Category Archives: Cypher System

D10: The Strange Rumours – Monsters: Ardeyn

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. According to legend, the first dragons were made by Lotan, a legend that vastly annoys any dragon who’s asked if it’s true, and an annoyed dragon is a fearful sight. However, it’s rumoured that part of dragons’ annoyance at the question is because it is true, and that because they were created by Lotan, Lotan still has the ability to control them.
  2. Demons of Lotan are spirits of the dead transformed by Lotan into demons. They have no flesh and can possess others, and recently it’s said there’s been an upsurge in such possessions, suggesting that more demons of Lotan are active. Worse, most demons of Lotan strive only to cause as much harm as possible, but recently they seem to be acting with some kind of goal in mind other than random destruction.
  3. Dlamma egg fragments are said to insulate against the effects of magic, which makes them greatly sought after by adventurers, as well as others. It’s rumoured that some dlammas have grown tired of people hunting for egg fragments, though, and have started taking measures against such expeditions.
  4. Giants are a dangerous problem for Ardeyn, for gigantism is a curse whose sufferers are perfectly human most of the time, and often unknowing of their behaviour as giants. It’s rumoured that a group of people has started hunting down anyone known to have had a giant anywhere in their ancestry, or even suspected to have one, and killing them, in an attempt to wipe the curse out.
  5. Hydras incorporate useful heads from their victims into their body, where they eventually become as happy as the other heads. It’s rumoured that there is a hydra with a vast number of heads that it has acquired over many years, gaining a great deal of arcane knowledge as a result, making it both incredibly knowledgeable and incredibly dangerous.
  6. Kray were shown how to get past the Seven Rules of Ardeyn by the Betrayer, and today the creatures plague the recursion. It’s rumoured that the number of kray being encountered in Ardeyn has been steadily increasing over the years, and there’s a fear that they are still coming in from the Strange.
  7. Monitors are remnant Qephilim of Silence that went into hiding when the Incarnation of Silence disappeared. According to most, they haven’t been seen in centuries. However, there are rumours that some have seen a number of monitors congregating in out of the way places, and wonder if they have gained new knowledge about their Incarnation.
  8. The Betrayer, the former Incarnation of War of Ardeyn, makes several hundred homunculi, broadly in his own semblance. Most noteworthy are the translucent ones, which are the greatest of their kind. It’s rumoured that there is one of their precursor homunculi, one that looks identical to the Betrayer, hiding out somewhere in Ardeyn.
  9. The Incarnations summoned the golems of Ardeyn to mobility during the Age of Myth, and many still remain, now devoid of purpose or master. Sometimes they wake if disturbed, and occasionally magic can press them into service. It’s rumoured, though, that every now and then a golem awakens and sets off for an unknown destination, and some say they are all travelling to the same place, with a definite, albeit unknown, purpose.
  10. Umber judges are seen outside the Night Vault looking for escaped spirits, rogue necromancers and banned copies of the Gospels of Lotan. However, it’s ru8moured that recently one has been encountered that doesn’t appear to be seeking out any of these things, but looking for something else entirely.

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D4: The Strange Rumours – Recursions: Gloaming

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has four rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Eletta Salt is the vampire who is the current leader of the Code, those who pledge themselves to Law, not Chaos. It’s rumoured that a number of attempts have been made recently to get rid of Salt, but the vampire has so far proven far too wily to be taken down by any assassin.
  2. Gloaming seems very similar to modern Earth, except that the population doesn’t like being out at night, even though most don’t know why. It’s said that those inhabitants who delve too deeply into the why of it sometimes disappear during the day as well.
  3. The Conclave of Chaos in Gloaming consists of those beings who devote themselves to Chaos. It’s rumoured that some of the Conclave go a little too far, even by its standards, in the pursuit of chaos, going to extremes in their behaviour that endanger the others.
  4. Those in the know about Gloaming know that there are two factions that govern the place, one being the Code. The Code is a set of rigid rules that those abiding by it follow, though it’s rumoured that they are too rigid, and that strict adherence can cause more problems than it solves.

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D10: The Strange Rumours – Recursions: Ohunkakan

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Coyote is one of the elder spirits of Ohunkakan and where he walks the world is always touched with absurd humour and comedic consequences are common. It’s said that if Coyote is annoyed with someone, then the humour gains a harsher tinge to it in order to punish the recipient.
  2. Elements from the past, often mythic in nature, can be seen in Ohunkakan, mixed up with more modern things. It’s said that if you study the recursion for long enough, you can gain insight into what happened in the past by observing the elements of it that still remain in the recursion.
  3. Grandfather of Bears can force travellers to hold up mountains by the strength they gain due to his reality-warping nature. It’s said that if you can please Grandfather, he will grant you a boon, part of himself that will allow the wearer to have unusual strength as long as they are in Ohunkakan.
  4. Storytellers of Ohunkakan can alter the world around them, and their ability is highly esteemed. It’s rumoured, though, that a small number of storytellers use their abilities for their own personal advantage, altering the world to benefit them and them alone.
  5. Tales told in the recursion of Ohunkakan just might come true, and some recursors have been reputedly trying to take advantage of this, by repeatedly telling stories they want to come true. It’s not known if any have been successful, but it’s said that if they persist it could cause trouble one way or another.
  6. The elder spirits of Ohunkakan carry their own pocket realities around with them, where reality itself is warped by the logic of their own story. It’s rumoured that sometimes one of these elder spirits is even able to warp reality outside of the recursion, though as they never leave it’s unclear how this would be known.
  7. The Horned Serpent of Ohunkakan has been slain many times, but each time returns again, though often in a different shape. It’s rumoured that there is a way of permanently killing the Horned Serpent, but that this way is kept secret, because of the creature ever dies then Ohunkakan will die with it.
  8. The Thunderer of Ohunkakan is a being that inspires bravery and punishes cowardice and, as well as causing destruction, also causes new life to spring up in his wake. It’s rumoured, though, that sometimes the Thunderer only causes destruction, eradicating all life as he passes.
  9. The war between the Thunderer and the Horned Serpent in Ohunkakan constantly damages the threads of the stories and skilled storytellers must constantly weave them back together, else risk opening Ohunkakan to the Strange. It’s rumoured that this task is getting increasingly harder, and the likelihood of the recursion being opened rises with every generation that passes.
  10. There are dangerous spirits in Ohunkakan that prey on people, and as long as stories are told about these spirits, they will remain a danger. It’s said to be impossible to end the stories, for the spirits themselves seek out people to tell them, whispering their own tales in the sleeping recipient’s ear so that they will speak it when they wake.

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D8: The Strange Rumours – Recursions: Graveyard of the Machine God

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has eight rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. At the centre of the Graveyard of the Machine God is a destroyed structure that resembles a massive cybernetic humanoid. It’s said that the silicon deity is obviously dead, but some recursors have claimed to have seen activity within it unconnected to any of the still-functioning subsidiary systems, and have posited that perhaps the being is slowly repairing itself.
  2. Chunks of debris tumble through the Graveyard of the Machine God, surrounding the dead silicon deity that forms the recursion’s centre. It’s said that some of the debris doesn’t move in a random way, but in one that suggests a degree of sentient control, though whether it’s the debris itself that’s sentient, or whether an external force is directing it, is open to question.
  3. It’s said that the silicone deity that lies at the heart of the Graveyard of the Machine God knew much about recursions other than its own, and it would be a treasure trove of knowledge should anyone gain access to it. There are rumours that some of the sacrosancts are attempting to access this knowledge for their own purposes.
  4. Razor-droids are less intelligent mechanical droids found in the Graveyard of the Machine God. Though they primarily attack the sacrosancts in an attempt to stop them from raiding the god’s corpse for parts, it’s rumoured that they will attack anything else who might either attempt to scavenge from the place, or who might provide useful raw material for the sacrosancts.
  5. Sacrosancts are autonomous mechanical droids that live in the corpse of the silicon deity in the Graveyard of the Machine God, scavenging parts from the silicon corpse in order to survive. It’s rumoured that some sacrosancts are perfectly willing to slice up anything else they encounter into usable parts, and that this is where the flesh they partly consist of comes from.
  6. The Graveyard of the Machine God is infested with a nanovirus that infests those who travel to it. Translating to another recursion is one way to kill off the nanovirus, but it’s rumoured that the nanovirus is continually adapting, and is possibly sentient, with the end goal of adapting enough to survive outside of its home recursion.
  7. The razor-droids have been trying and failing to destroy the group of sacrosancts known as the Washed, and it’s rumoured that each failure is making the Washed stronger. It’s said that some razor-droids have been turned to the washed without the usual conversion process, then sent back out amongst their own kind to work against the razor-droids from within.
  8. The Washed are a group of semi-mechanical sacrosancts that live within the Machine God, which seek to convert others to be like them. It’s rumoured that the strange cult also seeks to spread its message beyond the recursion itself, converting all other beings to their kind.

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D6: The Strange Rumours – Recursions: Crow Hollow

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has six rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Crow coin is the currency of Crow Hollow and in large quantities it has certain powers. It’s rumoured that somewhere within Crow Hollow lies an enormous treasure trove of crow coin, in theory just waiting for someone to come and take it but in practice guarded by powerful beings and deadly traps.
  2. Crow Hollow’s Beak Mafia is divided into various families, all of them independent from the others. There are rumours that some of the families are attempting to combine their forces into a larger entity, as such an alliance would quickly enable them to gain power over all the other families and gain dominance in the Glittering Market.
  3. Shops come and go in the Glittering Market in Crow Hollow, but it’s rumoured that one shop comes and goes rather more discretely than others, and also returns at random intervals. It’s said that this shop should be avoided, no matter how tempting the wares look, for once the right person has come inside, the shop will disappear. When it returns, those who were inside it when it vanished have disappeared.
  4. The Beak Mafia of Crow Hollow offers protection to the shops of the Glittering Market in return for a monthly fee. Though not every shop pays this fee, there are rumours about the sort of things that happen to shops and their proprietors who seek to avoid the expense.
  5. The Glittering Market in Crow Hollow is, amongst other things, the premier location for the buying and selling of cyphers. It’s rumoured that some powerful items have changed hands here, but also that the most powerful items have a habit of ending up in the pockets of the Beak Mafia. One way or another.
  6. Wyclef Drood is the current head of the largest Beak Mafia family in Crow Hollow, but there are rumours that his power is starting to slip away. It’s said that others in the family don’t respect Don Wyclef like they once did, and that his days are now numbered, with his replacement almost certain in the not-too-distant future.

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D4: The Strange Rumours – Recursions: Cataclyst

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has four rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Cataclyst is a recursion that is a nuclear wasteland following the attempts by fledgling AIs to consolidate their minds and protect themselves. It’s rumoured that there are some from outside the recursion, with Ruk and Earth being the most likely, who are seeking to find some of the AIs and take them back to their own realm.
  2. Edgerina the Sunspot is a salvager in Newk on Cataclyst who has gained many powerful enemies over the years due to her eradicating those who might waken sleeping threats in the ruins. It’s said that those enemies are combining their resources to put a truly enormous price on the Sunspot’s head, one that would draw bounty hunters from far and wide, seeking to claim it.
  3. Newk is a town in Cataclyst where survivors scavenge the ruin beyond known as Doomstreets. There are various dangers in Doomstreets, including killer robots, and it’s rumoured that some of these robots, should anyone be foolish enough to disturb them, will pursue whoever does so until they are dead or the robot is destroyed, no matter where the person might go.
  4. Various groups are said to have set up outposts on Cataclyst to study the strange technology of the recursion in comparative safety. The presumed aim of such is probably to discover technology that can be viably used outside of the recursion.

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D6: The Strange Rumours – Recursions: Atom Nocturne

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has six rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Fallen have always been a by-product of the psychic abilities that permeate Atom Nocturne, those who are unable to cope with the heights of their abilities. It’s rumoured that the number of Fallen being created, at least as a percentage of the population, has been steadily rising, suggesting that more and more people are not able to cape with psychic gifts.
  2. Lesser Fallen on Atom Nocturne are caught and they have their psychosis treated in a special floating citadel called Maximum Sanctum. Though the citadel is supposed to be very secure, it’s rumoured that this security is not as thorough as is made out, and that some Fallen have managed to escape over the years.
  3. Some of those of Atom Nocturne have their minds collapse inward as they are unable to manage the heights of psychic ability. These are called the Fallen and seek personal gain above everything else. There are rumours, though, that some of the Fallen have managed to start cooperating with each other, realising they can gain more by working together, however brief that might be, than acting on their own.
  4. Talents on Atom Nocturne are capable of dealing with those known as the Fallen, who seek personal gain above everything else. However, some of the Talents have been disappearing recently and there’s a concern that the Fallen may be seeking to deliberately eliminate the biggest threats to them.
  5. The Splendor Dome in Atom Nocturne is where champions fight using their Talents, in competitions that are not meant to be lethal, and killing an opponent is an automatic disqualification from competing again. It’s rumoured, though, that sometimes others rig the fights to ensure that a rival either accidentally kills a competitor, or is killed by them.
  6. Winners of the competitions at the Splendor Dome in Atom Nocturne may receive an artefact crafted from the psychic energy of the crowd, if the crowd approves. It’s rumoured that sometimes artefacts that should be created are not, and vice versa, as the crowd can on occasion be manipulated in their approval.

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D10: The Strange Rumours – The Strange: Locations in the Strange

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Baldran’s Maw in the Strange is a dangerous nexus whose flexing fundament can crush a traveller in moments. Those who venture to the centre of the Maw have the opportunity to try and invest a reality seed, but there are rumours that sometimes seeds invested at Baldran’s Maw turn out in unexpected and unplanned ways.
  2. Brachistochrone dust can often be found in Baldran’s Maw, which is one of the reasons why travellers visit such a dangerous nexus. Some say that the dust from the Maw is different to that found in other parts of the Strange, but so far no-one has been able to confirm this.
  3. Five chambers are set aside for investiture in the Orb of Worlds for those who come to the Orb with a reality seed. Naturally, given how rare reality seeds are, most of the investiture chambers spend their time empty. There are rumours that, on occasion, all five chambers have been used, and all by the same part, which some claim is the Order of the Orb itself, using reality seeds for their own purposes.
  4. Nexuses are where the fractal energy waves of the Strange naturally meet and reinforce each other. Such locations are valuable to those who know how to channel their energy, and though only three have been catalogued by Ruk explorers, many more are believed to exist. It’s rumoured that expeditions have been dispatched by Ruk factions in order to locate more of these nexuses and, presumably, utilise them.
  5. Radical organisations out of Ruk have attempted to take over control of the Orb of Worlds in the Strange on more than one occasion, only to be prevented by the Order of the Orb. It’s rumoured that one of the factions has decided to use a stealthier approach; instead of anything overt, they are gradually infiltrating members into the Order to slowly take control of the Orb from within.
  6. Rive-shamash is one of the most proficient battle teachers of the Order of the Orb on the Orb of Worlds. There are rumours that she checks out those who visit the Orb very carefully, with some saying that if she doesn’t approve of them in some way, the Order will not permit the visitor to stay.
  7. The interior of the Kray Nebula is crawling with kray of all kinds, as well as eggs that are as yet unhatched and larvae. Recently, there have been rumours of kray eggs being found drifting through the Strange in large numbers, all apparently originating from the Nebula, and seemingly being dispersed in quantity from it.
  8. The Kray Nebula is a nexus in the Strange that most with any sense would stay clear of, given that it is home to the kray. And yet, there are rumours that travellers have been seen travelling to the Nebula from Ardeyn and, perhaps worryingly, returning safely again afterwards.
  9. The Nexus of Baldran’s Maw is a great beacon that can be seen from hours away due to its glow, and the vibration from the vibrating fundament inside it is also transmitted through the Strange as a groaning raw that can be heard a day away. Some say that both of these properties of the Maw will sometimes act as a lure, drawing travellers to the Maw where they can be crushed inside it.
  10. The Orb of Worlds is a nexus in the Strange that is guarded by an order of monk-like caretakers originally hailing from Earth. The Order of the Orb has prevented the Orb from being infested by dangerous creatures, though some claim the Order itself has been subverted by parasitic organisms that know control its members for their own purposes.

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100 Encounters for Post-Apocalyptic Rivers, 100 Encounters for Post-Apocalyptic Rivers (Mutant Future), 100 Hooks and Rumours for the Heartwood and Colour Filler Art – Gold Coins in Sand

100 Encounters for Post-Apocalyptic Rivers100 Encounters for Post-Apocalyptic Rivers, 100 Encounters for Post-Apocalyptic Rivers (Mutant Future), 100 Hooks and Rumours for the Heartwood and Colour Filler Art – Gold Coins in Sand are now available to buy on DriveThruRPG.

Even in a post-apocalyptic setting, there can be things to encounter, ranging from the useful to the odd to the dangerous. 100 Encounters for Post-Apocalyptic Rivers has 100 such for swamps.

100 Encounters for Post-Apocalyptic Rivers (Mutant Future) is the above supplement converted for use with Mutant Future. You do not need both versions.

Characters may ask around for information and 100 Hooks and Rumours for the Heartwood has 100 rumours for them to hear in the Heartwood setting. They can be used as background colour, misinformation and potential adventure hooks.

Colour Filler Art – Mixed Coins in Sand has gold coins partially buried in sand. There is a single image on a transparent background, at 300 dpi. The image can be used for personal and commercial uses.

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100 Fantasy Soldiers, Mercenaries or Men-at-Arms, 100 Encounters for the Borderland Regions (PFRPG), 100 Books to Find in the Revel and Filler Art – Clay Pot Now Available

100 Fantasy Soldiers, Mercenaries or Men-at-Arms100 Fantasy Soldiers, Mercenaries or Men-at-Arms, 100 Encounters for the Borderland Regions (PFRPG), 100 Books to Find in the Revel and Filler Art – Clay Pot are now available to buy on DriveThruRPG.

Characters can encounter martial types in a fantasy setting and 100 Fantasy Soldiers, Mercenaries or Men-at-Arms has 100 such for them to encounter, each with a name and a brief description.

The borderlands are the region between the civilised regions and the wilds, areas of potential conflict where civilisation may be in advance or retreat. 100 Encounters for the Borderland Regions (PFRPG has 100 encounters for such regions to enliven a journey. This is a conversion of the original system neutral supplement. You do not need both versions.

Not every book found is useful or valuable and 100 Books to Find in the Revel has 100 such to find, both digital and physical, in the Revel setting of The Stars Are Fire.

Filler Art – Clay Pot is a piece of hand drawn black and white stock art. There are two images, one on a white background, one on a transparent one, at 300 dpi. The image can be used for personal and commercial uses.

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