Encountered thieves are rarely going to be doing nothing, and What’s the Thief Doing? 100 Activities has 100 different things for them to be doing when characters find them.
When asking around for information, characters may hear rumours, and 100 Hooks and Rumours for the Blight: Artist’s Quarter (Lost Lands) has 100 such related to the Artist’s Quarter of Castorhage. They can be used as background colour, misinformation and adventure hooks.
100 Trolls for Changeling: the Dreaming has 100 trolls for characters to encounter. Each is named and briefly has its main interest described. They can be used as friends, foes or simply passers-by.
Map – Village 15 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.
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Published by Prudence Publishing, this supplement we have contributed to is the first in a series that details hexes from a setting in finer detail. The supplement can be used to build the setting, or dropped into others.
Some artwork copyright William McAusland, used with permission.
Welcome to Hoardreach is a piece of fiction for Hoardreach: The City of Wyrms, one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.
Hoardreach is an impressive sight when seen from a distance, whether approaching it by land or air, and air is a common method of reaching the city, given the number of flying creatures that live in it and the airships that Hoardreach is known for.
The city is built atop a table mesa and its lights are visible from a long way away at night, reflecting off cloud cover if there is any. Smaller lights can be seen floating in the skies above the city, which during the day as the traveller gets closer resolve into some of the airborne beings that live there and the mentioned airships. Not everything has, or needs, a light, but enough do, for whatever reason, that a dancing show of diving and glittering lights can be seen weaving amongst that are more constant in their path.
The mesa rises out of the forest surrounding the city, towering into the sky. Paths lead through the forest, passing the villages that nestle beneath the shadow of the dragons’ wings, farms growing crops and raising livestock.
Most of the population lives within the city’s walls, and Hoardreach itself is a study in contrasts. The influence of the five founding dragons can be felt throughout the city, as the land has adapted to them, from the bogs of Westgate to the kiln-like air of the Sunrise District to the frosts of North District. Contrasts that wouldn’t be seen elsewhere, as such different climates would not, under other circumstances, be found so close to each other. The influence of the founders alters the climate itself.
Within the city itself can be found a host of different species, as different peoples cluster in the areas with the conditions they most enjoy; those who like winter’s chill do not appreciate the heat of the Sunrise District. Other districts are less obviously dominated by a single dragon, and trade comes in by air from other cities. Huge airships slow above the city and descend to the ground, there to be unloaded of people and cargo.
Hoardreach is a city of contrasts, a cosmopolitan city and a place to rub shoulders with all manner of peoples. Hoardreach is my city, and I welcome you to it.
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In a setting that’s modern but also strange in some way, characters may stumble across weird items and 100 Strange or Weird Items for a Modern Setting has 100 such to find. They range from the odd to the definitely dangerous.
Dungeons can be dangerous places, and not just because of the occupants and traps. 100 Hazards to Find in a Dungeon (C&C) has 100 more mundane dangers that characters could stumble into in a dungeon, but this does not make them less potentially lethal. This is a conversion of the original supplement to Castles & Crusades.
Not every book found is useful or valuable, and 100 Books to Find in Ghelspad IV has 100 minor books to find on a Scarred Lands bookshelf, all about Ghelspad.
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