Tag Archives: Things

100 Books to Find on a Druid’s Bookshelf, 100 Notes and Letters for the City of Dolmvay and 100 Hooks and Rumours for Terrinoth II Now Available

100 Books to Find on a Druid's Bookshelf100 Books to Find on a Druid’s Bookshelf, 100 Notes and Letters for the City of Dolmvay and 100 Hooks and Rumours for Terrinoth II are now available on DriveThruRPG.

Whilst books can be valuable and useful, not every book is such. 100 Books to Find on a Druid’s Bookshelf has books on subjects of interest to druids to flesh out a bookshelf.

100 Notes and Letters for the City of Dolmvay has 100 jottings that characters could find lying around or on the bodies of the dead, with a secondary table for determining condition.

Characters can gain information from a variety of sources and 100 Hooks and Rumours for Terrinoth II has 100 things for them to hear. These can be used as background colour or as potential adventure hooks.

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Cestus of Stunning (5E)

Gloves
Publisher’s Choice Quality Stockart © Rick Hershey/Fat Goblin Games

The Fists of Kormmuz are sellswords found in Sellswords of Sundara (5E) who fight using leather hand wraps, cestus studded with metal plates and full gauntlets, dealing damage with their fists. Sometimes these are enchanted to do more damage or other injuries to the target.

Cestus of Stunning

Wondrous item, rare

Description

The cestus of stunning is a +1 weapon and looks like a normal cestus. It grants a +1 bonus to attack and damage rolls on unarmed attacks and on a successful blow it can deliver an additional 1d6 points of electrical damage and can stun the opponent. An opponent who takes a critical hit from a cestus of stunning, unless they are immune to electrical damage, must make a DC 7 Constitution save or be stunned for 1 round.

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100 Secret Societies For a Sci Fi Setting, A Dekas of Alchemical Items VI (5E) and 100 Fantasy Underwater Encounters – Supplement for Zweihander RPG Now Available

100 Secret Societies For a Sci Fi Setting100 Secret Societies For a Sci Fi Setting, A Dekas of Alchemical Items VI (5E) and 100 Fantasy Underwater Encounters – Supplement for Zweihander RPG are now available to buy on DriveThruRPG.

Even in a futuristic setting, secret societies with various aims can still be a thing. 100 Secret Societies For a Sci Fi Setting has 100 such for characters to encounter, as friends, allies or foes.

A Dekas of Alchemical Items VI (52) has ten new alchemical items for Fifth Edition for characters to create or buy or for NPCs to own.

Even underwater, characters can have encounters, and 100 Fantasy Underwater Encounters – Supplement for Zweihander RPG has 100 such to have. These can be used as dangers, background colour or potential adventure hooks.

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100 Strange or Weird Items for a Modern Setting, 100 Hazards to Find in a Dungeon (C&C) and 100 Books to Find in Ghelspad IV

100 Strange or Weird Items for a Modern Setting100 Strange or Weird Items for a Modern Setting, 100 Hazards to Find in a Dungeon (C&C) and 100 Books to Find in Ghelspad IV are now available to buy on DriveThruRPG.

In a setting that’s modern but also strange in some way, characters may stumble across weird items and 100 Strange or Weird Items for a Modern Setting has 100 such to find. They range from the odd to the definitely dangerous.

Dungeons can be dangerous places, and not just because of the occupants and traps. 100 Hazards to Find in a Dungeon (C&C) has 100 more mundane dangers that characters could stumble into in a dungeon, but this does not make them less potentially lethal. This is a conversion of the original supplement to Castles & Crusades.

Not every book found is useful or valuable, and 100 Books to Find in Ghelspad IV has 100 minor books to find on a Scarred Lands bookshelf, all about Ghelspad.

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100 Sci Fi Bands, 100 Things to Find, See and Hear in a Forest (Recusant) and 100 Notes and Letters for Pirates of Pugmire Now Available

100 Sci Fi Bands100 Sci Fi Bands, 100 Things to Find, See and Hear in a Forest (Recusant) and 100 Notes and Letters for Pirates of Pugmire are now available to buy from DriveThruRPG.

Even in futuristic settings, people can still listen to music, and 100 Sci Fi Bands has 100 bands with brief details on the type of music they play.

Characters can have encounters when travelling and 100 Things to Find, See and Hear in a Forest (Recusant) has 100 such to have. They can be used to enliven a journey or as potential adventure hooks.

100 Notes and Letters for Pirates of Pugmire has 100 jottings that characters could find lying around or on the bodies of the dead, with a secondary table for determining condition.

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100 Books to Find on a Cleric’s Bookshelf, 100 Things to Find in a Fantasy Alley (PFRPG) and 100 Rumours for Wraith: The Oblivion Now Available

100 Books to Find on a Cleric's Bookshelf100 Books to Find on a Cleric’s Bookshelf and 100 Things to Find in a Fantasy Alley (PFRPG) are now available buy on DriveThruRPG and 100 Rumours for Wraith: The Oblivion is available on Storytellers Vault.

Whilst books can be valuable and useful, not every book is such. 100 Books to Find on a Cleric’s Bookshelf has books on subjects of interest to clerics to flesh out a bookshelf.

Alleys are small roads and paths where things can accumulate. 100 Things to Find in a Fantasy Alley (PFRPG) has 100 things to see in a fantasy alley, ranging from the odd to the disturbing. This is a conversion of the original supplement to Pathfinder. You do not need both versions.

Wraiths, even though now dead, may still hear various rumours, and 100 Rumours for Wraith: The Oblivion has 100 such to hear. They can be used as background colour, misinformation and adventure hooks.

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Cestus of Stunning (PFRPG)

Gloves
Publisher’s Choice Quality Stockart © Rick Hershey/Fat Goblin Games

The Fists of Kormmuz are sellswords found in Sellswords of Sundara (PFRPG) who fight using leather hand wraps, cestus studded with metal plates and full gauntlets, dealing damage with their fists. Sometimes these are enchanted to do more damage or other injuries to the target.

Cestus of Stunning

Aura faint mixed; CL 5th
Slot none; Price 500 gp; Weight 1 lb

Description

The cestus of stunning is a +1 weapon and looks like a normal cestus, but on a successful blow it can deliver an additional 1d6 points of electrical damage and can stun the opponent. An opponent who takes a critical hit from a cestus of stunning, unless they are immune to electrical damage, must make a DC Fort save or be stunned for 1 round.

Construction

Requirements Craft Magic Arms and Armor, shocking grasp, colour spray; Cost 1,000 gp

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What Has He Got in His Pockets? 100 Bard Items, A Dekas of Alchemical Items V (5E) and 100 Hooks and Rumours to Hear in or about the Trojan Reach Now Available

What Has He Got in His Pockets? 100 Bard ItemsWhat Has He Got in His Pockets? 100 Bard Items, A Dekas of Alchemical Items V (5E) and 100 Hooks and Rumours to Hear in or about the Trojan Reach are now available to buy on DriveThruRPG.

Defeated enemies have pockets, and What Has He Got in His Pockets? 100 Bard Items has 100 items that could be found in the pockets, or other location, of a bard. They range from junk through odd to having minor magic powers.

A Dekas of Alchemical Items V (5E) has ten new alchemical items for 5th Edition for characters to create or buy or for NPCs to own.

Characters may hear rumours when asking around for information, and 100 Hooks and Rumours to Hear in or about the Trojan Reach has some for them to hear related to the Trojan Reach. They can be used as adventure hooks or background colour.

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100 Space Age Ruins, Fantasy Bestiary (3Deep), 100 Knick-knacks for Undermountain III and Map – Village 14 Now Available

100 Space Age Ruins100 Space Age Ruins, Fantasy Bestiary (3Deep) and Map – Village 14 are now available on DriveThruRPG and 100 Knick-knacks for Undermountain III  is available on DMs Guild.

In a futuristic setting, ruins still exist, whether of precursor civilisations or of places that have been abandoned, damaged or partly destroyed, and 100 Space Age Ruins has 100 such for characters to encounter.

Fantasy Bestiary (3Deep) has 96 new monsters of varying types for 3Deep, mostly aimed at a fantasy setting, but some usable in others.

100 Knick-knacks for Undermountain III has 100 minor items that could be found instead of trinkets or in an NPCs possession, all connected to Undermountain in some way.

Map – Village 14 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.

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Dark Waters Luck Gift (5E)

Amulet
Publisher’s Choice Quality Stockart © Rick Hershey/Fat Goblin
Games

The Dark Waters of Sundara are a species of gnome from Species of Sundara: Gnomes (5E) that lives in the swamps of the world. Luck is a serious matter to these gnomes, and they will give luck gifts to others as a mark of respect or affection. Luck gifts cannot be sold, as doing so brings only bad luck.

Dark Waters Luck Gift

Wondrous item, uncommon, requires attunement

Luck gifts can take many forms, but are always a small trinket that can be carried or worn; amulets around the neck are the most common.

Luck gifts can be used once to make an unsuccessful roll into a successful one, after which they break and become unusable.

Luck gifts, if someone is foolish enough to sell them, do not work for the buyer and curse the seller with a -2 penalty on all rolls until the curse is removed.

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