100 Books to Find in Ghelspad PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Books to Find in Ghelspad.

Distinguished Tea Drinker of B’rog Now Available

Distinguished Tea Drinker of B'rogDistinguished Tea Drinker of B’rog is now available to buy on itch.

This is a new background for Troika! Numinous Edition for an individual of fearsome appearance, yet good manners.

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Wolfenoot Sale

Sale
944010 / Pixabay

The Wolfenoot Sale is now live on DriveThruRPG and Storytellers Vault and nine of our supplements have up to 40% off for just under the next week.

Click here to see the supplements on sale on DriveThruRPG. In addition, Evil Incorporated: 10 Pentex Subsidiaries is on sale on Storytellers Vault.

D10: Numenera Rumours – Black Riage

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. A series of metal towers runs along the length of Titanic Ridge in the Black Riage. The towers are covered with red and blue lights, and most of these lights are still functional. Or, at least, they were. There’s a rumour that the lights are gradually switching off. Not all at once but, every now and then, one will fade and die, never to come back on again.
  2. Deep within a canyon in the Black Riage is an enormous statue of a vaguely humanoid figure with their hands aloft, seemingly always holding the sun between them during the day, and a full moon at night. A community has built up around this statue, who call it Curtar and believe it to be the creator of the universe. There’s a rumour that, recently, the cult was disturbed when it is said the sun disappeared from Curtar’s hands during the day, and some think it is a sign of the end of the universe.
  3. Hidden Naresh lies on one of the paths through the Black Riage and travelling through the mountain range that way requires the traveller also go through the unpleasant city. Most would choose a different route, especially as it’s said that many of those who do choose to travel through Hidden Naresh never make it out the other side.
  4. In winter, Tremble Pass is more often than not the only one of the three passes through the Black Riage that remains clear of snow, funnelling traffic through a known route. There’s a rumour that, when this happens, the number of losses that happen in the pass increases noticeably, as presumably someone, perhaps bandits or abhumans, is taking advantage of knowing just where travellers will need to be.
  5. Legrash is a stopping point in Tremble Pass in the Black Riage, but one that is avoided by many travellers unless they don’t have a choice, as both the settlement and its inns have a poor reputation. It’s possible that the reputation may not be as bad as the settlement truly deserves, either; there are rumours of travellers disappearing in the vicinity of it.
  6. Mencala Peak in the Black Riage is known to be home to two savage tribes of lattimors that attack anyone, and everyone, on sight. The mountain is also a volcano that constantly rumbles, and recently the rumbling has grown more frequent, together with ground tremors. It could be that Mencala is about to erupt, and an eruption could drive the lattimors into the lower lands before it happens.
  7. Mt. Zanlis, the tallest peak in the Black Riage, is known locally for all sorts of strange events happening in the region, from peculiar physical manifestations to the appearance of creatures or disappearance of travellers. Though not everyone who passes through the region sees anything out of the ordinary. It’s rumoured that the disappearance of people is followed, not long afterwards, by the appearance of strange beings. Some suggest the mountain is abducting and transforming people, then releasing them again.
  8. The Slant Milieu in the Black Riage is a place where a wind called the welkerwind blows nonstop, bending everything within the region towards the ground. There’s a rumour that this isn’t all the welkerwind does, that when the wind blows through the Slant Milieu in the right way, words can be heard on the wind. No-one knows what these words are, but it’s said that they tell secrets of the world to those who do manage to understand them.
  9. The Sorcan is the closest thing that Hidden Naresh in the Black Riage has to a ruler, though if so, he’s a ruler who seems unconcerned with whether or not the city, or its people, flourish or die; one appears to be just as uninteresting as the other. There’s a rumour that The Sorcan is seeking something and that they will give a great deal to possess it, but it isn’t known if this is a thing, a person, knowledge or something else entirely.
  10. There’s a citadel in the foothills of the Black Riage that anyone with any sense avoids, for it is believed to be home of a great evil. There are few people who live in the region closest to the citadel, and there are rumours that some of those have started disappearing of late, including entire hamlets that have supposedly vanished between one visit and the next.

Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.

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100 Encounters for the Post-Apocalyptic Desert, 100 Encounters for the Post-Apocalyptic Desert (Mutant Future) and 100 Hobs To Meet in The Hedge Now Available

100 Encounters for the Post-Apocalyptic Desert100 Encounters for the Post-Apocalyptic Desert and 100 Encounters for the Post-Apocalyptic Desert (Mutant Future) are now available to buy from DriveThruRPG and 100 Hobs To Meet in The Hedge is available on Storytellers Vault.

There are still encounters even after an apocalypse and 100 Encounters for the Post-Apocalyptic Desert has such for desert regions. The encounters are most suited for apocalyptic lands that have suffered some sort of final war.

100 Encounters for the Post-Apocalyptic Desert (Mutant Future) is the above supplement converted for use with Mutant Future. You do not need both versions.

100 Hobs To Meet in The Hedge has 100 hobgoblins to encounter for Changeling: the List. They may be helpful or harmful, or possibly even both.

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Alice Liddell Talks About 100 Dangerous Plants

Alice Liddell, the designer of  100 Dangerous Plants, talks briefly about the supplement and using it in-game.

100 Hooks and Rumours for Predation PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Hooks and Rumours for Predation.

The Chase Now Available

The ChaseThe Chase is now available to buy on itch.

This is a solo journalling game about being a driver fleeing from pursuers.

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Upcoming Price Increase on Itch

itch logoItch, though they don’t take as high a percentage as, say, DriveThruRPG, do pass transaction costs onto the designer, which DriveThru don’t. As a result of these increasing, it’s become rather infeasible to sell supplements at under $2 on the site. Therefore, from 15th November, any supplement under $2 that isn’t Pay What You Want is going to be increased in price, so that they become comparable with the returns they’d have on DriveThru.

Cities of Sundara: Moüd: New Variant Heritages for the Half-Dead (PFRPG)

Undead
Some artwork copyright William McAusland, used with permission

Cities of Sundara: Moüd, available in 5E and Pathfinder versions, introduced a new player species, the half-dead; creatures who have been warped and twisted by their exposure to negative energies. As well as the broad description of the half-dead, a number of variant heritages were given for specific varieties that share similar abilities and characteristics. Here are two more such variant heritages for Pathfinder.

Mummified

Mummies are feared for mummy rot, a curse and a disease that the undead creatures spread by their touch that is difficult to cure. Sometimes, those affected by the disease, but who are not killed by it and are treated, especially if they only just survived, suffer from a lasting effect, one that affects them, or perhaps just their descendants. Mummified have dry, parchment-like skin, sometimes marked by what look like patches of dry rot, and flesh that is wasted, leaving the skin shrunken onto the bones, though they are stronger than they might look. Mummified gain a +2 bonus to their Strength and Wisdom and a -2 to their Intelligence. Mummified are immune to mummy rot, but are still affected by other diseases, only having the normal half-dead bonus. They gain a +2 bonus for resisting curses. This alters ability score modifiers, and replaces Touch of the Grave.

Ghostouched

Ghostouched are those who have survived the corrupting touch of ghosts but have suffered consequences as a result. They look aged, older than they are, with white, thinning hair and prematurely wrinkled and blotched skin, though their physical age is the same and they age normally. Ghostouched have been weakened by their experiences and have -2 to their Constitution but their experience has left them immune to fear effects and those of magical aging and they have +2 Wisdom. This alters ability score modifiers, and replaces Touch of the Grave.

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