D8: Numenera Rumours – The Plains of Kataru

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has eight rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. Bands of human nomads roam the Plains of Kataru. Recently, some of the bands have taken to raiding other tribes and settlements of the plains. This is reportedly starting to become more serious, as one tribe is adding members of those it defeats in battle to its own strength, which will quickly make it the most powerful tribe in the region, if not stopped one way or another, able to conquer everyone else.
  2. In the middle of a field of white stones on the Plains of Kataru is a structure called the Orgorek. On occasion, those who fiddle with the hatches of the structure are attacked by whiplike tendrils that come out of the interior. The touch of the tendrils burns flesh, and some say that, if they kill a living creature, that creature will be turned into something neither alive nor dead, neither organic nor machine, but under the control of the Orgorek.
  3. Needlestorms are winds of the Plains of Kataru that gather up shards of glass, and those exposed to such storms can get cut to ribbons by the needles and fragments. There’s a rumour that needlestorms are not entirely random in their nature; that they seem to follow some sort of pattern, almost as if they were, at least partially, under the control of something.
  4. Small towns and aldeia dot the Plains of Kataru, primarily farming communities that occasionally trade with caravans from the Steadfast. Recently, there have been reports that a number of the smaller communities have been destroyed, though it isn’t known who by. At best, all that has been left are smoking ruins. At worst, the settlement has vanished completely, with no sign it ever existed.
  5. The Ausren Woods of the Plains of Kataru are a forest of purple trees found nowhere else. The trees have a purple fruit that travellers are advised not to eat. There’s a rumour that someone went into the woods to harvest this fruit and bring it out, for some unknown, but probably inadvisable, purpose.
  6. The Beanstalk on the Plains of Kataru is a tower of metal and glass that continues up into the sky as a thin stalk, 10′ wide but only a few inches thick. The stalk seems to disappear into the sky. Recently, there have been rumours that the stalk has been vibrating, as if something unimaginable was shaking it, and that the vibration seems to be increasing as if something is getting closer.
  7. The Empty Machine on the Plains of Kataru is a huge structure embedded in the ground. Many hatchways exist and more entrances have been cut inside, though the interior lacks anything but the leftovers of those who have made a home in the machine over the years. Recently, though, there have been rumours of changes in the machine, of lights blinking on and off both inside and out, and the occasional sounds of mechanisms trying to start up.
  8. The Plains of Kataru are known for their terrible storms that engulf the land, particularly in spring months. It’s rumoured that both the frequency and severity of these storms has been increasing over the past few years, making the land far more dangerous than it used to be.

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100 Tips and Tricks for Being a Better Game Master, 100 Things to Find, See and Hear in a Forest (Black Spear), d66 Forbidden Lands Knick-knacks and Map – Village 2 Now Available

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New Year, New Game Sale 2022

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Applicant

Applicant is a piece of fiction for Archbliss: The City of the Sorcerers, one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.

Archbliss
Image: Jeff Brown.

Kadar sat in the small, stone chamber, tapping his foot nervously. The young man’s face was drawn, and the dark circles around his eyes suggested he hadn’t been sleeping much of late. Fresh scorch marks ran along the walls, and the air smelled of char. He’d been waiting there for three days, eating meals slid through a hole in the wall, and drinking herb water that made him sluggish.

He couldn’t tell if the herbs made the fire in his veins better, or worse.

When the door opened, Kadar shot to his feet fast enough that he nearly knocked his chair over. A woman he’d never seen before stood in the doorway, her hair and eyes both the deep red of fresh blood. Power radiated from her skin like heat from a baking brick, and the silk of many colors she wore slid and shushed more like a fine oil than a fabric. A golden arch glimmered on her breast, but Kadar hardly needed to see it to know who she was.

His village’s summons had been answered.

“Kadar,” she said, nodding to him as if she’d known him for years.

“Yes ma’am,” he said, bobbing his head. He swallowed hard, and felt the skin on the back of his neck go taut. Clammy sweat beaded in the hollows of his temples, and then rapidly evaporated. His stomach went sick. Kadar felt it coming up again, and he knew he had to stop it.

The woman crossed the room on light steps, and cupped Kadar’s chin. She tilted his head up, looking down into his eyes. She held him with her gaze, pinning him to the stones. She spoke words he’d never heard before. Words that hung in the air like whispered thunder. He had no idea what they meant, but a part of him understood them all the same. He felt the sullen heat in his guts recede, and the burning in his head quiet. He let out a breath he hadn’t been aware he was holding, and a heat haze curled from his lips. The sorcerer nodded, and smiled at him. It was the first smile anyone had given Kadar since reap night, when fire had starting bursting from his hands.

“Your gift burns hot,” she said, the words appreciative. She glanced around the stone chamber, taking in the scoring left over generations of those who’d had to stay within the stone walls while they waited for a teacher to come for them. Kadar saw her gaze linger on the number of fresh scorches, and he flushed. He couldn’t tell if he was proud, or embarrassed. “You will need to learn to control it, however, or it will burn you out.”

“Will… will you teach me how?” Kadar asked. He knew, almost instinctively, that she could. The only question is whether he would be allowed to learn.

She gave him another smile. This one was smaller, but just as warm. “We shall see what you are capable of, when the time comes, Kadar. I have no doubt that we will find a place for you, though.”

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100 Encounters for the Post-Apocalyptic Forest, 100 Encounters for the Post-Apocalyptic Forest (Mutant Future) and 100 Hooks and Rumours to Hear in the New World Now Available

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Releasing in January 2022

Coming Soon

January 1st

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January 8th

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January 15th

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January 22nd

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January 29th

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