The Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.
Holding on the Estate’s campuses is a facility with a variety of different cells where individuals who are dangerous, for one reason or another and including operatives who have been adversely affected, are safely kept. Though escaping from Holding is difficult to say the least, it’s said that a number of individuals have managed to do so over the years.
The Armoury on the Estate’s campus is, naturally, where weapons are kept. Most of the weapons are fairly normal, but there are some unusual ones. There are also said to be weapons that haven’t been properly figured out yet; not dangerous enough for the Vault, but still even more dangerous than a weapon normally is.
The Estate gathers many hard to find, and often expensive, books and documents on recursions in its campus library, material that predates the internet. The organisation is always looking out for more, but there are rumours that it has been sniped a number of times recently at auctions, both online and off, by purchasers outbidding the Estate’s agents at the last minute.
The Estate has been having problems with the September Project recently as the organisation’s spies inside the project have been disappearing and dying. It’s also rumoured that the Project has managed to slip a few infiltrators inside the Estate’s own campus. Though these have been caught, there are worries that some operatives may have slipped through the net.
The Estate keeps an eye on recursion miners that aren’t affiliated with other groups. Some recursion miners never call attention to themselves, but more often than not most do something that does call attention to them. It’s rumoured that the number of recursion miners who have been drawing attention to themselves has declined, and it’s unlikely this is because that the number doing attention-drawing activities has also declined. It could be that someone is making sure they don’t appear on the Estate’s radar.
The Estate pays out Morrison Fellowship Prizes to people working in any field who demonstrate remarkable talent. The prizes are used as a reason to investigate strange events to make sure they are what they are supposed to be, and as a recruitment vehicle, but it’s rumoured that a few recent investigations have gone sour, with Estate field teams being attacked, and some are wondering if one of the Estate’s adversaries is using the prizes as a cover of their own to lure field teams into the open.
The Gate House on the Estate’s campus is covered by strict security and contains several permanent recursion gates, most of which require a key or password to operate. Despite this security, there are rumours that some of the recursion gates have still been used without permission, though it’s uncertain how such could be proven to have happened.
The Recursion Lab is where the Estate studies recursion gates and related topics, including how to seal recursion gates both quickly and permanently. It’s rumoured that one of the last attempts to do so involved a technique never before used, and that the outcome of this was unexpected, and not in a good way.
The Vault on the Estate campus is where items are stored such as artefacts from other recursions brought through inapposite gates and items that translate whilst still remaining incredibly dangerous. It’s said there’s a secret part of the Vault, deep below the ground, where the really dangerous things are kept. Given what’s normally stored in the Vault, such would be items of unbelievable danger.
The Visitor’s Centre at the Estate’s headquarters is where members of the public can learn about the Morrison Fellowship Prize. The centre is located off the main campus and is staffed by people who don’t know anything about the true purpose of the Estate. Staff in the know do still keep an eye on the place and there are rumours that a number of visitors recently seem to know too much about the real purpose of the Estate, inferring from questions they’ve asked.
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In a modern or near now setting characters may end up searching businesses for clues and information. 100 Pieces of Business Correspondence to Find has pieces of correspondence they can find that is less important.
Seas and oceans can be dangerous places and 100 Encounters for Fantasy Oceans (3Deep) has 100 encounters for characters to have on them. This is a conversion of the original supplement. You do not need both versions.
Characters may ask around for information and 100 Hooks and Rumours for The Stars Are Fire has 100 rumours for them to hear in the Revel setting. They can be used as background colour, misinformation and potential adventure hooks.
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Species of Sundara: Halflings (5E) provides new options for halflings, especially for the Sundara setting, but which can also be used in other settings.
Species of Sundara: Halflings (PFRPG) is the same supplement, but with the options provided for the Pathfinder Roleplaying Game.
Not every book found is useful or valuable and 100 Books to Find on a Grevakc Bookshelf has 100 books that can be used to flesh out a bookshelf in the Predation game. Whether or not a particular book is useful is up to the GM.
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Species of Sundara: Orcs (5E) provides new options for orcs, especially for the Sundara setting, but which can also be used in other settings.
Species of Sundara: Orcs (PFRPG) is the same supplement, but with the options provided for the Pathfinder Roleplaying Game.
Characters may sometimes hear rumours and 100 Hooks and Rumours for Predation has 100 such for the Predation setting. They can be used as adventure hooks or just as background colour.
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Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
Captain Jamson “The Liar” Connell is a retired member of the Redfleet who can often be found in Kaparin in Ancuan. It’s rumoured that Connell once killed and ate his entire crew, and his attempts to eat those who threaten him don’t exactly put a lie to this. There are rumours that a number of people have disappeared in town, with all that is found of them, if anything, being some chewed bones. Some believe that Connell is hunting and eating people.
In Pike’s Head is an unusual structure that juts up out of the water, known simple as “the Beast”. The structure is clearly organic, and is said to resemble a pike’s head, but it doesn’t appear to be a corpse for it doesn’t seem to rot. If it doesn’t rot, then maybe it’s not dead and, recently, there are rumours that some of the village’s residents have seen the Beast move ever so slightly.
Ishlav in Ancuan was rebuilt after an accident with a strange device destroyed all non-living matter, but not the ground, within 2 miles. Living creatures caught in the blast did, however, benefit from improved health, and this improved health seems to have been passed on to later generations. There are rumours, though, that there’s a dark side to this improved health. That, occasionally, individuals are transformed into something monstrous over time.
Kaparin in Ancuan is home to the Redfleets Museum, where the members of the Redfleets display items in what is a combination museum, library and hall of fame. There are interesting items on display, but it’s also rumoured at least some, and no-one seems to know which ones, are actively dangerous. Some visitors to the museum are said to have disappeared without a trace.
Rarrow in Ancuan is a city with two parts. The second part, Hidden Rarrow, is built on the other side of an interstitial rift. It’s not known where Hidden Rarrow exists; some believe that it is in the future of the world, others that it’s in a parallel universe. Recently, there are rumours of the inhabitants of Hidden Rarrow encountering strange things roaming their city at night. The things haven’t shown themselves to be hostile – at least, not yet – but nor is it known just what they are.
Sallian Orsay the Red, the seemingly ageless ruler of Kaparin in Ancuan and one of the founders of the Redfleets, is protected by a seemingly endless army of goons willing to fight for her. There have long been rumours that Sallian’s agelessness comes from something she discovered on one of her missions, but it’s also rumoured that the goons come from something else. That they aren’t human, or even technically alive, and that Sallian has a numenera device that produces endless replicas for her.
The inhabitants of Glavis in Ancuan worship sibling deities called Relia and Bianes. Offerings disappear from the deities’ altars, so most, including those who don’t believe that Relia and Bianes are gods, do believe that there is someone at the very least masquerading as them. There’s a rumour that someone was determined to prove that Relia and Bianes, whilst they exist, are frauds and not true gods. It’s said the individual disappeared and hasn’t been seen since.
The Monks of Mitos are an organisation in Ishlav in Ancuan founded by a man called Kollos. The monks are known for their effective fighting style, seemingly developed by Kollos, and the organisation preaches a message about creating a safer, more harmonious world. There are rumours, though, that the monks are infiltrating Ishlav at every level, both criminal and not, with the aim of gaining complete control over the city and, perhaps, beyond.
The Redfleets are sailors based out of Kaparin an Ancuan, ranging from scientists to thieves, who seek out natural treasures to bring back to their city. There are rumours that some of the Redfleets have been staying out far longer than is possible without returning somewhere for resupply, yet they haven’t been seen anywhere. This has led to speculation that the Redfleets have found and colonised other land somewhere.
There have apparently been a number of outbreaks of strange diseases in Glavis in Ancuan. Each outbreak has infected a number of people, before suddenly burning out and anyone who didn’t die from the infection has been cured. It’s not clear what’s happening, but most think this can’t be a natural occurrence, not for so many different diseases to break out and for them to then be cured.
Species of Sundara: Dwarves (5E) provides new options for dwarves, especially for the Sundara setting, but which can also be used in other settings.
Species of Sundara: Dwarves (PFRPG) is the same supplement, but with the options provided for the Pathfinder Roleplaying Game.
Characters may hear rumours when asking around and 100 Hooks and Rumours for Gods of the Fall II has 100 such for the Gods of the Fall setting. They are similar to the hooks in the setting book, According to Prophecy, but what prophecy they apply to, and whether they are true, is up to the GM.
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Gods of Sundara (5E) introduces the pantheons of Sundara, with details on ten gods, the cosmos of Sundara and the principles of the gods, together with a new player species.
Gods of Sundara (PFRPG) is the above supplement for the Pathfinder Roleplaying Game.
Not every book found on a shelf is truly useful or valuable and 100 Books for Gods of the Fall Now Available has 100 such books for Gods of the Fall. These could be found on shelves, in libraries or amongst the possessions of a bibliomancer.
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Cities of Sundara: Silkgift (PFRPG) describes a fantasy city, the third for a setting though it can be used elsewhere, with details on the city itself, locations and people, rumours and new game stats.
Cities of Sundara: Silkgift (5E )is the above supplement converted for use with the Fifth Edition of the World’s Most Popular Role Playing Game.
Characters may hear rumours when asking around and 100 Hooks and Rumours for Gods of the Fall has 100 such for the Gods of the Fall setting. They are similar to the hooks in the setting book, According to Prophecy, but what prophecy they apply to, and whether they are true, is up to the GM.
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