and cyberpsychosis cases. Those suffering from cyberpsychosis are naturally the most dangerous of those being held in the cells, and it’s rumoured that every so often there is an incident that results in the security of the cells being upgraded yet again.
  5. The Chinese leaders in Night City drew the line at Little China so that the area wouldn’t end up in the Combat Zone, and money from Southeast Asia has helped keep the area in local hands. There are rumours, though, that money is flowing in from somewhere else with the intent of taking control of Little China, though it isn’t known who would want to spend money to achieve that.
  6. The CPU of the elevator in the Red Door Inn in Little China is known not to be always cooperative, and residents may have problems confirming their occupancy and getting to the correct floor. It’s rumoured that this is deliberate, for some reason, with suggestions that sometimes residents not only don’t get taken to their floor, but get taken somewhere else entirely.
  7. The Night City Transit Center in Little China is the central hub for the city’s entire transit system, as well as being the location of the maintenance yards. It’s rumoured that the city is considering moving the hub to another location, which might have a deleterious effect on the district if it’s done.
  8. The Piper Memorial Sports Arena in Little China is home to many blood sports, in particular professional wrestling and boxing. It’s rumoured that the owners of the Arena are looking into promoting some even bloodier sports, in the probably correct belief that attendees would be willing to pay to see things such as gladiatorial matches to the death, but are running into more than a few objections.
  9. The Toy Box in Little China carries toys of the finest quality from all over the world. It’s rumoured that the proprietor, Hing Chin, also sells even finer goods than those he has on display; toys made from the most expensive materials for those who truly have money to burn.
  10. There have been rumours about Madame Lin’s Massage Parlor in Little China, related to Madame Lin being involved in the Pacific Rim slaver circuit. Such rumours have never been substantiated, and it’s said that one reason for this is that those who get too close to the truth have a tendency to disappear.

Want some general cyberpunk rumours? Check out 100 Cyber City Rumours.

D10: Night City Rumours – Little China is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.

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100 Post-Apocalyptic Underwater Encounters, 100 Post-Apocalyptic Underwater Encounters (Mutant Future) and D666 Mementos for Vaesen Now Available

100 Post-Apocalyptic Underwater Encounters100 Post-Apocalyptic Underwater Encounters, 100 Post-Apocalyptic Underwater Encounters (Mutant Future) and D666 Mementos for Vaesen are now available to buy from DriveThruRPG.

Even in a post-apocalyptic setting, there can be things to encounter, ranging from the useful to the odd to the dangerous. 100 Post-Apocalyptic Underwater Encounters has 100 such for underwater regions.

100 Post-Apocalyptic Underwater Encounters (Mutant Future) is the above supplement converted for use with Mutant Future. You do not need both versions.

In Vaesen, characters get mementos on character creation and D666 Mementos for Vaesen has 216 new ones for them to roll.

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