Category Archives: Cypher System

D6: The Strange Rumours – Recursions: Crow Hollow

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has six rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Crow coin is the currency of Crow Hollow and in large quantities it has certain powers. It’s rumoured that somewhere within Crow Hollow lies an enormous treasure trove of crow coin, in theory just waiting for someone to come and take it but in practice guarded by powerful beings and deadly traps.
  2. Crow Hollow’s Beak Mafia is divided into various families, all of them independent from the others. There are rumours that some of the families are attempting to combine their forces into a larger entity, as such an alliance would quickly enable them to gain power over all the other families and gain dominance in the Glittering Market.
  3. Shops come and go in the Glittering Market in Crow Hollow, but it’s rumoured that one shop comes and goes rather more discretely than others, and also returns at random intervals. It’s said that this shop should be avoided, no matter how tempting the wares look, for once the right person has come inside, the shop will disappear. When it returns, those who were inside it when it vanished have disappeared.
  4. The Beak Mafia of Crow Hollow offers protection to the shops of the Glittering Market in return for a monthly fee. Though not every shop pays this fee, there are rumours about the sort of things that happen to shops and their proprietors who seek to avoid the expense.
  5. The Glittering Market in Crow Hollow is, amongst other things, the premier location for the buying and selling of cyphers. It’s rumoured that some powerful items have changed hands here, but also that the most powerful items have a habit of ending up in the pockets of the Beak Mafia. One way or another.
  6. Wyclef Drood is the current head of the largest Beak Mafia family in Crow Hollow, but there are rumours that his power is starting to slip away. It’s said that others in the family don’t respect Don Wyclef like they once did, and that his days are now numbered, with his replacement almost certain in the not-too-distant future.

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D4: The Strange Rumours – Recursions: Cataclyst

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has four rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Cataclyst is a recursion that is a nuclear wasteland following the attempts by fledgling AIs to consolidate their minds and protect themselves. It’s rumoured that there are some from outside the recursion, with Ruk and Earth being the most likely, who are seeking to find some of the AIs and take them back to their own realm.
  2. Edgerina the Sunspot is a salvager in Newk on Cataclyst who has gained many powerful enemies over the years due to her eradicating those who might waken sleeping threats in the ruins. It’s said that those enemies are combining their resources to put a truly enormous price on the Sunspot’s head, one that would draw bounty hunters from far and wide, seeking to claim it.
  3. Newk is a town in Cataclyst where survivors scavenge the ruin beyond known as Doomstreets. There are various dangers in Doomstreets, including killer robots, and it’s rumoured that some of these robots, should anyone be foolish enough to disturb them, will pursue whoever does so until they are dead or the robot is destroyed, no matter where the person might go.
  4. Various groups are said to have set up outposts on Cataclyst to study the strange technology of the recursion in comparative safety. The presumed aim of such is probably to discover technology that can be viably used outside of the recursion.

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D6: The Strange Rumours – Recursions: Atom Nocturne

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has six rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Fallen have always been a by-product of the psychic abilities that permeate Atom Nocturne, those who are unable to cope with the heights of their abilities. It’s rumoured that the number of Fallen being created, at least as a percentage of the population, has been steadily rising, suggesting that more and more people are not able to cape with psychic gifts.
  2. Lesser Fallen on Atom Nocturne are caught and they have their psychosis treated in a special floating citadel called Maximum Sanctum. Though the citadel is supposed to be very secure, it’s rumoured that this security is not as thorough as is made out, and that some Fallen have managed to escape over the years.
  3. Some of those of Atom Nocturne have their minds collapse inward as they are unable to manage the heights of psychic ability. These are called the Fallen and seek personal gain above everything else. There are rumours, though, that some of the Fallen have managed to start cooperating with each other, realising they can gain more by working together, however brief that might be, than acting on their own.
  4. Talents on Atom Nocturne are capable of dealing with those known as the Fallen, who seek personal gain above everything else. However, some of the Talents have been disappearing recently and there’s a concern that the Fallen may be seeking to deliberately eliminate the biggest threats to them.
  5. The Splendor Dome in Atom Nocturne is where champions fight using their Talents, in competitions that are not meant to be lethal, and killing an opponent is an automatic disqualification from competing again. It’s rumoured, though, that sometimes others rig the fights to ensure that a rival either accidentally kills a competitor, or is killed by them.
  6. Winners of the competitions at the Splendor Dome in Atom Nocturne may receive an artefact crafted from the psychic energy of the crowd, if the crowd approves. It’s rumoured that sometimes artefacts that should be created are not, and vice versa, as the crowd can on occasion be manipulated in their approval.

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D10: The Strange Rumours – The Strange: Locations in the Strange

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Baldran’s Maw in the Strange is a dangerous nexus whose flexing fundament can crush a traveller in moments. Those who venture to the centre of the Maw have the opportunity to try and invest a reality seed, but there are rumours that sometimes seeds invested at Baldran’s Maw turn out in unexpected and unplanned ways.
  2. Brachistochrone dust can often be found in Baldran’s Maw, which is one of the reasons why travellers visit such a dangerous nexus. Some say that the dust from the Maw is different to that found in other parts of the Strange, but so far no-one has been able to confirm this.
  3. Five chambers are set aside for investiture in the Orb of Worlds for those who come to the Orb with a reality seed. Naturally, given how rare reality seeds are, most of the investiture chambers spend their time empty. There are rumours that, on occasion, all five chambers have been used, and all by the same part, which some claim is the Order of the Orb itself, using reality seeds for their own purposes.
  4. Nexuses are where the fractal energy waves of the Strange naturally meet and reinforce each other. Such locations are valuable to those who know how to channel their energy, and though only three have been catalogued by Ruk explorers, many more are believed to exist. It’s rumoured that expeditions have been dispatched by Ruk factions in order to locate more of these nexuses and, presumably, utilise them.
  5. Radical organisations out of Ruk have attempted to take over control of the Orb of Worlds in the Strange on more than one occasion, only to be prevented by the Order of the Orb. It’s rumoured that one of the factions has decided to use a stealthier approach; instead of anything overt, they are gradually infiltrating members into the Order to slowly take control of the Orb from within.
  6. Rive-shamash is one of the most proficient battle teachers of the Order of the Orb on the Orb of Worlds. There are rumours that she checks out those who visit the Orb very carefully, with some saying that if she doesn’t approve of them in some way, the Order will not permit the visitor to stay.
  7. The interior of the Kray Nebula is crawling with kray of all kinds, as well as eggs that are as yet unhatched and larvae. Recently, there have been rumours of kray eggs being found drifting through the Strange in large numbers, all apparently originating from the Nebula, and seemingly being dispersed in quantity from it.
  8. The Kray Nebula is a nexus in the Strange that most with any sense would stay clear of, given that it is home to the kray. And yet, there are rumours that travellers have been seen travelling to the Nebula from Ardeyn and, perhaps worryingly, returning safely again afterwards.
  9. The Nexus of Baldran’s Maw is a great beacon that can be seen from hours away due to its glow, and the vibration from the vibrating fundament inside it is also transmitted through the Strange as a groaning raw that can be heard a day away. Some say that both of these properties of the Maw will sometimes act as a lure, drawing travellers to the Maw where they can be crushed inside it.
  10. The Orb of Worlds is a nexus in the Strange that is guarded by an order of monk-like caretakers originally hailing from Earth. The Order of the Orb has prevented the Orb from being infested by dangerous creatures, though some claim the Order itself has been subverted by parasitic organisms that know control its members for their own purposes.

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100 Encounters for Post-Apocalyptic Rivers, 100 Encounters for Post-Apocalyptic Rivers (Mutant Future), 100 Hooks and Rumours for the Heartwood and Colour Filler Art – Gold Coins in Sand

100 Encounters for Post-Apocalyptic Rivers100 Encounters for Post-Apocalyptic Rivers, 100 Encounters for Post-Apocalyptic Rivers (Mutant Future), 100 Hooks and Rumours for the Heartwood and Colour Filler Art – Gold Coins in Sand are now available to buy on DriveThruRPG.

Even in a post-apocalyptic setting, there can be things to encounter, ranging from the useful to the odd to the dangerous. 100 Encounters for Post-Apocalyptic Rivers has 100 such for swamps.

100 Encounters for Post-Apocalyptic Rivers (Mutant Future) is the above supplement converted for use with Mutant Future. You do not need both versions.

Characters may ask around for information and 100 Hooks and Rumours for the Heartwood has 100 rumours for them to hear in the Heartwood setting. They can be used as background colour, misinformation and potential adventure hooks.

Colour Filler Art – Mixed Coins in Sand has gold coins partially buried in sand. There is a single image on a transparent background, at 300 dpi. The image can be used for personal and commercial uses.

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100 Fantasy Soldiers, Mercenaries or Men-at-Arms, 100 Encounters for the Borderland Regions (PFRPG), 100 Books to Find in the Revel and Filler Art – Clay Pot Now Available

100 Fantasy Soldiers, Mercenaries or Men-at-Arms100 Fantasy Soldiers, Mercenaries or Men-at-Arms, 100 Encounters for the Borderland Regions (PFRPG), 100 Books to Find in the Revel and Filler Art – Clay Pot are now available to buy on DriveThruRPG.

Characters can encounter martial types in a fantasy setting and 100 Fantasy Soldiers, Mercenaries or Men-at-Arms has 100 such for them to encounter, each with a name and a brief description.

The borderlands are the region between the civilised regions and the wilds, areas of potential conflict where civilisation may be in advance or retreat. 100 Encounters for the Borderland Regions (PFRPG has 100 encounters for such regions to enliven a journey. This is a conversion of the original system neutral supplement. You do not need both versions.

Not every book found is useful or valuable and 100 Books to Find in the Revel has 100 such to find, both digital and physical, in the Revel setting of The Stars Are Fire.

Filler Art – Clay Pot is a piece of hand drawn black and white stock art. There are two images, one on a white background, one on a transparent one, at 300 dpi. The image can be used for personal and commercial uses.

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D10: The Strange Rumours – The Estate

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Holding on the Estate’s campuses is a facility with a variety of different cells where individuals who are dangerous, for one reason or another and including operatives who have been adversely affected, are safely kept. Though escaping from Holding is difficult to say the least, it’s said that a number of individuals have managed to do so over the years.
  2. The Armoury on the Estate’s campus is, naturally, where weapons are kept. Most of the weapons are fairly normal, but there are some unusual ones. There are also said to be weapons that haven’t been properly figured out yet; not dangerous enough for the Vault, but still even more dangerous than a weapon normally is.
  3. The Estate gathers many hard to find, and often expensive, books and documents on recursions in its campus library, material that predates the internet. The organisation is always looking out for more, but there are rumours that it has been sniped a number of times recently at auctions, both online and off, by purchasers outbidding the Estate’s agents at the last minute.
  4. The Estate has been having problems with the September Project recently as the organisation’s spies inside the project have been disappearing and dying. It’s also rumoured that the Project has managed to slip a few infiltrators inside the Estate’s own campus. Though these have been caught, there are worries that some operatives may have slipped through the net.
  5. The Estate keeps an eye on recursion miners that aren’t affiliated with other groups. Some recursion miners never call attention to themselves, but more often than not most do something that does call attention to them. It’s rumoured that the number of recursion miners who have been drawing attention to themselves has declined, and it’s unlikely this is because that the number doing attention-drawing activities has also declined. It could be that someone is making sure they don’t appear on the Estate’s radar.
  6. The Estate pays out Morrison Fellowship Prizes to people working in any field who demonstrate remarkable talent. The prizes are used as a reason to investigate strange events to make sure they are what they are supposed to be, and as a recruitment vehicle, but it’s rumoured that a few recent investigations have gone sour, with Estate field teams being attacked, and some are wondering if one of the Estate’s adversaries is using the prizes as a cover of their own to lure field teams into the open.
  7. The Gate House on the Estate’s campus is covered by strict security and contains several permanent recursion gates, most of which require a key or password to operate. Despite this security, there are rumours that some of the recursion gates have still been used without permission, though it’s uncertain how such could be proven to have happened.
  8. The Recursion Lab is where the Estate studies recursion gates and related topics, including how to seal recursion gates both quickly and permanently. It’s rumoured that one of the last attempts to do so involved a technique never before used, and that the outcome of this was unexpected, and not in a good way.
  9. The Vault on the Estate campus is where items are stored such as artefacts from other recursions brought through inapposite gates and items that translate whilst still remaining incredibly dangerous. It’s said there’s a secret part of the Vault, deep below the ground, where the really dangerous things are kept. Given what’s normally stored in the Vault, such would be items of unbelievable danger.
  10. The Visitor’s Centre at the Estate’s headquarters is where members of the public can learn about the Morrison Fellowship Prize. The centre is located off the main campus and is staffed by people who don’t know anything about the true purpose of the Estate. Staff in the know do still keep an eye on the place and there are rumours that a number of visitors recently seem to know too much about the real purpose of the Estate, inferring from questions they’ve asked.

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100 Pieces of Business Correspondence to Find, 100 Encounters for Fantasy Oceans (3Deep) and 100 Hooks and Rumours for The Stars Are Fire Now Available

100 Pieces of Business Correspondence to Find100 Pieces of Business Correspondence to Find, 100 Encounters for Fantasy Oceans (3Deep) and 100 Hooks and Rumours for The Stars Are Fire are now available to buy from DriveThruRPG.

In a modern or near now setting characters may end up searching businesses for clues and information. 100 Pieces of Business Correspondence to Find has pieces of correspondence they can find that is less important.

Seas and oceans can be dangerous places and 100 Encounters for Fantasy Oceans (3Deep) has 100 encounters for characters to have on them. This is a conversion of the original supplement. You do not need both versions.

Characters may ask around for information and 100 Hooks and Rumours for The Stars Are Fire has 100 rumours for them to hear in the Revel setting. They can be used as background colour, misinformation and potential adventure hooks.

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Species of Sundara: Halflings (5E), Species of Sundara: Halflings (PFRPG) and 100 Books to Find on a Grevakc Bookshelf Now Available

Species of Sundara: Halflings (5E)Species of Sundara: Halflings (5E), Species of Sundara: Halflings (PFRPG) and 100 Books to Find on a Grevakc Bookshelf are now available to buy from DriveThruRPG.

Species of Sundara: Halflings (5E) provides new options for halflings, especially for the Sundara setting, but which can also be used in other settings.

Species of Sundara: Halflings (PFRPG) is the same supplement, but with the options provided for the Pathfinder Roleplaying Game.

Not every book found is useful or valuable and 100 Books to Find on a Grevakc Bookshelf has 100 books that can be used to flesh out a bookshelf in the Predation game. Whether or not a particular book is useful is up to the GM.

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Species of Sundara: Orcs (5E), Species of Sundara: Orcs (PFRPG) and 100 Hooks and Rumours for Predation Now Available

Species of Sundara: Orcs (5E)Species of Sundara: Orcs (5E), Species of Sundara: Orcs (PFRPG) and 100 Hooks and Rumours for Predation are now available to buy from DriveThruRPG.

Species of Sundara: Orcs (5E) provides new options for orcs, especially for the Sundara setting, but which can also be used in other settings.

Species of Sundara: Orcs (PFRPG) is the same supplement, but with the options provided for the Pathfinder Roleplaying Game.

Characters may sometimes hear rumours and 100 Hooks and Rumours for Predation has 100 such for the Predation setting. They can be used as adventure hooks or just as background colour.

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