In this video, Neal Litherland reads the fiction “Voices in the Void” from 100 Spacer Superstitions.
In this video, Neal Litherland reads the fiction “Voices in the Void” from 100 Spacer Superstitions.
d66 Warnings and Messages from Colleagues in Danger is now available to buy on DriveThruRPG.
Published by Sad Fishe Games, this is a collection of 36 messages related to the Cthulhu Mythos to which a number of authors, including us, have contributed.

The Creature Feature Sale is now live on DriveThruRPG and 11 of our supplements have 33% off. Click here to see them.
In addition, many of our Miskatonic Repository titles are also reduced. Click here to see them.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.
What Has He Got in His Pockets? 100 Mage Items, 100 Encounters for Fantasy Rivers (Black Spear), 100 Hooks and Rumours to Hear in or about the Solomani Rim and Map – Village 10 are now available to buy on DriveThruRPG.
Defeated enemies have pockets, and What Has He Got in His Pockets? 100 Mage Items has 100 items that could be found in the pockets, or other location, of a mage. They range from junk through odd to having minor magic powers.
River journeys can have encounters and 100 Encounters for Fantasy Rivers (Black Spear) has 100 such. They can be used to make a journey more interesting or as potential adventure hooks.
Characters may hear rumours when asking around for information, and 100 Hooks and Rumours to Hear in or about the Solomani Rim has some for them to hear related to the Solomani Rim. They can be used as adventure hooks or background colour.
Map – Village 10 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.
A new video has been published in which Neal Litherland talks about Hoardreach: The City of Dragons in Sundara, available for 5E and Pathfinder.
Hexploratores Volume 1-2: New Thurak (5E) is now available to buy on DriveThruRPG.
Published by Sad Fishe Games, this supplement we have contributed to is part of a series that details hexes from a setting in finer detail. The supplement can be used to build the setting, or dropped into others.
A new video has been published on YouTube that previews the first few pages of 100 Encounters for Fantasy Hills.
Long Roads and Short Tempers Part I is a piece of fiction for Species of Sundara: Elves, one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.
Arumil was holding court from atop his bar stool, gesturing languidly with one hand while he told the tales of his travels since he’d last been through the town of Barstock nestled in the foothills of the northern mountains. Though he’d slept beneath the stars and walked into the wind near every day since he’d last departed, the Rhodann had all the grace and poise of a king on his throne, rather than the look of a road weary traveler.
He was just getting to the climax of his tale about a mysterious door he’d found while taking shelter in a cave one night, when the door of the tavern opened. Half a dozen men stepped out of the night, entering one after another. They fanned out through the tavern, cutting off escape routes and positioning themselves near doors and windows. Every man wore a blade at his belt, and many carried heavy, iron-shod cudgels. Each wore a look of grim determination, and some emotion hotter than anger burned in their eyes.
The quiet buzz of conversation that had filled the tavern went still. Arumil kept talking, however, as if he were unaware of the tension pouring into the room. His bright green eyes noted the men and their arms, however. Once they were in place, a larger man strode toward where the elf had been telling his tale. This man was thick-shouldered and barrel chested, with the calloused hands of a butcher and the crooked nose of a brawler. His boots rang hard on the floorboards, and he had his hand wrapped around the hilt of the dagger at his side.
“Ah, Valo,” Arumil said, raising a hand in greeting as if he’d just noticed the hulking man. “It has been some time. My apologies, you’ve missed the best part of the tale. Pour yourself a glass and sit a spell, though, and I could spin another should you wish.”
“Where is she?” Valo said.
“She who?” Arumil asked. He took a sip of wine, and set his glass on the bar. “It’s been several years, Valo.”
“You know who I mean,” Valo snarled, taking a threatening step closer. His knuckles were white on his knife. “My Drucilla. You took her. Tell me where, and maybe I’ll let you walk out of here with both those pointy ears still attached to your head.”
Arumil had his mouth open to respond, one open hand held up as if to forestall violence. That was when his companion, who had not spoken a word since the two of them had entered the tavern hours ago, opened his mouth.
“Was that the name of the woman whose husband tried to kill her because he was sure she’d lain with you?” the dark-haired elf asked, his steel gray eyes on Valo. “The one you brought to a new home where she’d be safe, and could raise her daughter in peace?”
If the room had been quiet before, it was silent now. The townsfolk sat there, mugs and cups hovering in midair, as if they were afraid to move. The men standing around the walls all looked to Valo. The big man’s face was turning red, veins throbbing at his temples. The second elf merely sipped from his own glass, his unblinking gaze fixed on Valo. Valo took a step closer, drawing his knife from its sheath.
“Don’t,” Arumil whispered. But he said it to his companion, rather than to the man with steel in his hand, and murder in his heart.