Tag Archives: GameMaster’s Resource

D10: Numenera Rumours – Dessanedi

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. Mining operations on the Lambent Fields of Dessanedi, the Jagged Wastes, uncovered a giant mechanical creature, whose discovery brought matters to a standstill, or at least legal activities. There are rumours of pitched fights happening on the Lambent Fields during the night, though there never appears to be any sign of large-scale conflict in the morning. Some say that this is because it isn’t happening; others that someone, or something, is removing any traces of conflict.
  2. Selascor Castle is a ruin south of White Lake in Dessanedi, the Jagged Wastes, formerly home to the ruler of the area until he was hanged by his subjects after an uprising. There are rumours that those who have been near the 400-year-old ruin in recent months have seen signs of new construction at the castle, suggesting that someone has moved in again and is rebuilding the fortress.
  3. Sine Picalah in Dessanedi, the Jagged Wastes, excavated a giant mechanical creature in the Lambent Fields, there have been continual problems as the city has split into different factions with different ideas as to what should be done from henceforth. There’s a rumour that, although mining operations have effectively come to a standstill, proof has been found that more of the mechanical creatures are buried beneath the fields.
  4. The city of Picalah in Dessanedi, the Jagged Wastes, split into different factions following the discovery of a mechanical creature during mining operations. The four factions that formed have been fighting amongst each other and it’s rumoured this fighting is starting to become physical, not just verbal, with assassination attempts on members of opposing factions.
  5. The dust of the Lambent Fields in Dessanedi, the Jagged Wastes, is multicoloured and sines int he dimmest light. It is used by the wealthy to decorate everything from their homes to their bodies. There’s a rumour, though, that sometimes those who have been in direct contact with the dust for too long start to change, as the dust has an effect on their flesh.
  6. The Great Slab is a huge construct rising from the ground of Dessanedi, the Jagged Wastes. The Slab is steep-sided and a reddish black oil runs down the sides, making it impossible to climb. There are rumours that some have managed to reach the top of the Great Slab, but anyone claiming to have done so seems to disappear not long afterwards.
  7. The land of Dessanedi, the Jagged Wastes, is covered with broken shards of glass, splintered from the outcroppings that form the region. Some say that the glass is not as inanimate as it sometimes appears to be. That, in parts of the wastes, the glass shards creep across the landscape, looking for creatures to enshroud and feed on.
  8. The town of Yosh-ul in Dessanedi, the Jagged Wastes, is not much more than a meeting point for the nomadic tribes of the plains, though it has permanent residents as well as transitory ones. The town has a natural spring that provides water for the inhabitants and some fields of food, but there’s a rumour that the spring’s flow has become increasingly erratic of late, as if it’s on the verge of drying up. Should that happen then Yosh-ul will become uninhabitable and will have to be abandoned.
  9. The Wandering Walk is a pilgrimage route through the Ninth World and parts of it pass through Dessanedi, the Jagged Wastes. The wastes are not the safest places to travel through at the best of times, but there are rumours of numerous parties of pilgrims disappearing along the route in recent months. It seems that those most likely to disappear are those new to the Walk, which might be a reasonable explanation for why they disappear, but not why the number has increased.
  10. White Lake in Dessanedi, the Jagged Wastes, is a small town on the edge of a lake where ferrix turtles lay their eggs every spring. The eggs are a delicacy and the inhabitants carefully leave enough to ensure another generation every year. However, the number of eggs being laid by the turtles is reportedly decreasing year on year, meaning the number that can safely harvested each year is also declining. It could be that the turtles are dying out.

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D10: The Strange Rumours – Ardeyn: The Queendom of Hazurrium

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Citadel Hazurrium can be hard for newcomers to navigate initially, due to the vertical manner of its construction, though most can grasp how the place is organised without too much difficulty. It’s rumoured, though, that some of those who struggle to start with disappear in the citadel without a trace.
  2. Citadel Hazurrium is a place where many adventuring companies gain official charters, gaining benefits for both Hazurrium and the companies. Different charters are available with different rights and responsibilities, but it’s rumoured that money in the right place can get an adventuring company a charter with more rights than should have been granted.
  3. First Protector Navar is a qephilim of the Free Battalion and the leader of Hazurrium’s royal peacemakers, the most feared of the three main contingents of the peacemakers. It’s rumoured that Navar may soon be leaving the post, with suggestions of injury, ill health and a falling out with the Queen being given as some potential reasons.
  4. In order to stop necromancers and others from trucking with corpses and the spirits of the dead from the Path of the Dead outside Citadel Hazurrium, Free Battalion mercenaries and peacekeepers patrol the area. Those who sleep near are troubled by terrifying nightmares, and it’s rumoured that recently these nightmares have not only grown worse, but that many seem to be sharing the same nightmare.
  5. The Black Moon Explorers are perhaps one of the best known of the adventuring companies based out of Citadel Hazurrium, and the company still accepts new applications for membership. Some say this is because the company suffers a lot of losses in their missions, and usually amongst the new members, who are inadequately trained and equipped.
  6. The Grieving Vortex is a flatiron carved in the shape of a massive humanoid with a drawn and broken blade. On occasion, the formation screams as wind is exhaled from the open maw. Those who have been keeping track of the screams claim that the frequency with which they occur is increasing.
  7. The previous queen of the Queendom of Hazurrium, Brandalun, mother of the current queen, Elandine, gave the throne to her daughter and left on a quest for a mystical mechanism following a vision. Queen Elandine believes that the vision was a farce, a sign of her mother being senile, but it’s rumoured that she, too, has had such a vision recently, changing her opinion of the matter.
  8. The Queendom of Hazurrium has the largest fighting force in the Daylands, consisting of several contingents of peacemakers as well as a contract with a mercenary company that is mostly comprised of Free Battalion qephilim. It’s rumoured that, despite the size of the current force, the Queendom is looking to both increase the number of peacemakers and hire more mercenaries, though to what aim is unknown.
  9. There are many different markets in Citadel Hazurrium, with traders selling goods from all over the Daylands and Oceanus. As well as the well-known markets, there are rumoured to be other, secret markets, where goods that are far less legal and ethical can be bought. Such markets would be ended if they were found, so discovering where they are is far more difficult.
  10. There’s a ruined city in the undermountain caverns reached through the mouth of the Grieving Vortex in the Nammu Mountains. There are rumours about what might dwell in the city, none of them good, and it’s also rumoured that something has been plaguing the mountains in the region around the Grieving Vortex recently, with a number of disappearances.

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D10: Night City Rumours – Northside

10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Night City

Cyberpunk CityThis list has ten hooks and rumours that can be heard in or about the Northside district of Night City. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.

  1. Dillon Murphy is a solo in Northside with a reputation for protecting women and children and a soft spot for pretty redheads with little cyberware and lots of freckles. It’s rumoured that Murphy has angered some gangs with his chivalric acts and some are rumoured to be looking to hire, or sculpt, a woman that looks like Murphy’s type so that they can get close to the solo and finish him off.
  2. Dynalar Technologies in Northside designs and manufactures cyberlimbs in the facility, and it’s rumoured that they have some very experimental designs created in some labs that are definitely off the books, due to some of the methods used to gain subjects to try the new designs on.
  3. Everything and More is relatively safe from gang violence for Northside, but recently that relatively has been becoming less and less relevant. If it’s dangerous enough, the store’s clientele will go elsewhere, and it’s said that the owners are planning on stepping up the quality of security more than a little, and getting proactive with dealing with violence.
  4. N.C.P.D. has raided the Meratis Warehouse in Northside twice, following tips that black market weapons are sold from the place for the city’s gangs, but have found nothing. It’s rumoured that the gunrunners have someone inside the department who tips them off about upcoming raids, and some officers are said to be intending to make the next raid be a complete surprise, using only carefully vetted police.
  5. O’Flaherty’s Tavern in Northside is suspected by the police to be a place where O’Flaherty provides sanctuary to fellow countryman in a spot of bother with the law and to those supplying the Northern Irish Pacification Zone with weapons. It’s rumoured that some members of the N.C.P.D. have been pushing to investigate the tavern, but that others, who would appear to share O’Flaherty’s origin, have suggested to them that such investigations would be bad for one’s career. And health.
  6. Psycol in the Renwald Plaza in Northside is a therapy house for registered cyberpsychos that operates out of the fortified fourth floor. Despite the protections to the business, there are rumours that, every now and then, one of the cyberpsychos inside breaks loose and causes havoc.
  7. The Pit in Northside is a rundown building that is now home to the Slaughterhouse, one of the most dangerous and powerful gangs in the city. To date, only one attempt has been made to turf them out, and that failed badly, but it’s rumoured that a number of businesses are talking about combining resources to set N.C.P.D. and Arasaka on the gang. Should the Slaughterhouse discover who might be considering this, they would probably try to personally incentivise them to discontinue.
  8. The Range in Northside is one of California’s most famous indoor shooting galleries, where the user can also learn how to fire many different weapons. It’s rumoured that the gallery has other, less legal, options, where those with the money can shoot at targets that are alive and moving or can gain access to weaponry that would otherwise be difficult to obtain due to legal issues.
  9. The Sandorf Hotel in Northside is a condemned hotel that a number of smaller gangs occupy and keep standing to ensure a roof over their heads. It is also the recipient of frequent drive-by firebombing, due to being in contested territory, and it’s rumoured that something larger, and more permanent, is being planned to take care of the hotel once and for all.
  10. The Wildmark in Northside is a flophouse for those who are tired of living. Those who rent a place there are often killed for just the few measly euros in their pocket, and the police just regard this as scum killing scum. It’s rumoured that not every body killed there comes out; sometimes, the dead person is stripped for parts and any viable organs, body parts or cyberware ends up on the market.

Want some general cyberpunk rumours? Check out 100 Cyber City Rumours.

D10: Night City Rumours – Northside is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.

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Cities of Sundara: Dragon Steel Tools (PFRPG)

Hammer
Image: Azukail Games

Dragon steel, a valuable export from Ironfire: The City of Steel, is a superior form of steel that is stronger than normal steel. Its primary use is making weapons and armour, but anything that would normally be made of steel can be made from dragon steel for improved hardness, strength and performance, which includes tools. Just as with weapons and armour, dragon steel tools are not automatically masterwork but masterwork versions can be made.

Artisan’s Tools, Dragon Steel

These tools serve the same purpose as artisan’s tools but add a +1 circumstance bonus to Craft checks made with them.

Artisan’s Tools, Dragon Steel, Masterwork

These tools add a +3 circumstance bonus to Craft checks made with them.

Thieves’ Tools, Dragon Steel

These tools serve the same purpose as thieves’ tools but grant a +1 circumstance bonus to Disable Device checks.

Thieves’ Tools, Dragon Steel, Masterwork

This kit has more tools and grant a +3 circumstance bonus to Disable Device checks.

Tool, Dragon Steel, Masterwork

This superior quality item adds a +3 circumstance bonus made to related skill checks. Bonuses provided by multiple masterwork items do not stack.

Item Cost Weight
Artisan’s Tools, Dragon Steel 10 gp 5 lbs
Artisan’s Tools, Dragon Steel, Masterwork 110 gp 5 lbs
Thieves’ Tools, Dragon Steel 60 gp 1 lb
Thieves’ Tools, Dragon Steel, Masterwork 200 gp 2 lbs
Tool, Dragon Steel, Masterwork 100 gp 1 lb

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3d6: Giant Scorpion

Giant ScorpionGiant scorpions are similar to their smaller kin, only much, much larger. They can be found in the same places, but are even more of a threat, as they don’t need poison to kill their prey, though they have that too.

What is Distinctive About the Giant Scorpion?

  1. Each claw on the scorpion’s pincers can move; neither are fixed.
  2. Numerous serrated outgrowths dot the giant scorpion’s exoskeleton.
  3. One pincer has a poorly-healed break and is not as strong.
  4. The stinger is unusually long, at least triple the normal length.
  5. The tail curiously lacks segmentation, resembling a snake.
  6. The upper side of the scorpion is pale yellow whilst the underside is dark brown.

How Does the Scorpion Hunt its Prey?

  1. Buries itself in the ground and leaps out.
  2. Lies flat on the ground and attacks with its tail when prey gets close.
  3. Perches, hunkered down, on a rock outcropping and leaps down onto prey.
  4. Picks off stragglers, grasping them and running away with them.
  5. Runs in at speed and strikes, then runs away again.
  6. Scuttles through an underground network of tunnels to gain surprise.

What Things Can be Found Around the Scorpion’s Home?

  1. Dozens of prints on the ground where the scorpion has travelled.
  2. Fragment of scorpion exoskeleton.
  3. Rocks bearing marks on them where the scorpion has sharpened its pincers.
  4. Rotting carcass of a predator, a large wound in its flesh where it was stung.
  5. The dead carcasses of a number of smaller, but still large, scorpions.
  6. Tree whose trunk has been snipped through.

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D8: Numenera Rumours – Cloudcrystal Skyfields

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has eight rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. Deathwater Canyon on the edge of the Black Riage is noted for the network of huge ceramic pipes that run through it, exiting from the rock, running outside it, and then entering back in. The pipes are said to be empty, or nearly so, but recently travellers who have passed through the canyon have claimed they have heard something in some of the smaller pipes, perhaps a liquid, though no-one seems exactly sure what they heard. This has raised some concern, as many of the larger pipes are used as thoroughfares.
  2. Scorpion Sanctum in the desert around the Cloudcrystal Skyfields is a place rarely visited due to the presence of chirog raiders, and that seems to be the way the residents of the Sanctum like it. There’s a rumour that whoever lives there encourages the chirog raiders to attack travellers, to ensure their own privacy and, perhaps, acquire anything of interest to them that the chirog might loot.
  3. Seven families who have lived in Uxphon, built in Deathwater Canyon, the longest claim noble status and essentially rule the city. There are rumours that the families have hidden chambers beneath their manors where they hide treasures and their secrets, though none have managed to find any. There are rumours, though, that these secret chambers were not built by the nobles, but were already there and the manors built on top of them, which some believe means they could contain far more secrets than those of the families.
  4. The Cloudcrystal Skyfields float in the sky to the north of the Steadfast, beyond the Tithe River. The crystalline shards continually grow, but some fall to the ground as well, littering the fields below with their shattered remnants. There are rumours that in recent months more crystals than usual have been dropping out of the sky, making passing beneath them substantially more dangerous, especially as a crystal the size of a city is almost impossible to avoid if it falls.
  5. The Crowd City is a mass of millions of corpses of all types of beings beneath the Cloudcrystal Skyfields that have been fused together into a strange city, with the dead making buildings, streets and the other structures of a city. Even stranger, the city frequently moves position, though usually very slowly. Some believe that the Crowd City’s movement has meaning, and that the patterns reveal some insight, though nobody seems to know what.
  6. The Unseen Lake in the Cloudcrystal Skyfields is a lake of invisible water, though it will regain a more normal appearance after a few days, unless tightly sealed in a container. There’s a rumour that the lake’s water can be used to make a concoction that will render the imbiber invisible as well, and more than one thief, assassin or spy, or those who employ such, has tried to find out how this can be done.
  7. There are people rumoured to be living beneath a small lake to the far west of the Skyfields, in a place called Deep Vormask. The inhabitants are said to have access to a strange, odd technology that is only found within the caverns and doesn’t work anywhere else. A Nano plans to lead an expedition to Deep Vormask in an attempt to discover just what this technology is. By the sounds of it, the Nano isn’t bothered about how they go about this.
  8. Uxphon in the Cloudcrystal Skyfields is known for its slave market and in particular its gladiatorial arena, where slave combatants fight each other, as well as beasts, with the most successful of these gaining not only their freedom but also gaining wealth. There’s a rumour that the arena has put out a call for something different. That they are seeking new beasts to fight that are more than a little unusual. It’s said that the arena isn’t really bothered what, just as long as they’re something previously unseen.

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D10: The Strange Rumours – Organisations on Earth

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Butterfly Objectors are former recursors who have given up the ability due to a belief that those who translate to other realities do not in fact translate but are instead copied at the other end, the original person dying in the process. They believe that groups that use operatives to translate are evil perpetrators of lies. It’s rumoured that some Objectors have grown tired of trying to convince people of the truth by peaceful means and plan to start using violence against the Estate and others.
  2. Disgraced former senator Jerry Toomey is the most visible advocate of the Circle of Liberty and, as well as being a talking head who regularly appears on various programmes, Toomey also operates a private compound called Promised Land, billed as a relaxation spot for the wealthy. Rumour is that not everyone who goes to the compound comes back out again.
  3. Quiet Cabal agents operate on Earth, with the agents often being Earth humans. It’s rumoured that more agents than usual have been deployed recently, perhaps indicating that the Cabal is expecting a threat of some kind that will need dealing with, perhaps because they are searching for something.
  4. Recursion miners are those individuals and groups that find and explore recursions, or that attempt to create new recursions. Sometimes, their methods can be problematic at best and outright dangerous at worst and there are rumours that some of the individuals and groups are also banded together into a larger organisation, and that these miners are those who use the most destabilising methods.
  5. Spiral dust is a drug made from cyphers that has hit the streets that has an odd effect on the heaviest users, as such end up translated against their will to another recursion. It’s not known who is supplying spiral dust, or how it is made, but there are rumours that the amount of it on the streets is continually increasing, creating more and more addicts.
  6. The Circle of Liberty is a loosely-connected collection of groups, including advocacy groups, think tanks, charities and industry associations, that advocates for decentralised government. It’s rumoured that the Circle is even larger than it might appear, with affiliated groups in many different countries, connected to the Circle though such connections are hidden.
  7. The Estate has encountered reports of a number of people on Earth being attacked by what sounds like skeletons from Ardeyn, but there is little proof of the matter and, naturally, no dead skeletons to examine, given they crumble away very quickly. The organisation is trying to determine if there’s any truth in the matter.
  8. The Quiet Cabal maintains a number of sanctums on Earth, camouflaged to look like normal businesses and establishments, often those that are out of the way that might see regular visits by strangers. It’s rumoured that a number of these sanctums have recently been attacked by an unknown party or parties, but presumably one of the Cabal’s rivals or enemies.
  9. The September Project is attempting to create a quantum computer and is regarded as something of a joke thanks to the Estate’s efforts. There are rumours, though, that the Project has managed to convince at least one section of government, or of a government, that they are not a joke and are thereby gaining increased access to funding and resources.
  10. There are reports that there have been issues between agents of the Office of Strategic Recursion, the Quiet Cabal and the Estate on Earth. Though the OSR regularly feeds information to the other two groups, there are rumours that they’ve clashed on occasion when the OSR disagreed with something the other groups were trying to achieve.

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D10: Night City Rumours – Little Italy

10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Night City

Cyberpunk CityThis list has ten hooks and rumours that can be heard in or about the Little Italy district of Night City. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.

  1. Beppo’s Trattoria in Little Italy is neutral ground, open to all Mob business, and off limits to both violence and the police. There’s the occasional rumour that Beppo isn’t quite as neutral as he’s supposed to be, and that sometimes guests get served a meal that has more in it than they bargained for.
  2. Bruce Skiv is the current Capo di tutti Cappi of the Mob in Little Italy, but it’s rumoured that Boss Skiv’s grip on power has weakened recently after several attempts on the crime boss’s life. Though none have been successful, one was apparently a poisoning attempt that has seriously debilitated Skiv, though he seems unchanged when seen in public.
  3. Chrome Ring Gym #46 in Little Italy may be part of a national chain but it is also the place where Mob enforcers gather to gossip, work out and receive orders. It’s rumoured that it’s also a place where disagreements can be settled after hours with violence, violence that usually results in only one person walking away from it afterwards. Or living, at least.
  4. Guido’s Fashion Trim in Little Italy is a popular place with the resurgent Mob, and a good source of mid-level gangster gossip. There are occasional rumours that the law has an informant inside Guido’s, but as none of the staff have turned up dead or disappeared completely, most assume this isn’t true.
  5. Julius Electronics in Little Italy is one of a small chain of electronics retailers and has a wide range of merchandise. The store isn’t the most secure place around, and it’s rumoured that they’ve been having problems with theft recently, particularly of high-end items. It sounds as if the shop is looking to increase its security with some more proactive defences.
  6. KJBR Studios is home to one of Night City’s leading DJs, Rockaby Rozalyn. It’s rumoured that Rockaby has been receiving threats recently, suggesting that they leave the station or bad things will happen. Such could well be from a competing station, one that wants to poach Rockaby for their own channel or simply get rid of a popular competitor. KJBR are said to be looking into hiring people to deal with the problem.
  7. Stafford Metro Productions has their business office in Little Italy, but the production company shoots at various locations around, primarily for TV but sometimes for the home market. It’s rumoured that part of the company also films less reputable productions, available for those with the money.
  8. The Clinic in Little Italy is known to have the best doctors with virtually no failures with their prosthetic technology. It’s rumoured, though, that the failure rate is higher than it appears to be, for failures can sometimes be made to disappear, due to the surgery parlour having a Mob connection.
  9. The Mob purchased the Social Services Agency building when they re-entered the city and turned it into a brothel, an excellent, and now legal, source of income for them. It’s rumoured, though, that it’s possible to purchase entertainment that is definitely not legal there, but most doubt the Mob would risk damaging a legal cash cow by having an illegal operation based there.
  10. There’s a building currently empty in Little Italy which the current owner plans to turn into a hotel, but they’ve been having trouble getting the loan to do the place up, rumoured to be because of Mob interference. It’s also rumoured that the Mob have got tired of the owner’s intransigence and has been suggesting that they will use more vigorous means if the building isn’t sold to them.

Add random events to a cyberpunk city with 100 Events for a Cyberpunk City.

D10: Night City Rumours – Little Italy is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.

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Barradan Tooth Charm (5E)

Barradan Tooth Charm
Image © Azukail Games 2021, All Rights Reserved

The Barrada of Sundara, a water-dwelling subspecies of orcs detailed in Species of Sundara: Orcs (5E), have teeth that grow back and they remove and use these teeth to make charms that are enchanted by the orc’s shamans which are then gifted to others. When worn, these charms allow water breathing for the wearer.

Barradan Tooth Charm

Wondrous item, uncommon

A Barradan orc’s tooth that is mounted on a necklace. When worn and activated, the charm allows the wearer to breathe underwater as water breathing for 10 minutes at the cost of one charge. The charm has only 5 charges when fully charged, and once all are used, the tooth crumbles to dust.

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D10: Fantasy Locations

Castle
Earl Geier

Here are ten curious locations for characters to stumble across whilst travelling. Some are occupied; some are not. All may have peculiarities that could be used as sources of potential adventure hooks.

  1. Abandoned Farm: A farm which appears to have been well-maintained until very recently, with the buildings and crops carefully tended. There are a few signs that something is not quite alright, such as a banging shutter, but the most noticeable one is that there is no sign of life. The farm buildings are empty of people and none of the livestock is in its pens or in any of the fields. There are no signs of violence, nor any of a hurried departure, but everything living appears to have left, and left their belongings behind.
  2. Castle on the Borderlands: In a remote region on the frontier with the wilderness, or perhaps even past it, sits a lonely castle that helps protect the civilised lands from intrusions from the wild lands. Though the fortress provides a necessary defence, it suffers from poor supplies and is crumbling from neglect. Troops sent there are the dregs, commanders are those who have fallen foul of their superiors and the castle is almost constantly being raided. It may not be long before it falls.
  3. Cursed Wreck: Close to the coast sits an old shipwreck, one that has been there for years. There have been persistent rumours about why the ship came to grief, and what it was carrying at the time, and it’s said that over the years a number of people have ventured out to it to search the, surprisingly intact, wreckage. However, it’s also said that no-one who has done so has ever returned.
  4. Ferngorn Manor: Near to the village stands a beautiful, well-maintained manor in immaculately-kept grounds. The manor’s owner isn’t the village’s ruler, but an ennobled individual who moved into what was then a ruin a few years back. Since then, the manor has been restored to its former glory and then past it, and also provided work, both inside and out, for many of the locals. The manor’s owner is well-regarded by the inhabitants of the local area, and has proved to be generous with their wealth in improving the local situation.
  5. Glade of the Shrine: Deep within an old growth forest can be found a peaceful-seeming glade. There are no trees within the glade and no sign that there ever were. The grass is short and verdant, with clusters of wild flowers here and there, with bees buzzing between them. In the very centre of the glade is a perfectly clear pool of fresh water, by the side of which is a small stone shrine covered in ivy.
  6. Rainbow Waterfall: Water plunges into a pool from a stream above, the waterfall catching the light and sparkling beautifully as it does during the day. The pool itself has a surprisingly regular shape. If both pool and waterfall are investigated, both appear to have been artificially shaped at some point, presumably designed so that the waterfall is a place of beauty yet still seeming natural.
  7. Statue of the Unknown: Overlooking a pass through the mountains is an ancient statue, carved from the very rock of the mountains itself. The years have not been kind to the statue, and it appears to have suffered deliberate damage in the past, as shaped pieces of stone have fallen around it. It cannot now be told exactly what the statue was of, only that it depicted something humanoid in shape that appears to have had one arm outstretched, though the hand on that arm is long gone.
  8. The Wall: Stretching across the land are the remains of a crumbling wall. Little remains of it now; much has collapsed or completely vanished and locals have been scavenging it for worked stone. By the looks of it, the wall was once intended to be a barrier, blocking entrance to the lands behind it, but it hasn’t effectively worked as such for centuries. Digging by the wall will occasionally uncover broken bits of weapons and the odd bone.
  9. Village on a Hill: A village stands on a small hill, overlooking the nearby farmlands, which are absent of any farms. The village is protected by a palisade and, every evening, bells ring out from wooden towers in the village. Anyone who is still out in the fields at that time returns, and all livestock is brought within the walls as well, with the gates shut at sundown and not opened for anyone or anything until dawn.
  10. Wagon Pyre: Wagons were camped in a wide area near to the road, around a central fire. However, all the wagons have been burnt out and only charred timber and ashes remain. There are no signs of anyone who would have been using the wagons, either alive or dead, and no sign of whatever animals were being used to pull them. The wagons themselves, if investigated, seem to contain the cargo they were originally transporting, though now ruined by fire and the elements.

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