Encountered fighters are rarely going to be doing nothing, and What’s the Fighter Doing? 100 Activities has 100 different things for them to be doing when characters find them.
A journey may be skipped over, or it could be gone into in more detail. 100 Random Encounters for on the Road or in the Wilderness (C&C) has 100 encounters to enliven a journey, from the odd to the beneficial to the potentially dangerous.
The Tiny Dungeon Fantasy Bestiary has 103 new monsters for Tiny D6. Most are intended for use with fantasy, but some will work with other genres.
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Danger from Above is a piece of fiction for Hoardreach: The City of Wyrms, one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.
“Look out!” came the cry from above.
Ghellin looked upwards, and then ducked. Though flying things were hardly unknown in Hoardreach, normally only visitors treated such with alarm. For residents of the city, and for those who had visited enough to become immune, flying creatures, whether natural, magically or mechanically assisted, were just part of the every day scenery. No more worthy of notice than the road underfoot.
This one was a bit different, though. For one thing, it looked to be out of control. No matter what, out of control flying items were definitely something worth avoiding.
For another thing, it was most peculiar. And that was for someone familiar with the airships and scale suits that Hoardreach produced. Though such devices might be rare elsewhere, unless Hoardreach traders had visited, they were just another thing in the air in the city itself.
This… contraption, for Ghellin could think of no better word, looked to be a jumble of sales and spars with no discernible purpose or logic behind them. Or perhaps there was logic, but as the pilot was not in control, that logic may have fallen by the wayside.
Ghellin was not the only person on the street to duck. Or, for that matter, move rapidly out of the way as the contraption came in for what only just escaped being called a crash. It was certainly damaged by its encounter with the ground, and the single occupant looked a bit shaken by the ordeal.
Ghellin, and others, went to see if the pilot, a Skycatcher halfling if he was not mistaken, was okay. And, in the cases of some of those on the street, to loudly complain about the Skycatcher from flying a clearly malfunctioning machine over an area where people were living.
“Well,” said the halfling. “I guess that didn’t go to plan.” She apologised to the people who had nearly got a much closer view of her contraption than they would have preferred.
Ghellin thought she wasn’t a native to Hoardreach, even though there was a substantial community of the gnomes living in the city. He inquired. “No, I’m from Silkgift originally,” was the halfling’s response.
Silkgift. That did explain a lot, Ghellin thought to himself.
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Defeated enemies have pockets, and What Has He Got in His Pockets? 100 Bard Items has 100 items that could be found in the pockets, or other location, of a bard. They range from junk through odd to having minor magic powers.
A Dekas of Alchemical Items V (5E) has ten new alchemical items for 5th Edition for characters to create or buy or for NPCs to own.
Characters may hear rumours when asking around for information, and 100 Hooks and Rumours to Hear in or about the Trojan Reach has some for them to hear related to the Trojan Reach. They can be used as adventure hooks or background colour.
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This is a solo journalling TTRPG in which the player’s character is someone who finds everyone else at camp has vanished. It requires a standard set of 52 cards and a d6 to play.
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