All posts by Azukail

5-Min-Time-Travel Now Available

5-Min-Time-Travel5-Min-Time-Travel is now available to buy on itch.

This is a simple solo journalling game that requires a d6, some way of writing down your notes and a timer. It is based around five d6 tables, used to generate the random elements.

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Preview of 100 Spy Gadgets

A new video has been published on YouTube that previews the first few pages of 100 Spy Gadgets.

D10: Numenera Rumours – Ancuan

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. Captain Jamson “The Liar” Connell is a retired member of the Redfleet who can often be found in Kaparin in Ancuan. It’s rumoured that Connell once killed and ate his entire crew, and his attempts to eat those who threaten him don’t exactly put a lie to this. There are rumours that a number of people have disappeared in town, with all that is found of them, if anything, being some chewed bones. Some believe that Connell is hunting and eating people.
  2. In Pike’s Head is an unusual structure that juts up out of the water, known simple as “the Beast”. The structure is clearly organic, and is said to resemble a pike’s head, but it doesn’t appear to be a corpse for it doesn’t seem to rot. If it doesn’t rot, then maybe it’s not dead and, recently, there are rumours that some of the village’s residents have seen the Beast move ever so slightly.
  3. Ishlav in Ancuan was rebuilt after an accident with a strange device destroyed all non-living matter, but not the ground, within 2 miles. Living creatures caught in the blast did, however, benefit from improved health, and this improved health seems to have been passed on to later generations. There are rumours, though, that there’s a dark side to this improved health. That, occasionally, individuals are transformed into something monstrous over time.
  4. Kaparin in Ancuan is home to the Redfleets Museum, where the members of the Redfleets display items in what is a combination museum, library and hall of fame. There are interesting items on display, but it’s also rumoured at least some, and no-one seems to know which ones, are actively dangerous. Some visitors to the museum are said to have disappeared without a trace.
  5. Rarrow in Ancuan is a city with two parts. The second part, Hidden Rarrow, is built on the other side of an interstitial rift. It’s not known where Hidden Rarrow exists; some believe that it is in the future of the world, others that it’s in a parallel universe. Recently, there are rumours of the inhabitants of Hidden Rarrow encountering strange things roaming their city at night. The things haven’t shown themselves to be hostile – at least, not yet – but nor is it known just what they are.
  6. Sallian Orsay the Red, the seemingly ageless ruler of Kaparin in Ancuan and one of the founders of the Redfleets, is protected by a seemingly endless army of goons willing to fight for her. There have long been rumours that Sallian’s agelessness comes from something she discovered on one of her missions, but it’s also rumoured that the goons come from something else. That they aren’t human, or even technically alive, and that Sallian has a numenera device that produces endless replicas for her.
  7. The inhabitants of Glavis in Ancuan worship sibling deities called Relia and Bianes. Offerings disappear from the deities’ altars, so most, including those who don’t believe that Relia and Bianes are gods, do believe that there is someone at the very least masquerading as them. There’s a rumour that someone was determined to prove that Relia and Bianes, whilst they exist, are frauds and not true gods. It’s said the individual disappeared and hasn’t been seen since.
  8. The Monks of Mitos are an organisation in Ishlav in Ancuan founded by a man called Kollos. The monks are known for their effective fighting style, seemingly developed by Kollos, and the organisation preaches a message about creating a safer, more harmonious world. There are rumours, though, that the monks are infiltrating Ishlav at every level, both criminal and not, with the aim of gaining complete control over the city and, perhaps, beyond.
  9. The Redfleets are sailors based out of Kaparin an Ancuan, ranging from scientists to thieves, who seek out natural treasures to bring back to their city. There are rumours that some of the Redfleets have been staying out far longer than is possible without returning somewhere for resupply, yet they haven’t been seen anywhere. This has led to speculation that the Redfleets have found and colonised other land somewhere.
  10. There have apparently been a number of outbreaks of strange diseases in Glavis in Ancuan. Each outbreak has infected a number of people, before suddenly burning out and anyone who didn’t die from the infection has been cured. It’s not clear what’s happening, but most think this can’t be a natural occurrence, not for so many different diseases to break out and for them to then be cured.

Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.

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Species of Sundara: Dwarves (5E), Species of Sundara: Dwarves (PFRPG) and 100 Hooks and Rumours for Gods of the Fall II Now Available

Species of Sundara: Dwarves (5E)Species of Sundara: Dwarves (5E), Species of Sundara: Dwarves (PFRPG) and 100 Hooks and Rumours for Gods of the Fall II are now available to buy from DriveThruRPG.

Species of Sundara: Dwarves (5E) provides new options for dwarves, especially for the Sundara setting, but which can also be used in other settings.

Species of Sundara: Dwarves (PFRPG) is the same supplement, but with the options provided for the Pathfinder Roleplaying Game.

Characters may hear rumours when asking around and 100 Hooks and Rumours for Gods of the Fall II has 100 such for the Gods of the Fall setting. They are similar to the hooks in the setting book, According to Prophecy, but what prophecy they apply to, and whether they are true, is up to the GM.

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Preview of 100 Underwater Wilderness Locations

A new video has been published on YouTube that previews the first few pages of 100 Underwater Wilderness Locations.

September Settings Sale: Fey Folk

Sale
944010 / Pixabay

The September Settings Sale: Fey Folk is now live on DriveThruRPG and nine of our supplements have up to 33% off until September 29th. Click here to see them.

In addition, 100 (Mostly) Harmless Goblin Fruits and Oddments to Find in The Hedge and 100 Mourning Cant Dialects, Phrases and Meanings are also in the sale.

To Be a Thief Now Available

To Be a ThiefTo Be a Thief is now available to buy on itch.

This is a solo journalling game about breaking into a  building to steal something of value.

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Crossroad Chronicler: Volume 6 Now Available

Crossroad Chronicler: Volume 6Crossroad Chronicler: Volume 6 is now available to buy on DriveThruRPG.

This is not published by us but we have contributed to it. This issue contains articles related to solo play and Ironsworn, including Ironsworn terrain oracles and cultivated plants and hexflowers.

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Encounters for Silkgift: The City of Sails

Silkgift: The City of SalesFour encounters for each of the districts of Silkgift are given here. The encounters will work with the Pathfinder and 5E versions of the supplement.

Great Ferry

  1. Cask’s Crossing starts to rise as it’s approached, temporarily putting a stop to the traffic crossing the river.
  2. In Confluence Square, a pair of ingeneurs are sending tiny balloons made from Archer cloth into the air. Miniature candles dangling below the balloons provide the lift.
  3. A merchant from out of town is buying a large shipment of Archer cloth, more than the shop they are purchasing it from can supply.
  4. An argument breaks out between a sailor and a fisherman, and it looks like their friends might get involved, as the Silkgift Constabulary move in ready to stop any trouble, net casters in hand.

Noonbrook

  1. Two gnomish workers are fixing a fountain that has stopped spraying water. Bits and pieces of fountain and various tools lie around them.
  2. One of the wind towers that directs air inside the homes and shops is emitting a howling noise. Someone is at the top of the tower examining the opening the wind enters through.
  3. A merchant falls from their ship into the waters of Peddler’s Wharf, to the amusement of some of those who see it.
  4. A water clock strikes the hour, marking it with a spray of water that forms a rainbow.

The Harbours

  1. A huge ship is pulling into dock, easily twice the size of the next largest vessel.
  2. A drunk staggers out of the Harbourmaster, catching themselves against a wall before slumping down.
  3. Fish spill from the net of a fishing boat as the rope holding up gives way, leading to shouts from the crew as the catch is spilled over the dock.
  4. A merchant on Barter Street is loudly hailing anyone who passes, telling everyone that it is their last chance to get some bargains before they have to leave the city.

Fool Street

  1. A blast from Nightmare Alley shatters the air and causes everyone to turn and look to see what has exploded.
  2. A convoy of huge wagons is making its way into the Ingeneurium along one of the roads that lead through the facility. It is accompanied by a large escort of the Silkgift Constabulary.
  3. Puffs of coloured smoke rise into the air, though it’s unclear just where they are coming from; it could be the Ingeneurium, Nightmare Alley or one of the smaller places.
  4. A delivery is being unloaded at Archer Dock, and several guards are keeping a careful eye out for trouble.

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100 Encounters for the Post-Apocalyptic Coast, 100 Encounters for the Post-Apocalyptic Coast (Mutant Future) and 100 Strange Sights to See in The Hedge Now Available

100 Encounters for the Post-Apocalyptic Coast100 Encounters for the Post-Apocalyptic Coast and 100 Encounters for the Post-Apocalyptic Coast (Mutant Future) are now available to buy from DriveThruRPG and 100 Strange Sights to See in The Hedge is now available from Storytellers Vault.

Even the post-apocalyptic wasteland has encounters and 100 Encounters for the Post-Apocalyptic Coast has such suitable for coastal regions, primarily in a post-war setting. They can be used to enliven a journey or as potential adventure hooks.

100 Encounters for the Post-Apocalyptic Coast (Mutant Future) is the above supplement converted for use with Mutant Future.

The Hedge is a strange place and 100 Strange Sights to See in The Hedge has 100 things for changelings to see whilst travelling through it. They range from the peculiar to the useful to the dangerous.

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