The Barrada of Sundara, a water-dwelling subspecies of orcs detailed in Species of Sundara: Orcs (PFRPG), have teeth that grow back and they remove and use these teeth to make charms that are enchanted by the orc’s shamans which are then gifted to others. When worn, these charms allow water breathing for the wearer.
A Barradan orc’s tooth that is mounted on a necklace. When worn and activated, the charm allows the wearer to breathe water as water breathing for 10 minutes at the cost of one charge. The charm has only 5 charges when fully charged, and once all are used, the tooth crumbles to dust.
Construction
Requirements Craft Wondrous Item, water breathing; Cost 150 gp
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Dungeons need to be entered and 100 Dungeon Entrances has ways to do just that. The entrances range from the mundane to the magical and from the easy to find to the hidden.
100 Dungeon Entrances (PFRPG) is the supplement converted for use with the Pathfinder Roleplaying Game. You do not need both versions.
100 Boggans for Changeling: the Dreaming has 100 boggans for characters to encounter. Each is named and briefly has its main interest described. They can be used as friends, foes or simply passers-by.
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This is not published by us but we have contributed to it. This is a simple two-sided adventure in which the characters have to try to defend a village against raiders.
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Some artwork copyright William McAusland, used with permission
Here are 12 different hooks that can be used to develop adventures. Some are intended to not be much more than a single encounter, whilst others will serve for a more traditional adventure. Each is described in a similar way, with suggestions as to relevant places to have the adventure or encounter, its goal and difficulties characters may face.
Beast Hunters
Location: A farming village
Goal: Livestock are being killed by some sort of beast and if it isn’t dealt with soon, the village will be in serious trouble
Obstacle: There is a beast attacking the livestock, but a group of bandits are using its attacks as cover for a bit of rustling
Duel to the Death
Location: Duelling Arena
Goal: To be victorious in a duel
Obstacle: The opposing duellist is both talented and a cheat
If You Go Down to the Woods…
Location: Old Growth Woods
Goal: To find out why people have been disappearing in the forest
Obstacle: Spirits of the woods who have been angered by excessive logging and mistreatment of their home, and will not tolerate any more
In Search of Elemental Ice
Location: Plane of Water
Goal: To recover some rare elemental ice for a wizard and return with it
Obstacle: Elemental creatures, lack of air and unusual cold
Quest for the Flame Crystal
Location: Plane of Fire
Goal: Gain rare elemental crystals
Obstacle: Ifrit who don’t like people plundering their home
River Passage
Location: A large, but unnavigable, river
Goal: To help turn the river into a usable transport route for merchants by clearing away obstructions and removing any dangerous creatures
Obstacle: Caravan owners who currently have a monopoly on trade in the area will do anything to stop the river being cleared
Seeking a Fight
Location: Tavern
Goal: Avoid getting into a duel
Obstacle: An angry noble customer is determined to provoke a duel
The Duellist’s Sword
Location: Tomb
Goal: To find the sword that belonged to the legendary duellist whose tomb this was
Obstacle: The duellist is undead and still wields their sword
The Missing
Location: Thick Jungle
Goal: To find a missing party of explorers and bring them home safely
Obstacle: Those who live in the jungle do not like outlanders
The Trade Route
Locations: Desert
Goal: To map out a new caravan route across the desert and find oases to support it
Obstacle: The hostile environment and bands of marauders
Thieves in the Night
Location: A sizeable city
Goal: To stop a group of thieves who are stealing things from supposedly secure locations
Obstacle: The thieves have the ability to fly, getting in through the upper parts of a building and escaping pursuers that way
Urban Cleaning
Location: A corrupt town
Goal: To aid in the removal of the corrupt influences on the town’s government, from thieves to wealthy merchants
Obstacle: Those behind the corruption are rich, powerful, dangerous or a combination of all three and have no interest in losing their grip
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Species of Sundara: Gnomes (5E) provides new options for gnomes, especially for the Sundara setting, but which can also be used in other settings.
Species of Sundara: Gnomes (PFRPG) is the same supplement, but with the options provided for the Pathfinder Roleplaying Game.
Characters may come across rumours whilst asking around and 100 Hooks and Rumours to Hear in Ghelspad is a collection of such for the Scarred Lands. They are usable with any system and can be used for anything from misinformation to adventure hooks.
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