Not every fantasy merchant has a fixed place of business and 100 Fantasy Merchants to Meet on the Road has 100 such for characters to encounter. Their goods range from junk to valuable, the merchants range from everyday to odd and their honesty is equally variable.
Characters may not be the first people inside a dungeon and 100 Signs of Prior Dungeon Explorers (C&C) has 100 signs they can find of such that can be used to decorate the dungeon. This is a conversion of the original supplement to Castles & Crusades.
Mason Mansion is an adventure for Call of Cthulhu in which the characters need to try and survive the night in the home of a dead relative.
Filler Art – Fruit contains five hand drawn fruit. There are two versions of each image, one on a white background, one on a transparent one, at 300 dpi. The image can be used for personal and commercial uses.
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Published by Sad Fishe Games, this supplement we have contributed to is in a series that details hexes from a setting in finer detail. The supplement can be used to build the setting, or dropped into others.
10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Night City
This list has ten hooks and rumours that can be heard in or about the East Marina district of Night City. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.
Blue Light Special Sales in the East Marina is known by rockers to be one of the best places to get equipment in Night City, from instruments to all the cyberware a would-be star, or an actual star, needs. The prices are so competitive that there are constant rumours about just how Blue Light manages to get their stock, from smuggling to outright robbery. Not that customers are that bothered.
Decker, Tanaka & Rogers are always looking for escorts to help protect their freighters heading for the Pacific Rim. It’s known that D, T & R are not exactly bothered about asking too many questions about why someone might need to leave Night City in a hurry, though they do ensure that anyone they provide travel for isn’t in league with any pirates. It’s rumoured that the company will even take people they know have certain legal problems away from the city for the right price.
Joe’s Diner in the East Marina is a human-staffed fast-food joint from which gang elements are excluded, and the regular patrons are willing to ensure that it remains that way. The diner itself does not have high security and there are rumours that the Wild Things are planning an attack on Joe’s to make a point.
Pier Three Paradise in East Marina has an exotic chain restaurant catering to low and middle level corporates, but it’s far from what many would call exotic. However, there are rumours that the restaurant has a special room for special diners, where what’s served is definitely exotic and, frequently, outright illegal.
Stallion Slough Shipyard in the East Marina is Night City’s only major shipyard. It’s rumoured that it’s possible to get certain modifications done to ships, for the right price. Less than legal modifications, whose main use would be to pirate other ships.
The ILLW, the union for Night City’s longshoremen and technical crews who unload ships, is described as the last bastion of organised labour in the area. Their hiring hall is in East Marina, and the building has reputedly suffered a number of attacks recently. Some say that the corporations are trying to make sure that the last bastion of labour crumbles, eliminating a final problem in the corporations’ way.
The Reunification Hall and Social Club in East Marina is a place where small and large groups rent rooms for meetings. There have been accusations that not all of these meetings are as private as they should be, with bugs planted in the rooms to pick up what’s going on.
There was a break in at the offices the Prudhoe Pride Oil Co. in East Marina, though nothing is said to have been stolen. It’s rumoured that those who broke into the place were looking for evidence that the company is involved in illegal activities when it comes to disposing of their waste.
Universal Export in East Marina is rumoured to be a front for the British Provisional Government’s Army Intelligence Active Service. It’s also rumoured that there was an attempt to break into the place recently, by the Wild Things, and that this attempt failed disastrously, with none of those who attempted it seen since. It’s said that ARMINTAC suspects the gang were hired to test the place’s defences.
Weird Stuff in East Marina is a place where it seems just about any leftover spare part can be found, and not all of those the store buys in were obtained by the seller legally. It’s said that the store ran into trouble recently, as an item sold to them was rather more important than either buyer or seller thought, and the original owner came looking for it. Though the store remains open, it’s believed that the thief has disappeared. Possibly in several different directions.
D10: Night City Rumours – East Marina is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.
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Moorlands and heaths are similar regions and often the result of long habitation. 100 Encounters for Moorlands and Heaths has 100 encounters for such regions and can be used as ways of enhancing journeys or as potential adventure hooks.
100 Encounters for Moorlands and Heaths (PFRPG) is the above supplement converted for use with the Pathfinder Roleplaying Game. You do not need both versions.
100 Redcaps for Changeling: the Dreaming has 100 redcaps for characters to encounter. Each is named and briefly has its main interest described. They can be used as friends, foes or simply passers-by.
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