In this video, Neal Litherland talks about a fantasy setting that doesn’t involve feudalism.
Ships of Ghelspad – Volume 2 Now Available
Ships of Ghelspad – Volume 2 is now available to buy on DriveThruRPG.
This is a collaborative work describing 100 ships for the Scarred Lands, each of which is named and has details on her captain and the ship’s activities.
100 Hooks and Rumours for Terrinoth PDF Preview
A new video has been published on YouTube that previews the first few pages of 100 Hooks and Rumours for Terrinoth.
D10: The Strange Rumours – Ardeyn: Night Vault
The Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has eight rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.
- A group of adventurer-prospectors known as the Lost Coda has been scouting the Halls of Adaman and it’s said that they are in need of others to help them, thanks to the almost daily attacks by the dangerous creatures that live in the Halls. The pay is said to be good, but it’s rumoured that deaths amongst those they hire are high.
- Ardeyn’s Night Vault isn’t that hard to reach, as there are many caves, mines and old tombs on the surface that connect to passages that lead to the Night Vault. It’s rumoured that those who venture into the wrong passages, though, become trapped in the Night Vault, unable to leave again, due to venturing somewhere whilst living that only a soul should have gone.
- The chambers and rooms of the Halls of Adaman are said to be full of still-sealed areas containing relics from the ancient qephilim builders, from tombs to artefacts to strange beings. There are said to be warnings inscribed within the Halls, telling any who enter not to open any sealed chambers as they may not be able to cope with whatever is within them.
- The Court of Sleep in the Night Vault still performs its ancient tasks of collecting and assessing the wandering spirits of the dead, to determine their final fate. There are rumours, though, that the Court is starting to fall apart. The qephilim of the Court are mortal, and it’s said that their numbers are no longer being replaced, meaning that as time passes there are less and less qephilim to shepherd the spirits of the dead.
- The Halls of Adaman in the Night Vault were quarried by the Qephilim of Lore and the Qephilim of Commerce but have since become infested by evil, though many treasures remain within. It’s rumoured that there are qephilim, or perhaps the pale shadows of such, stalking the halls, seeking something they lost long ago.
- The Roads of Sorrow are haunted by umber wolves that seek out the spirits of the dead in order to devour them, unless the umber judges of the Court of Sleep manage to intervene first. It’s rumoured that the umber wolves have been heading closer and closer to the surface of Ardeyn, in order to get to the souls before the umber judges, and that some might even be venturing out onto the surface itself.
- The Screaming Rift in the Halls of Adaman is a large shaft whose screaming comes from the sound air makes as it is sucked into the shaft. Things that are sucked into the rift tend not to come back out again. It’s rumoured that the size of the Screaming Rift is growing, which means that the danger it presents could also be growing.
- The umber judges of the Court of Sleep walk the Roads of Sorrow, looking for the souls of the dead before they can be snared by Lotan the Sinner. The souls they fail to catch become ashen demons, servants of the Sinner. It’s rumoured that other servants of Lotan are attempting to interfere with the work of the Court of Sleep, so that an army of ashen demons in the service of Lotan can be raised.
- There are a number of powers in the Roads of the Dead and the Night Vault, with the Court of Sleep being the most well-known. Some of these are known of, though not as well as the Court, but it’s rumoured that there are other, minor, powers that lurk on the edges of the Roads, with goals that are a mystery to most.
- Those who die on Ardeyn can have their spirits rescued from the Night Vault and restored to a living body and thereby restored to life. This is a difficult and dangerous thing to do, and there are rumours that some of those who are brought back to life this way are, for want of a better word, wrong. Some think their spirits have been changed by the experiences, but others say that, sometimes, something that is not the spirit sought takes its place in order for it to be brought to life.
100 Knightly Orders For a Sci Fi Setting, 100 Encounters for Moorlands and Heaths (3Deep) and 100 Notes and Letters to Find on or about the Rock of Bral Now Available
100 Knightly Orders For a Sci Fi Setting and 100 Encounters for Moorlands and Heaths (3Deep) are now available to buy on DriveThruRPG and 100 Notes and Letters to Find on or about the Rock of Bral is available on DMs Guild.
Even in a futuristic setting, there can be the equivalent of knightly orders. 100 Knightly Orders For a Sci Fi Setting has 100 such with a wide range of interests to encounter.
Moorlands and heaths are similar regions and often the result of long habitation. 100 Encounters for Moorlands and Heaths (3Deep) has 100 encounters for such regions and can be used as ways of enhancing journeys or as potential adventure hooks.
Characters may find notes and letters in a variety of places, and 100 Notes and Letters to Find on or about the Rock of Bral has 100 such for Bral. They can be used as background colour or potential adventure hooks.
Discussions of Darkness Episode 7: Why Storytellers Should Stop Worrying and Embrace Technology in the Setting
In this, the seventh episode in a series of videos in which Neal Litherland covers Chronicles and World of Darkness, he looks at the technology in the setting.
The Simpletons – A Supplement for PostScript Now Available
The Simpletons – A Supplement for PostScript is now available on DriveThruRPG.
Published by Prudence Publishing, this is a supplement to which we have contributed and it functions as a primer for PostScript.
100 Encounters for the Post-Apocalyptic Hills PDF Preview
A new video has been published on YouTube that previews the first few pages of 100 Encounters for the Post-Apocalyptic Hills.
D10: Night City Rumours – Bank Block
10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Night City
This list has ten hooks and rumours that can be heard in or about the Bank Block district of Night City. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.
- 1st CitiBank is one of the few American banks holding its own against the European and Japanese banks. 1st CitiBank Tower in Night City’s Bank Block is heavily protected as a result, but there are rumours that this protection is under constant test and attack at the moment, as it seems a competitor, or perhaps just a group that hates the bank, is trying to breach its defences.
- Corporate security on the streets of Bank Block has increased recently, and it looks like different companies are all increasing their security presence, as well as hiring Arasaka Security for patrols. There’s a rumour that a threat has been made against the companies in the district, and that the companies plan to eliminate any potential threats before they can do anything.
- Night City Technical College in the Bank Block district of Night City is a fairly typical urban technical college with a typical range of courses on offer. It’s rumoured that some of the tutors teach off the books courses other than those advertised to select clientele, and that those with the money and the right contacts can learn skills useful on the wrong side of the law.
- Safe Child in Bank Block is rumoured to not be as sage as it’s supposed to be, despite using Arasaka Security. It’s said that the company has run into the occasional problem, and that to safeguard its reputation it has not only killed the people responsible for causing it problems, it’s also killed the children and parents affected, so that they are unable to spread any tales.
- The Federal Building in Night City’s Bank Block was built before California became a Free State. The federal government still maintains a small presence in the city, but there are rumours that either the Federal Building is going to be sold, or that California is simply going to take it over.
- The Japanese consul-general, Juzo Inoue, made many enemies during his time as the director of an industrial combine and is under constant guard. He rarely leaves the Japanese consulate in Night City’s Bank Block, and the consulate is so well-guarded that attacking with anything short of an army would be foolhardy. It’s rumoured that the consul-general’s enemies know this, and are attempting to steal his itinerary in order to make an attempt outside the compound. They are said to be offering a large amount of money for anyone who can gain access to it.
- The Night City Medical Center in Bank Block is the city’s largest hospital and is annexed to the city’s most prestigious medical research school. Though the hospital doesn’t accept charity cases, there are rumours that sometimes street people are taken inside, but never come out again because doing research requires people to carry out research on, and it’s best to use those who will not be missed.
- The Night City Stock Exchange and Trade Center Building in Night City’s Bank Block has some of the heaviest computer security in the city, as tampering with the exchange is tampering with world markets. This doesn’t stop netrunners from trying, though, and it’s said that the Exchange does its best to send permanent messages to those netrunners they track down, being willing to send carriers of said message to any place on the globe, or even in orbit.
- Winifred Ashcroft-Hammersmith, the manager of the Ashcroft Hotel in Bank Block, is both reclusive and eccentric and as a result her daughter, Julia, does most of the actual work. There are rumours that Winifred has not been seen by anyone but Julia in weeks, and some wonder if something has happened to her. Perhaps with Julia’s assistance.
- Yarakimi Inoue is the daughter of the Japanese consul general for Night City and the teenager has a reputation for getting in all sorts of trouble. However, her father is well-connected and hires Arasaka security teams to get his daughter out of trouble. Rumour is that anyone who thinks Kimi is easy prey has a tendency to disappear.
Want some general cyberpunk rumours? Check out 100 Cyber City Rumours.
D10: Night City Rumours – Bank Block is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.
100 Encounters for Post-Apocalyptic Farmlands, 100 Encounters for Post-Apocalyptic Farmlands (Mutant Future) and 100 Books To Find Across The Inner Sea Now Available
100 Encounters for Post-Apocalyptic Farmlands and 100 Encounters for Post-Apocalyptic Farmlands (Mutant Future) are now available to buy on DriveThruRPG and 100 Books To Find Across The Inner Sea is available to buy on Pathfinder Infinite.
Even in a post-apocalyptic setting, there can be things to encounter, ranging from the useful to the odd to the dangerous. 100 Encounters for the Post-Apocalyptic Farmlands has 100 such for farms.
100 Encounters for the Post-Apocalyptic Farmlands (Mutant Future) is the above supplement converted for use with Mutant Future. You do not need both versions.
In the Golarion setting, there are printing presses and books are everywhere. 100 Books To Find Across The Inner Sea has 100 such books in different topics, from fiction to factual, to find in the setting.