A new video has been published on YouTube that previews the first few pages of 100 Orphans for Mage: The Ascension.
D10: The Strange Rumours – Ardeyn: Megeddon
The Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.
- Bands of the Betrayer’s homunculi have been reported to have been spotted in the Borderlands close to Megeddon, though it’s said the creatures have not been attacking anyone, just watching them carefully. Those who have come upon the homunculi unawares claim that the beings appear to be searching for something in the Borderlands.
- Megeddon is inhabited almost entirely by homunculi, copies of the Betrayer in three colours, green, red and clear. There are rumours, though that there are other colours of homunculi, ones that are even rarer than the clears. It’s said these are homunculi created with unusual abilities that the Betrayer creates for specific reasons, though it’s not known what either abilities or reasons might be.
- Much of Megeddon is empty, as the fortress is capable of holding many more people than it currently does. It’s rumoured that the number of homunculi in the fortress has been increasing over the years, mostly slowly but more recently the numbers have been rising much more rapidly. It could be that the Betrayer has discovered a way of creating homunculi faster, or that he has an upcoming need for larger numbers of them.
- Part of the fortress of Megeddon is known to be out of bounds for everything but the Betrayer’s homunculi. There are many rumours about just what might be found within that area, with treasures of different types being the most common theory, but there are rumours of strange beings held prisoner, vast machines of unknown origin and purpose and visitors from dimensions that have little in common with Ardeyn.
- The Betrayer continues to oppose Lotan, as he did when he was War, and it’s rumoured that those that follow him, homunculi or otherwise, have started to take a more active role against Lotan. Though most would appreciate Lotan’s forces being countered by the Betrayer’s, few would consider the Betrayer to be much of an improvement over Lotan.
- The Fortress of Megeddon is topped with metal towers that look out over the Borderlands. Though metal may make an improved defence, it’s said that’s not the real reason for its use in constructing the towers. Some say energy can be seen sometimes arcing between the different towers, with bolts occasionally darting out into the Strange.
- The symbol of Megeddon is a black circlet of spikes, called by most the Traitor’s Crown. There are rumours that this symbol keeps appearing in the Borderlands near Megeddon itself, causing some to wonder if the Betrayer is intending to expand Megeddon, the land or the fortress itself, to take control of more of Ardeyn.
- The White Zone is the part of Megeddon set aside by the Betrayer for those who visit him, with embassies from various nations and powers, even though they don’t outwardly show their allegiance, as well as others who trade in goods that Megeddon needs or wants. It’s rumoured that some parts of the White Zone are out of bounds for regular visitors, suggesting that the Betrayer has people, or things, residing there that even he doesn’t want others to know about.
- There are few entrances on the side of Megeddon that faces into Ardeyn. but it’s rumoured that there are more facing out into the Strange. The fortress’s appearance is suggestive of it being a much larger fortress that was lost in the Strange, and some say that the gates on the Strange-facing side still connect, through unknown means, to the rest of the fortress.
- There is a belief that the fortress of Megeddon may once have been an ancient qephilim city that was taken over by the Betrayer for his own purposes. It’s rumoured that there still are some relics of the qephilim deep within the fortress, and perhaps these relics might be connected to the Betrayer’s homunculi in some way.
100 Sci Fi Guilds, 100 Farming Country Encounters (Black Spear), 100 Hooks and Rumours to Hear in or about Alpha Crucis and Colour Filler Art – Gems in Sand Now Available
100 Sci Fi Guilds, 100 Farming Country Encounters (Black Spear), 100 Hooks and Rumours to Hear in or about Alpha Crucis and Colour Filler Art – Gems in Sand are now available to buy on DriveThruRPG.
Guilds can still be present in a science fiction setting and 100 Sci Fi Guilds has some to encounter. Each is given an overview of what they do and a guild may wield great power.
Farming regions tend to be safer, but characters can still have encounters. 100 Farming Country Encounters (Black Spear) has 100 such encounters, which can range from useful to dangerous to potential adventure hooks. This is a conversion of the original supplement to Black Spear.
Characters may hear rumours when asking around for information, and 100 Hooks and Rumours to Hear in or about Alpha Crucis has some for them to hear related to the Alpha Crucis. They can be used as adventure hooks or background colour.
Colour Filler Art – Gems in Sand in Sand has assorted gems partially buried in sand. There is a single image on a transparent background, at 300 dpi. The image can be used for personal and commercial uses.
Neal Litherland Reads “On Little Cat Feet” from Cults of Sundara
In this video, Neal Litherland reads the fiction “On Little Cat Feet” from Cults of Sundara, available for 5E and Pathfinder.
d66 Starport Encounters Now Available
d66 Starport Encounters is now available to buy on DriveThruRPG.
Published by Sad Fishe Games, this is a collection of 36 starport encounters to which a number of authors, including us, have contributed.
100 Hooks and Rumours for the Brecken Vale PDF Preview
A new video has been published on YouTube that previews the first few pages of 100 Hooks and Rumours for the Brecken Vale.
D10: Night City Rumours – Corporate Center
10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Night City
This list has ten hooks and rumours that can be heard in or about the Corporate Center district of Night City. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.
- Ben Feinberg, C.P.A., is an accountant in the Balinger Building in the Corporate Center, and works as an accountant for many local celebrities. It’s rumoured that for a few of these celebrities, he has set up offshore corporations that are perhaps less than entirely legal for them to funnel money through that they don’t wish to bother the taxman about.
- Kuramoto Galleries is an exclusive gallery in Corporate Center specialising in modern and classical art of all kinds, with frequent invitation-only auctions. It’s rumoured that sometimes what’s for sale in these auctions isn’t being sold by the genuine owner of the item being sold.
- Night City Towing and Storage in Corporate Center tows away vehicles across Night City, giving owners 24 hours to claim them, after which the towing company sells them off. It’s rumoured that the company will also dispose of other vehicles, for a price, seemingly towing a car off then selling it as scrap, or even having it crushed. Such vehicles are those that connect to a crime in some way, and this allows criminals to destroy the evidence in a surreptitious manner.
- Red Cab is the largest private transport company in Night City, though it is well behind Aerocab, and its headquarters are in Corporate Center. There are rumours that Red Cab has been the target of a number of attacks recently, ones that seem oddly coordinated. It’s rumoured that Aerocab might be behind them, not to eliminate the competition, as Red Cab isn’t real competition, but to buy them out cheaply and extend their domination of the sector.
- Robbie, the proprietor of Robbie’s Monster Subs in the Corporate Center, is a 300lb ex-sumo wrestler form Hawaii and is capable of maintaining order singlehandedly should things got out of control when Rainbow Nights customers get a bit out of hand. It’s rumoured that Robbie, after he retired from wrestling, had some work done to make him even more formidable; not anything overt but some enhancement of his normal abilities and some subdermal armouring.
- The Cavalier is an expensive clothing store in Corporate Center that those without money, and lots of it, shouldn’t even try to visit. Most of what they sell is high-end imported items, primarily clothing but also some luxury household items. It’s rumoured that if you really have money to spend, additional lines of clothing are available, more expensive and quite possibly illegal.
- The Chatworth Tower in Corporate Center is home to luxury town-houses and apartments, though not quite at the top end of the market. The tower uses armed guards hired from a local security firm who are generally effective enough. It’s rumoured, though, that the Chatworth is looking to either increase the number of guards, or hire some who are of better quality; there have been suggestions of a number of “incidents” that the residents feel they should be protected from.
- The Kuroshita Hotel in Corporate Center is known for its discretion, as well as its elegance, and it’s rumoured that the staff can be truly discrete if the client is wealthy or powerful enough. Not only will they be able to get anything that said client desires, they will also be able to ensure that any unfortunate “incidents” are covered up and never trouble anyone else, such as the NCPD.
- The L’Etranger bar is a night spot in Corporate Center with a European theme to its decor and is favoured by corps who are working late and white-collar security personnel. The clientele who visit the bar have a fair amount of inside knowledge on their companies, and it’s rumoured that L’Etranger can be a place where corporate espionage is being carried out.
- The Rainbow Nights Dance Club in Corporate Center is a popular spot that once a month gets a big headliner to appear, which results in a large increase in the number of criminals and rowdy individuals, as well as a commensurate increase in police and crime. Rumour has it that on such nights some people always end up dead, and not necessarily by accident; various elements take advantage of the crowds to carry out a hit.
Want some general cyberpunk rumours? Check out 100 Cyber City Rumours.
D10: Night City Rumours – City Centre is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.
100 Features for Modern Pubs, A Dekas of Sundaran Alchemical Cosmetics (5E) and 100 Knick-knacks for Ghelspad II Now Available
100 Features for Modern Pubs, A Dekas of Sundaran Alchemical Cosmetics (5E) and 100 Knick-knacks for Ghelspad II are now available to buy on DriveThruRPG.
Not every modern pub or bar is identical, and 100 Features for Modern Pubs has ways of making them different. These can be clientèle, events held there and physical features.
In a high fantasy setting, things like alchemy will be used for everyday items, and A Dekas of Sundaran Alchemical Cosmetics (5E) has 10 useful alchemical cosmetics for any setting.
100 Knick-knacks for Ghelspad has 100 minor items that could be found instead of trinkets or in an NPCs possession, all connected to Ghelspad in some way.
Discussions of Darkness Episode 2: The Pageantry of the World of Darkness
In this, the second of a new series of videos in which Neal Litherland covers Chronicles and World of Darkness, he looks at what he calls the pageantry of the setting.
Expanded Character Void Corruption and Cosmic Mutations for Death in Space Now Available
Expanded Character Void Corruption and Cosmic Mutations for Death in Space is now available to buy on DriveThruRPG.
Published by Sad Fishe Games, this is a collection of 20 new Void Corruptions and 20 new Cosmic Mutations for Death in Space to which a number of authors, including us, have contributed.