100 Sci-Fi Cults, 100 Bridges to Find in a Dungeon (C&C) and 100 Hooks and Rumours to Hear for Pirates of Pugmire Now Available

100 Sci-Fi Cults100 Sci-Fi Cults, 100 Bridges to Find in a Dungeon (C&C) and 100 Hooks and Rumours to Hear for Pirates of Pugmire are now available to buy on DriveThruRPG.

Even in the future people will join cults, looking for meaning in life. 100 Sci-Fi Cults has 100 such cults that characters could encounter or perhaps even attempt to join.

Gaps need crossing, and 100 Bridges to Find in a Dungeon (C&C) has 100 different bridges, though some are only loosely definable as such, to cross them. This is a conversion of the original supplement to Castles & Crusades.

Characters may hear things when asking around for information, and 100 Hooks and Rumours to Hear for Pirates of Pugmire has 100 rumours for them to hear related to the Acid Sea and its settlements.

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Speaking of Sundara: Towns of Sundara

A new video has been published in which Neal Litherland talks about Towns of Sundara, a system neutral supplement for Sundara detailing various towns.

PLEBEYOS: Zweihander RPG Fanzine #4 Now Available

PLEBEYOS: Zweihander RPG Fanzine #4PLEBEYOS: Zweihander RPG Fanzine #4 is now available to buy from DriveThruRPG.

PLEBEYOS #4 is a Spanish translation of Lowborn #4, and contains the same content, but translated.

Teach Your Kids to Game Sale 2022

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The Teach Your Kids to Game Sale is now live and six of our supplements have 25% off for the next couple of weeks. Click here to see them.

D4: The Strange Rumours – Ardeyn: Borderlands

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has four rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Objects, and people, that fall from the cliffs of Ardeyn’s Borderlands tend to fall several miles to shatter on a deeper portion of the cliff that has a less severe slops, rather than drift off into the Strange. It’s said, though, that certain things don’t fall to break on the cliffs below, but do instead float into the Strange, clearly overriding the effects of Ardeyn’s gravity, perhaps with some sort of attraction from the Strange itself.
  2. The Borderlands of Ardeyn encircle the Daylands and are where the laws of Ardeyn fail as the Strange takes hold. Beyond the Borderlands float lands called skerries, and it’s said that the skerries might once have been attached to Ardeyn proper. It’s rumoured that the Strange gradually affects the borders of Ardeyn, causing skerries to float free from the land, and that eventually the entire place will float off into the Strange in separate pieces.
  3. The skerries that float around the Borderlands of Ardeyn are protected by a remnant of Ardeyn’s Seven Rules that stops them from being group up by the Strange, but it’s said that whatever caused the skerries to float free is an ongoing process, and the skerries themselves are undergoing slow disintegration over time.
  4. The weather in Ardeyn’s Borderlands is not only atrocious, it is also highly variable, changing from one extreme to the next between one day and the next. It’s rumoured that the weather conditions now are even worse than they used to be, with the weather changing much more rapidly than it once did. There are fears that, if this is true, it may continue in this way, perhaps ending up with multiple changes of weather every hour.

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100 Hallucinations and Visions for a Fantasy Setting, 100 Hooks and Rumours for Between (Lost Lands) and 100 Orphans for Mage: The Ascension Now Available

100 Hallucinations and Visions for a Fantasy Setting100 Hallucinations and Visions for a Fantasy Setting and 100 Hooks and Rumours for Between (Lost Lands) are now available on DriveThruRPG and 100 Orphans for Mage: The Ascension is available on Storytellers Vault.

In a fantasy setting, characters may be exposed to a variety of things that can cause hallucinations and visions. 100 Hallucinations and Visions for a Fantasy Setting has some for them to have, which may or may not have an effect.

Characters may hear things when asking around, and100 Hooks and Rumours for Between (Lost Lands) has 100 such for them to hear in Between in the Lost Lands. These can be used as background colour or as adventure hooks.

The orphans are sometimes members of the Disparate Alliance and 100 Orphans for Mage: The Ascension has 100 such that can be dropped into a campaign, as people to encounter or as potential friends and enemies.

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Neal Litherland Reads “There are Rules” from 100 Frailties

In this video, Neal Litherland reads the fiction “There are Rules” from 100 Frailties.

d66 Rural Encounters (PFRPG) Now Available

d66 Rural Encounters (PFRPG)d66 Rural Encounters (PFRPG) is now available to buy on DriveThruRPG.

Published by Sad Fishe Games, this is a collection of 36 rural encounters to which a number of authors, including us, have contributed, and is a conversion of the original supplement to Pathfinder.

100 Redcaps for Changeling: the Dreaming PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Redcaps for Changeling: the Dreaming.

D10: Night City Rumours – West Hill

10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Night City

Cyberpunk CityThis list has ten hooks and rumours that can be heard in or about the West Hill district of Night City. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.

  1. Pinewood Bazaar in West Hill is an underground shopping centre where the urban professional can buy anything they want from upscale boutiques. One of the shops is an automated supermarket, where customers can shop via a catalogue or place orders on the Net. It’s rumoured that for those with the right codes, more things than those listed can be bought, things that are otherwise illegal.
  2. Pinewood Spa in West Hill recently installed some new Braindance Bodytoner booths, allowing patrons to be immersed in the latest Braindance whilst their bodies are exercised electronically. There are rumours that some of the booths have had to be sent back to the manufacturer, though, after several patrons were injured due to faulty manufacturing.
  3. Serengeti Gallery in West Hill sells African wildlife holography, though there are rumours that sometimes the holograms have been tampered with. It’s impossible for them to actually do damage, but that doesn’t mean that a holographic lion can’t be made to scare someone into doing something unfortunate. Such as leave through a door that is actually a window.
  4. The NCU Fine Arts Campus in West Hill has been having problems with troublemakers recently, though nothing serious so far as the NCU Campus Police are capable of dealing with problems troubling the facility quite firmly if needed. Security has been increased as a result, though, as prevention is considered to be better than cure, and the campus police are making it clear that troublemakers will not be tolerated.
  5. The Night-Marriot Convention Center is adjacent to the hotel in West Hill. The centre can hold large events, or be partitioned to hold much smaller ones, and there are rumours about just what goes on in some of these smaller events, especially those that have been paid for by the rich and decadent.
  6. The Night-Marriot Hotel in West Hill is said to provide a very personal service to its best customers, providing them with almost anything they desire and helping to remove unfortunate problems so that the customer isn’t troubled by any potential fallout. Rumour has it that a number of professionals visiting the hotel over the years have disappeared inside its walls.
  7. The posergang called the Bozos sometimes cause trouble for artists displaying their work in the neighbourhood between the University and executive-class apartments. They do destructive practical jokes such as pouring paint or blood over a display. It’s rumoured that they’ve stared doing nastier jokes involving acid and flamethrowers.
  8. The Petrochem Fine Arts Museum in West Hill is filled with valuables, and given this, and the need to protect the place and patrons from gang violence and vandalism, security is very tight. It’s also rumoured that it tends to be proactive as well; a gang that tries to damage or hurt the museum or anything connected to it will be targeted by security to send a message that doing such is not a good idea.
  9. There are warehouses and art studios in West Hill, some still used for storage, some for small businesses and some as artist’s studios. No-one really knows everyone who is using the warehouses, and there are rumours that some are used to store illegal goods, or perhaps worse things.
  10. West Hill Gardens in West Hill are expensive and secure apartments, with some of the best security on the city, yet there are rumours of a number of incidents in some of the apartments recently. Details aren’t known, and some say that this is because the stories are just that, stories, but others claim that the incidents are being covered up to stop the prices of the apartments from declining.

Want some general cyberpunk rumours? Check out 100 Cyber City Rumours.

D10: Night City Rumours – West Hill is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.

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