All posts by Azukail

100 Encounters for Fantasy Rivers – Supplement for Zweihander RPG PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Encounters for Fantasy Rivers – Supplement for Zweihander.

A Simple Raid – One-page Adventure for Fyrdling RPG Now Available

A Simple Raid - One-page Adventure for Fyrdling RPGA Simple Raid – One-page Adventure for Fyrdling RPG is now available to buy from DriveThruRPG.

This is not published by us but we have contributed to it. This is a simple two-sided adventure in which the characters have to try to defend a village against raiders.

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Itch Winter Sale 2021

Sale
944010 / Pixabay

The Winter Sale is now live on itch and all 35 of our paid supplements have 25% off. Click here to see them.

D10: Unusual Items

Treasure
Some artwork copyright William McAusland, used with permission.

Ten unusual, and possibly valuable, for characters to find. Some may behave in ways that might suggest magic is involved, whilst others may just, in one way or another, be a bit strange.

  1. Bronze shield that, when viewed from close-up, appears to have a semi-random pattern on its front made from dents and protrusions and bits and pieces of semi-precious stones that have been affixed to the bronze in various places. When viewed from a few feet away, the pattern coalesces into a face, that of a grimacing, bearded man, staring out from the front of the shield.
  2. Crystal chalice that has been cut so that light passing through it forms into rainbows. The chalice is perfectly clear and emits a single, pure tone when its rim is rubbed with a finger. Adding a liquid to the chalice changes the tone, which varies depending on the amount of liquid it contains, with the tone getting deeper the fuller it gets, as well as the type of liquid used, with thicker liquids giving a tone that sounds more “solid”.
  3. Drinking horn with the open end bound with rune-etched brass and the tip also brass. The sides of the horn have been engraved with a hunting scene, depicting a sole hunter pursuing a wild boar. Though the horn doesn’t seem to be magical in any way, and liquids put in it quickly become cool, even if they were hot to start with, ensuring that a drink is always cold.
  4. Drum whose shell is made from thin, black-painted teak that has been studded with a ring of brass skulls around the centre. Each skull’s eye sockets have been filled with a piece of faceted onyx. The drum’s skin has been attached with ropes that can be used to tension it. The skin itself is hard to identify, as it is made from elephant skin that has been scraped until it is very thin.
  5. Large brass bell with a clapper that terminates in a fragile-looking crystal. Engraved into the sides of the bell are rows of symbols, pictograms of unknown meaning which appear to depict ordinary objects; a dog, a fish, a tree etc. If the bell is tapped, it makes a deep-toned sound. However, if it is rung, not only does the clapper prove to be not as delicate as it looks, but the bell rings with a clear, high tone.
  6. Human skull that has been plated with gold. The teeth have been replaced with pieces of ivory, on which have been carved strange runes. The eye sockets of the skull have both been plugged with a faceted amethyst, though the nose and ears have been left open. Screwed into the forehead are two horns, clearly from a goat, that have otherwise not been altered.
  7. Rectangular box made from mahogany. The sides of the box have been polished to a high shine, revealing the grain, and there are four black velvet circles fixed to the bottom. The lid lifts up on two polished brass hinges and the top has a geometric marquetry design made from different types of wood. The interior of the box is a single compartment lined with thick, deep red velvet and has a slight, vaguely medicinal, smell to it.
  8. Throne-like wooden chair, slightly larger than a normal chair, made from dark-stained oak. The back of the chair is solid, and carved with an image of someone sitting in the chair with people kneeling in front of them. The top of the chair has a wooden canopy that extends over the seat, sheltering the person within it. The legs of the chair have been carved in spirals and the arms are tipped with leonine claws. A red velvet cushion is on the seat itself.
  9. Water clock made from brass, consisting of a central wheel, not dissimilar to one that would be found on a water mill, with attached swivelling brass buckets. Water trickles into the buckets from an overhead chute, causing the central wheel to rotate slowly as the buckets are filled. A brass disc hides the wheel on one side, with various runes engraved around the side at equal distances. Once a water bucket is full, it moves and stops next to one of the runes.
  10. Weasel that has been taxidermied and mounted underneath a bell-shaped glass lid on a circular wooden plinth. The plinth has been decorated to look as if it is undergrowth and the weasel is standing up on its back legs with its mouth open and teeth bared. The two front paws of the weasel are positioned as if they are clutching something, but there is nothing between them. A brass plaque on the plinth has been defaced so that it’s unreadable.

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Species of Sundara: The Blooded (Half-Elves and Half-Orcs) (5E), Species of Sundara: The Blooded (Half-Elves and Half-Orcs) (PFRPG) and 100 Notes and Letters to Find in Miskatonic Country: Arkham II Now Available

Species of Sundara: The Blooded (Half-Elves and Half-Orcs) (5E)Species of Sundara: The Blooded (Half-Elves and Half-Orcs) (5E), Species of Sundara: The Blooded (Half-Elves and Half-Orcs) (PFRPG) and 100 Notes and Letters to Find in Miskatonic Country: Arkham II are now available to buy on DriveThruRPG.

Species of Sundara: The Blooded (Half-Elves and Half-Orcs) (5E) provides new options for half-orcs and half-elves, especially for the Sundara setting, but which can also be used in other settings.

Species of Sundara: The Blooded (Half-Elves and Half-Orcs) (PFRPG) is the same supplement, but with the options provided for the Pathfinder Roleplaying Game.

Investigators may come across notes and letters on bodies, in offices or tucked away in places. 100 Notes and Letters to Find in Miskatonic Country: Arkham II has 100 such for them to find, specifically in or about Arkham.

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100 Encounters for the Post-Apocalyptic Desert (Mutant Future) PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Encounters for the Post-Apocalyptic Desert (Mutant Future).

Teach Your Kids to Game Sale 2021

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The Teach Your Kids to Game Sale is now live on DriveThruRPG and six of our supplements have 25% off for just under the next 11 days. Click here to see them.

100 Hooks and Rumours for the Borderland Provinces PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Hooks and Rumours for the Borderland Provinces.

Lowborn #7 Now Available

Lowborn #7Lowborn #7 is now available to buy from DriveThruRPG.

Lowborn #7 is the seventh edition of the fanzine published through the Grim & Perilous Library Community Content Programmes. It contains articles and adventures for ZWEIHÄNDER and we have contributed to it. The fanzine is available in both PDF and print on demand, with the PDF coming free with the print on demand version.

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D10: Numenera Rumours – The Western Seas

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. Cities were built on the Island of the Last Migration during the isle’s rapid industrialisation, cities which now stand empty following the exile of the Gutonons. Creatures have started to reclaim the cities, as has vegetation, but there are rumours of darker things lurking in the back alleys and sewers, beings born of the wastes formed by the industrial period, creatures that hate everything.
  2. Fengali Forest is comprised of many acres of submerged trees, which rise above the surface of the water and are connected below by a tangled network of roots. There are rumours that the forest, whose root system continues to grow, has recently started to expand in the area it covers, with fresh trees growing up from the seabed.
  3. Ghost crabs can be found in the depths of the Fengali Forest and are dangerous predators, even though they are blind. The crabs seem to appear and disappear and some of those who have encountered the crustaceans state that this is sometimes the case; the crabs are literally appearing out of nowhere, then disappearing again, meaning they could appear almost anywhere.
  4. The Corare Sea is rumoured to be home of intelligent predators, part synth, part cetacean, that dwell in its depths, coming to the surface to hunt. Though most of these, if they exist, do not sound as if they are a great danger for any substantial ship, the same isn’t true for smaller craft. Even worse, there’s a rumour of a very rare and gargantuan hunter that, when it reaches the surface, is large enough to swallow a ship down whole.
  5. The Fengali Forest consists of submerged trees located about a hundred miles from the coast of the Steadfast. A clan of humans, called Grovers, lives above the water in the trees, and are generally not hostile or aggressive unless they believe their clan or their forest or threatened. There’s a rumour, though, of a splinter group that was forced away from the others who are much more aggressive and seek out travellers to prey on.
  6. The Gutonons, the part of the Gutos clan of the Island of the Last Migration that splintered off and sold parts of the island to others, were either assimilated back into the greater clan after the war that devastated the island or fled forever. There are some Gutonons, though, who still plan to return to the island and retake what they believe was stolen from them, and are working to gather enough resources to co0mpletely obliterate the Gutos in the next conflict.
  7. The Island of the Last Migration is home to an unusual species of intelligent bees that were nearly wiped out by the industrialisation that devastated the island. Mabon Macabee, one of those who immigrated to the island, discovered the bees and has since become their advocate, and can often be found cloaked in a living coat of them. The bees are rumoured to be even more intelligent than anyone thinks, and that they are working to ensure that that nothing comes close to wiping them out again.
  8. The Sea of Secrets is said by some to have a city frozen in the ice to the far south, though few are those who claim to have reached the city and most, if not all, of those would seem to be lying. Recently, a ship in poor state staggered home with most of the crew dead, and those that were alive quickly died of something unknown. Before they did, the captain said they had travelled to the city, and that no-one else should do so.
  9. There are rumours of vessels disappearing in the Eldan Frith, though not every vessel that ventures there does. Some claim that a civilisation that lives below the waters of the Frith is responsible, but others say that more vessels are disappearing than would normally be the case, suggesting there is something else active there.
  10. Trunked lilies are plants found in the Fengali Forest that blossom with poisonous flowers which quickly kill creatures that consume them. The lilies then grow in the bodies of their victims. Notably, trunked lilies are also known to swim up to 100 miles away from the forest, and then return home. Some claim they have seen trunked lilies even further afield, and that they sometimes act in a manner that almost appears to be intelligent.

Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.

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