Even in a futuristic setting, there can be the equivalent of knightly orders. 100 Knightly Orders For a Sci Fi Setting has 100 such with a wide range of interests to encounter.
Moorlands and heaths are similar regions and often the result of long habitation. 100 Encounters for Moorlands and Heaths (3Deep) has 100 encounters for such regions and can be used as ways of enhancing journeys or as potential adventure hooks.
Characters may find notes and letters in a variety of places, and 100 Notes and Letters to Find on or about the Rock of Bral has 100 such for Bral. They can be used as background colour or potential adventure hooks.
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In this, the seventh episode in a series of videos in which Neal Litherland covers Chronicles and World of Darkness, he looks at the technology in the setting.
10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Night City
This list has ten hooks and rumours that can be heard in or about the Bank Block district of Night City. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.
1st CitiBank is one of the few American banks holding its own against the European and Japanese banks. 1st CitiBank Tower in Night City’s Bank Block is heavily protected as a result, but there are rumours that this protection is under constant test and attack at the moment, as it seems a competitor, or perhaps just a group that hates the bank, is trying to breach its defences.
Corporate security on the streets of Bank Block has increased recently, and it looks like different companies are all increasing their security presence, as well as hiring Arasaka Security for patrols. There’s a rumour that a threat has been made against the companies in the district, and that the companies plan to eliminate any potential threats before they can do anything.
Night City Technical College in the Bank Block district of Night City is a fairly typical urban technical college with a typical range of courses on offer. It’s rumoured that some of the tutors teach off the books courses other than those advertised to select clientele, and that those with the money and the right contacts can learn skills useful on the wrong side of the law.
Safe Child in Bank Block is rumoured to not be as sage as it’s supposed to be, despite using Arasaka Security. It’s said that the company has run into the occasional problem, and that to safeguard its reputation it has not only killed the people responsible for causing it problems, it’s also killed the children and parents affected, so that they are unable to spread any tales.
The Federal Building in Night City’s Bank Block was built before California became a Free State. The federal government still maintains a small presence in the city, but there are rumours that either the Federal Building is going to be sold, or that California is simply going to take it over.
The Japanese consul-general, Juzo Inoue, made many enemies during his time as the director of an industrial combine and is under constant guard. He rarely leaves the Japanese consulate in Night City’s Bank Block, and the consulate is so well-guarded that attacking with anything short of an army would be foolhardy. It’s rumoured that the consul-general’s enemies know this, and are attempting to steal his itinerary in order to make an attempt outside the compound. They are said to be offering a large amount of money for anyone who can gain access to it.
The Night City Medical Center in Bank Block is the city’s largest hospital and is annexed to the city’s most prestigious medical research school. Though the hospital doesn’t accept charity cases, there are rumours that sometimes street people are taken inside, but never come out again because doing research requires people to carry out research on, and it’s best to use those who will not be missed.
The Night City Stock Exchange and Trade Center Building in Night City’s Bank Block has some of the heaviest computer security in the city, as tampering with the exchange is tampering with world markets. This doesn’t stop netrunners from trying, though, and it’s said that the Exchange does its best to send permanent messages to those netrunners they track down, being willing to send carriers of said message to any place on the globe, or even in orbit.
Winifred Ashcroft-Hammersmith, the manager of the Ashcroft Hotel in Bank Block, is both reclusive and eccentric and as a result her daughter, Julia, does most of the actual work. There are rumours that Winifred has not been seen by anyone but Julia in weeks, and some wonder if something has happened to her. Perhaps with Julia’s assistance.
Yarakimi Inoue is the daughter of the Japanese consul general for Night City and the teenager has a reputation for getting in all sorts of trouble. However, her father is well-connected and hires Arasaka security teams to get his daughter out of trouble. Rumour is that anyone who thinks Kimi is easy prey has a tendency to disappear.
D10: Night City Rumours – Bank Block is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.
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Even in a post-apocalyptic setting, there can be things to encounter, ranging from the useful to the odd to the dangerous. 100 Encounters for the Post-Apocalyptic Farmlands has 100 such for farms.
100 Encounters for the Post-Apocalyptic Farmlands (Mutant Future) is the above supplement converted for use with Mutant Future. You do not need both versions.
In the Golarion setting, there are printing presses and books are everywhere. 100 Books To Find Across The Inner Sea has 100 such books in different topics, from fiction to factual, to find in the setting.
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This is a new magic item for use with Cities of Sundara.
The gnomes of Sundara from the Rushes subspecies, when they venture out into the world, often wear a small bottle of water from their river around their neck. The talismans are reputed to have various properties, and in some cases, they are enchanted to have these.
Talisman of the Rushes
Wondrous item, uncommon (requires attunement)
The talisman of the Rushes takes the form of a small bottle of water on a necklace for wearing around the neck. Some talismans may be made of superior materials or decorated, but all are fundamentally identical.
When worn, the talisman of the Rushes adds 1 to Wisdom saving throws against mind-affecting effects. It also adds 1 to any checks to avoid getting lost.
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