Dungeons often have multiple levels, and multiple levels require a means of travelling between them, which is where A Baker’s Dozen of Dungeon Rooms IV: Level Connectors comes in. Stairs are the most obvious way, but not the only one, and this supplement describes thirteen different ways of getting between dungeon floors.
In Capricorn One, characters will need to go out in a boat and deal with a creature that is making it impossible for fishermen to fish. The sea demon is not actually a demon, and water poses hazards all of its own.
In Feldaryn’s Flying Ship characters will come across a flying ship that has got stuck in a tree. Helping the sole person on board, a mage, can result in problems, as he is not what he seems.
Six Pack: Wondrous Items of Silliness has six new magic items for the Pathfinder game. These are in celebration of April Fools’ Day, and are all less than serious and themed on modern gag items.
100 Doors to Find in a Dungeon (PFRPG) has descriptions of 100 different doors that can be used in a dungeon, to make players think that there is something important about them or to simply add colour. This is a Pathfinder adaptation of the system neutral 100 Doors to Find in a Dungeon.
Smells Like Stream Spirit has the characters stumbling across two groups of naiads that are in conflict with each other. The characters may help resolve this conflict peacefully, or trigger a war.
Dungeons have occupants and travellers and it is unlikely that they are going to clean up after themselves in many areas. 100 Pieces of Junk to Find on a Dungeon Floor has 100 pieces of random appropriate rubbish to find on a dungeon floor.
In The Warehouse Heist the characters are hired to recover a hidden item from a shipment before it is discovered. They are not the only ones looking for it. This comes with a 24″x24″ battlemap that can be printed out and assembled.
Magic items sometimes need command words to use and 520 Command Words for Magic Items provides 20 words for each letter of the alphabet that can be used to make their use more interesting.
In One Muhaha, Two Muhaha, a death cult takes a more sinister turn when one of its members turns up dead after a meeting and drained of blood. The characters will need to discover what is really going on.
100 Random Encounters for on the Road or in the Wilderness, written by Neal Litherland, is available in both system-neutral and Pathfinder versions. It details 100 different encounters that characters could have whilst travelling, beneficial, dangerous or simply odd.
The Empty Village is a short adventure hook where the characters arrive in an oddly deserted farming village, with no signs of life, neither people nor animals. A map of the village is included.
World War Tree sees a town attacked by living trees who have had enough of the destruction caused to the forest by the town’s recent rapid expansion. They are determined to rend the town into pieces.
Player characters are not the only people that can be encountered and 100 People to Encounter in the Wild West has 100 people to encounter in the Wild West. These can be used in a historical campaign, steampunk or Weird West.
The Inn of Dusk is a roadside inn with a dark secret and staying overnight may be a fatal mistake. The supplement comes with a 24″x20″ battlemap of the inn and a menu that can be printed out.
Ominous Place Name Generator is a Pay What You Want supplement that can be used to generate ominous names for places. It consists of two d100 tables and one d30 table and the results can be combined in a number of ways.
Mating Season is a short adventure hook in which the characters could become an offering to the hill giant queen by a prospective mate. They risk becoming a part of the suitor’s celebratory feast.
100 Encounters in a Fey Forest, written by Neal Litherland, comes in both system neutral and Pathfinder versions. It details 100 different encounters characters could have in a fey forest. Some encounters are dangerous, some are beneficial and some are weird.
The Cabin in the Woods is a short adventure in which the party is either hired to look for or stumbles across a group of bandits operating in the area and tracks them to their lair. This adventure comes with a 24″x24″ battlemap of the cabin and the clearing that can be printed out.
We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.Ok