This is a simple solo journalling game that requires a d6, some way of writing down your notes and a timer. It is based around five d6 tables, used to generate the random elements.
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Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
Aian, the City of Merchants or the City of Beggars, is barely part of Milave. It is ruled by an elected senate, but some say that it is truly ruled by wealth. There are rumours that the senate is planning to cut what little ties bind the city to Milave and to set up as an independent city-state. Some believe if that happens, though, Aian will become a tempting target for raiders at the very least.
Ghianche, sometimes just called ganch, is a herb grown in Milave, one that is a mild relaxant but can also be a powerful hallucinogenic. The herb is smoked, in pipes, and made into cigars as well. Ganch is difficult to grow and maintain and requires the use of a large workforce of numenera machines, but the ganch farmers have been running into problems of late. Sometimes the machines are sabotaged; sometimes the workers are hassled. These attacks seem to stem from a group that objects to ganch usage.
In recent years a tent city has grown around the southern gate of Orrila in Milave, covering a place that is now known as the Field of Voices. Some of Orrila’s inhabitants are getting increasingly tired of the tent city, blaming its inhabitants for all manner of problems. Some think the tents should be made into proper buildings whilst others would be happy enough to see the entire place burn to the ground.
Orrila, the nominal capital of Milave, is where the ruling council comprised of representatives of all the factions in the country meets to, in theory, run the country, though in practice they accomplish very little of this. There’s a rumour that someone has been assassinating the representatives of a number of factions with seats on the council. It can’t be to disrupt the country, for doing such might make the council more effective at coming to decisions.
Ossam’s Traveling Menagerie and Soaring Circus mostly travels through Milave, providing entertainment for the watchers, in exchange for money, of course. The entertainment is said to be enjoyable to watch, but there are darker rumours about the circus. Some claim that its passage through an area can be linked to various disappearances.
Someone claimed to have found proof that the Order of Truth was working with the Beggar Queen in Aian in Milave, something that some have suspected for some time. The individual disappeared shortly afterwards, and it’s thought that they were killed by the Beggar Queen’s biomechanical hybrid lieutenants. That would suggest that the rumour is true and that whatever was discovered was more than just evidence that the Amber Papacy was working with the Beggar Queen.
Tarvesh is a warlord of Milave that has the support of many of the country’s citizens and, it’s rumored, of the Amber Papacy as well. There are rumours, though, the Tarvesh has been using the terrifying numenera war machines under his control to slaughter villages who refuse to support his forces. Some say, though, that these rumours come from the Pytharon Empire, whose empress would love to reintegrate the former province back into the empire, and therefore seeks to undermine any potentially unifying forces.
The All-Speech in Orrila in Milave is a device that automatically translates any language spoken in the city, and some distance outside it, into a language that is understandable to the listener. There are rumours, though, that sometimes the All-Speech alters what is being translated as well. Not even close to every time, and never in a major way, but sometimes what is spoken doesn’t have the same meaning as what is heard. This might just be an occasional glitch, due to the differences between languages, or it might be something else entirely.
The floatstone quarries east of Orrila in Milave are where workers dig up the remains of what look like former monuments of some time from a previous age. Tarps are spread to catch the floatstone as it rises, but there’s a rumour that recently something that was uncovered did not merely rise but shot up into the air, still intact, and disappeared from sight.
The Sadara River forms the southern border of Milave and normally functions well as a protective barrier against various kinds of raids and attacks from the southern lands. Recently, though, villages along the northern banks of the Sadara have reputedly been attacked on many occasions by forces who seem to cross the river as if it wasn’t there, suggesting that the raiders are using numenera.
Species of Sundara: Orcs (5E) provides new options for orcs, especially for the Sundara setting, but which can also be used in other settings.
Species of Sundara: Orcs (PFRPG) is the same supplement, but with the options provided for the Pathfinder Roleplaying Game.
Characters may sometimes hear rumours and 100 Hooks and Rumours for Predation has 100 such for the Predation setting. They can be used as adventure hooks or just as background colour.
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This is a solo journalling TTRPG in which the player’s character is a exploring the Plane of Water. It requires a standard set of 52 cards and a d6 to play.
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Four encounters for each of the districts of Hoardreach are given here. The encounters will work with the Pathfinder and 5E versions of the supplement.
North District
A passenger skyship is coming into land at Skyport Park. Crew on the ground are preparing to make the ship safe and help passengers disembark.
A bookseller with a wide selection of books is entering the Archive, looking to sell some to the organisation.
Numerous lightning bolts stab down out of the sky in series, grounding themselves on the lightning rods that cover the district.
Young kobolds are making a very realistic-looking dragon out of snow and ice.
The Sunrise District
Lizardfolk are idly basking in the district’s warmth, chatting to each other and enjoying some light refreshments.
In Cinder Square, several of the statues and shaped crystals on display are being packaged away, and sealed crates contain new pieces to be put out.
From Glassreach comes an explosion of fire, which draws barely a glance from the locals.
An ifrit is shaping a piece of molten glass into a new decorative piece.
Westgate
There’s a splash as a large amphibious resident dives into the Swamp.
Three goblins drunk on dragon’s blood are arguing with a large ogre who seems more amused than annoyed.
A pseudodragon swoops down, followed by two more. They hiss, then fly off again.
Several residents are getting into an argument over politics in Low Market. It appears to be mostly good-natured.
Old Lane
Raucous members of a skyship’s crew are making their way into the Skycat Inn, welcomed by friendly calls.
A tourist in Charcoal Plaza looks extremely ill after eating a dish they were advised was not suitable for their kind.
Guards are escorting a merchant accompanied by several chests into the Accounting House.
Someone who looks to be from out of town is carefully reading the signs and flags that aid navigation through the district.
East Town
Light flashes out from the top of the Bastion at the highest point of the city.
Above the district, a glider falters and nearly staggers out of the sky until its pilot recovers control.
An explosion, followed by a gout of flame, causes some people to duck and look for the source whilst others continue on with their business, unaffected by the sound.
A wyvern swoops down from above, buzzing the pedestrians below, seemingly entertained by this.
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Hauntings are a common theme in many games and 100 Haunted Locales has100 places reputed to be haunted. Whether or not any are is up to the GM.
Nightmare Sector is a new sector for Solar Blades & Cosmic Spells and covers a sector where nightmares reign, with living nightmares and disturbed dreams made flesh.
Pentex is a corporation in the World of Darkness tainted by the Wyrm that seeks to spread misery and despair. This supplement has ten subsidiaries for Pentex, including adventure hooks.
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