100 Modern Businesses to Encounter, 100 Books to Find in or about the Borderland Provinces II and 100 Knick-knacks for Ghelspad Now Available

100 Modern Businesses to Encounter100 Modern Businesses to Encounter, 100 Books to Find in or about the Borderland Provinces II and 100 Knick-knacks for Ghelspad are now available to buy on DriveThruRPG.

In a setting that is comparatively modern, including some apocalyptic ones, businesses can be found. 100 Modern Businesses to Encounter has 100 small businesses for characters to come across, each with a name and a brief description.

Not every book is definitely useful or valuable and 100 Books to Find in or about the Borderland Provinces II has 100 such to flesh out a bookshelf in the Lost Lands setting about the Border Provinces.

100 Knick-knacks for Ghelspad has 100 minor items that could be found instead of trinkets or in an NPCs possession, all connected to Ghelspad in some way.

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Neal Litherland Reads “The Price of Steel” from Sellswords of Sundara

In this video, Neal Litherland reads the fiction “The Price of Steel” from Sellswords of Sundara, available for 5E and Pathfinder.

100 Caves and Shelters to Find in the Wilderness PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Caves and Shelters to Find in the Wilderness.

Christmas in July 2022

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The Christmas in July sale is now live on DriveThruRPG and 556 of our supplements have up to 25% off for just under 13 days. Click here to see them.

In addition, many of our Community Content and Third Party Supplements are also in the sale.

Takatori Magical Tattoos (PFRPG)

Species of Sundara: Dwarves (PFRPG) introduced the Takatori dwarves, known for their tattoo culture.

The Takatori dwarves of Sundara boast an intricate tattoo culture, and those who can understand the tattoos can determine a dwarf’s marital status, trades, origin, successes and more just by examining them. Some of the tattoos are also magical in nature, doing more than simply showing a dwarf’s accomplishments to the world. The magical tattoos of the Takatori follow the standard rules for such. It is possible for non-Takatori to bear these tattoos, but it’s rare to find any who have other than those who have been fully integrated into a Takatori community.

Master Crafter’s Tattoo

Price 7,000 gp; Slot none; CL 5th; Weight -; Aura faint transmutation

Description

Master Crafter TattooThese tattoos are given to those who are masters in their field of craft, and the tattoos incorporate an element of the Craft skill in question in their design; a tattoo for a master of armour, for example, might incorporate a breastplate. They can be created to benefit any Craft skill, though that skill must be determined before the tattoo is done; they cannot be changed to a different skill afterwards; another tattoo would need making instead.

The most common tattoos found amongst a group of Takatori are for skills that are relevant to that group; Takatori far from the ocean are unlikely to sport many Craft (ships) tattoos. Takatori may still sport tattoos for any craft skill; it’s just that how common a particular type of tattoo is varies by the region, and those Takatori that live outside their traditional lands are more likely to have tattoos that would not be as common in their own realms.

A Master Crafter’s Tattoo provides a +3 circumstance bonus to the relevant Craft skill.

Construction Requirements

Cost 3,500 gp; Feats Inscribe Magical Tattoo, recipient having at least 10 ranks in the relevant skill; Spells fox’s cunning

Firecaster’s Tattoo

Price 6,000 gp; Slot none; CL 5th; Weight -; Aura faint evocation

Description

Firecaster TattooThese tattoos are commonly designed to look like flames or things that are associated with flames or fire.

Takatori often have an affinity to fire and the magic of the tattoo provides an enhancement to spells with the fire descriptor. It is commonly found on Takatori with the Heart of Fire species trait, though having such is not a requirement.

A Firecaster’s Tattoo will result in spells with the fire descriptor causing 1 point more of damage on every dice.

Construction Requirements

Cost 3,000 gp; Feats Inscribe Magical Tattoo, Intensified Spell; Spells burning hands

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100 Tips for Being a Better Player, 100 Farming Country Encounters (Lore 100) and 100 Books to Find in or About the Glorious Empire Now Available

100 Tips for Being a Better Player100 Tips for Being a Better Player, 100 Farming Country Encounters (Lore 100) and 100 Books to Find in or About the Glorious Empire are now available to buy from DriveThruRPG.

RPGs are complicated games involving many different elements. There are ways of making games run and play better, and some of these are how you play. 100 Tips for Being a Better Player has suggestions for this.

Farming regions tend to be safer, but characters can still have encounters. 100 Farming Country Encounters (Lore 100) has 100 such encounters, which can range from useful to dangerous to potential adventure hooks. This is a conversion of the original supplement to Lore 100.

Not every book found is necessarily useful, and 100 Books to Find in or About the Glorious Empire has 100 books to find in or about the Glorious Empire for fleshing out a bookshelf.

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Speaking of Sundara: Technology, “Period” and Inspiration

A new video has been published in which Neal Litherland talks about technology in the Sundara setting, its “period” and its inspiration.

100 Fantasy Soldiers, Mercenaries or Men-at-Arms PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Fantasy Soldiers, Mercenaries or Men-at-Arms.

100 Books to Find in or About the Region Behind the Claw: Deneb PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Books to Find in or About the Region Behind the Claw: Deneb.

3d6: Ogre

Ogre
Image: Jacob E. Blackmon

Ogres are large humanoids, related to giants, known for their brutality, strength and less than stellar intelligence. They can be found individually and in groups and will often act as muscle for more intelligent beings.

What Unusual Feature Does the Ogre Have?

  1. Appalling stench, noticeable from some distance away and nauseating when close.
  2. Enormous fangs, twice the normal size.
  3. Jutting brow of bone that shields its eyes from the light.
  4. Long, thick, strong and claw like nails.
  5. Patches of straggly, greasy hair all over its body.
  6. Scars cut into its skin in patterns.

What is the Ogre Wearing or Carrying?

  1. Cloak made from the scalps of dozens of beings.
  2. Helm made from the entire rotting head of a bull.
  3. Huge bag made from horse hides crudely stitched together.
  4. Rotting garments made from poorly-tanned leathers.
  5. String of skulls from different beings on a rope around its neck.
  6. Wooden club inset with broken fragments of bone.

What Treasure Does the Ogre Have?

  1. Battered breastplate bearing part of a coat of arms.
  2. Broken holy symbol
  3. Cloven skull of a powerful enemy.
  4. Fur of a dire beast.
  5. Hilt of a shattered sword worn on a leather thong.
  6. Shiny rock with sparkling flecks in it.

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