Speaking of Sundara: Ironfire!

A new video has been published in which Neal Litherland talks about Ironfire: The City of Steel in Sundara, available for 5E and Pathfinder.

 

d66 Rural Encounters Now Available

 d66 Rural Encountersd66 Rural Encounters is now available to buy on DriveThruRPG.

Published by Sad Fishe Games, this is a collection of 36 rural encounters to which a number of authors, including us, have contributed.

100 Cyber City Rumours PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Cyber City Rumours.

The Price of Steel

SwordThe Price of Steel is a piece of fiction from Sellswords of Sundara, one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.

The sun was just beginning to set when Dagmar and his Dusk Raiders rode up on the little hamlet of Blackberry. A collection of small houses and dirt streets, with a single inn and two taverns, the place was far enough from anywhere important that it had been a low-hanging fruit for the bandits to pluck whenever they needed supplies… which was often. Standing across the road now, though, was a line of men. They wore black armor and ragged, black cloaks. Some carried spears, and others had shields strapped to their arms. One, who stood a head above the others, rested his gauntleted hands atop the hilt of a great sword. Standing off to one side, shaking like a leaf in a wind, was the town’s mayor Garl Hemley. Dagmar drew rein perhaps three dozen yards from the men, and leaned forward in his saddle.

“Well, well, what’s this?” The bandit chief asked, the knife scar that slashed his mouth drawing his lip up into a sneer. “I hope you hired this crew to make sure nobody stole our tribute while we were off on campaign, Garl. Because if you did, that’s right thoughtful of you.”

“There w-won’t be any more tribute!” Hemley managed, swallowing hard. He drew himself up, and managed to stop his teeth from chattering. “You and your men never harmed us, for all your threats. So we’re giving you this one chance, Dagmar. Turn around, and never come back.”

Silence settled over the Dusk Raiders. As the last lights of the day stained everything red, Dagmar favored Hemley with a wide, wicked smile. Steel whispered from sheaths, and leather creaked as men used to violence readied the tools of their trade.

“You’re a very kind man, Garl,” Dagmar said. He put his right hand in the air, and twirled his first two fingers. A bandit with a greasy leather eye patch nocked an arrow to his horse bow, and took aim at the line of black clad warriors. They didn’t so much as shift their stance. “So I’m gonna show you exactly what kind of mistake you’ve made here.”

The moment hung there, suspended by a single breath. The Dusk Raiders were a tableau of brute malice positioned on a razor’s edge. The hamlet’s guardians stood at rest, unmoving as they stared at the highwaymen. Hemley swallowed, and the bob of his Adam’s apple seemed to take a small eternity. Then the bow string twanged, and the arrow loosed. It flew straight and true, punching through the ring mail of one of the warriors, quivering from where it was buried in his chest.

Barks of laughter went up from the bandits, along with howls of blood lust. As the red light darkened to the purple of twilight, though, the warrior didn’t move. He didn’t stumble, nor did he fall. No blood ran down the shaft buried in his chest. The realization dawned on the Dusk Raiders slowly, and their cries of jubilation slowly died. Dagmar turned, and looked at Hemley with dawning comprehension, and horror, on his face.

“Cur!” Dagmar howled, snatching at the cutlass on his hip. Fear made his hand shaky, and his usually smooth draw was anything but. The rest of the Dusk Raiders milled, their chief’s hold over them starting to slip. Some were eager for the fight, glancing at him and waiting for the signal to advance. Others, the sharper ones, had realized what stood on that road in front of them. Dagmar wheeled his horse, planning on calling a retreat, but the words died on his lips. More figures in black armor had flanked them, walking through the deepening gloom and arraying themselves in a second line to cut off their retreat.

The battle was as swift as it was bloody. The Dusk Raiders were hardened killers who’d spilled a river’s worth of blood between them, but they were ambush predators who’d grown fat, used to dealing with scared townsfolk and the occasional caravan guard. These figures in black armor advanced mercilessly. They showed no fear of flashing steel, and didn’t react to the bandit’s bellowed threats. They fought without tiring, their sword arms rising and falling even as their opponents cleaved at their helms and ran their blades into their torsos. All the blood spilled that day belonged to the Dusk Raiders, even if they managed to bring down a handful of their opponents as well.

Hemley stood there in the darkness, listening. When all had gone silent, a figure joined him. Dressed in a black officer’s tunic with a silver medallion shaped like a grinning skull around her neck, her head was shaved, and her boots polished to a mirror shine. Cayliss made a gesture with a hand, and touched the necklace. It shone like a torch, light spilling out from her in all directions.

“Come,” she said, turning and walking into the night. Swallowing hard, Hemley followed. The idea of declining her command never so much as crossed his mind.

The light fell upon her soldiers, who stood at attention around the bodies of the Dusk Raiders. Arrows protruded from several of the black-armored soldiers. One mercenary’s arm was snapped at an unnatural angle. Another leaned on its spear, its left leg smashed to the point where it wouldn’t support its weight. Cayliss walked the length of the line, examining those that had survived. Once she was satisfied, she turned to survey the carnage her warriors had left behind.

The bandits were splayed out, each dealt a quick, efficient killing blow. Throats were cut, hearts were stabbed, and guts were spilled, but all of them had their heads left intact. Scattered among them were several of Cayliss’s own warriors. They had been shattered by powerful blows, their armor dented, and several of their limbs torn off, but every one of them still clutched bloody weapons in their fists. Cayliss lifted a dented helm, and turned it over. A skull rolled out into her hand. The skull was old, and seamed with small scars. Several of the teeth had been splintered, and a hole had been smashed into the side just above the ear.

“Brekker. One of my most reliable,” Cayliss said, shaking her head slightly. “He will need to be replaced. As will these others.”

“As we agreed,” Hemley said, swallowing hard. “The Dusk Raiders, and whatever loot they have, are both yours. In addition to your fee.”

Cayliss nodded, and touched the amulet around her neck. She gestured at her warriors, and they snapped to follow her instructions. They began stripping the bodies, setting aside clothing, weapons, armor and packs in separate piles. The bodies were stretched out along the road, spaced equidistant from one another. The only sounds made were the clink of bone against armor, and the occasional whispered order spoken by Cayliss in a dead language that only her soldiers seemed to understand.

As Hemley withdrew, doing his best not to run while the mercenaries did their grisly work, he told himself it was worth the price they’d paid. By the time he was home, he almost believed it.

Audio Version

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100 Landmarks for a Fantasy City, 100 Encounters for a Fantasy Desert (Black Spear), 100 Knick-knacks for the Monarchies of Mau and Map – River Fort Now Available

100 Landmarks for a Fantasy City100 Landmarks for a Fantasy City, 100 Encounters for a Fantasy Desert (Black Spear), 100 Knick-knacks for the Monarchies of Mau and Map – River Fort are now available to buy on DriveThruRPG.

Cities and other settlements can have notable locations and 100 Landmarks for a Fantasy City has large and small points of interest. They can be used to fill out a city or as potential adventure hooks.

Deserts can be dangerous places at the best of times, but there can also be encounters in them. 100 Encounters for a Fantasy Desert (Black Spear) has a variety of encounters for a fantasy desert that can enliven a journey,

Strange items can be found in hoards or in the possession of NPCs and 100 Knick-knacks for the Monarchies of Mau has such for the Monarchies of Mau. They may be simply odd or perhaps a source of adventure hooks.

Map – River Fort is a 300dpi stock art map depicting a fort in a river in four different versions, for personal and commercial use.

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Neal Litherland Reads “In Plain Sight” from 100 Businesses to Find in Arkham

In this video, Neal Litherland reads the fiction “In Plain Sight” from 100 Businesses to Find in Arkham.

Gen Con 2022 Infinite Community Megabundle Now Available

Gen Con 2022 Infinite Community MegabundleThe Gen Con 2022 Infinite Community Megabundle is now available on Pathfinder Infinite. This is a collection of supplements, including 100 Notes and Letters to Find in Magnimar, all greatly discounted and is available for $24.99 for a limited time. Click here to see it.

D6: The Strange Rumours – Ardeyn: Oceanus

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Juvanom is the aquatic city that serves as the primary headquarters of the Court of Coin. The city consists of fourteen huge spheres, entire neighbourhoods filled with air. It’s rumoured that some of the spheres have been having problems recently, with the spheres that keep the water out failing to do so at times. Some wonder if the spheres are failing; others if, currently minor, acts of sabotage are being carried out.
  2. Most of the ancient aquatic cities of the Court of Coin are now in ruins, though the remnants of the Court still inhabit Juvanom. There are rumours, though, that some of the cities are not as ruined as is generally thought, though it doesn’t seem that the Court is occupying them, which begs the question of whether they are still inhabited and, if so, who by?
  3. Several trade concerns are either based in Port Talaat on the north shore of Oceanus, or have an outpost there. The concerns are of different sizes and it’s rumoured that at least some are engaged in an underground war against each other. So far, this seems to have mostly been restricted to a trade war, but it’s said that vessels and caravans have also been attacked out in the wilds.
  4. The prefect of Tharcept Prefecture in Juvanom is Harker Molentha, a player of the lute and accomplished singer, and the prefecture itself specialises in the sale of entertainments, with the largest space set aside for a massive stage. Tharcept Prefecture sees a lot of wealth come in, but there are rumours that a not insignificant percentage of this money is disappearing somewhere, instead of ending up where it should.
  5. The Court of Coin leases a pier at Port Talaat, one that has been retrofitted to cope with the Court’s submarine craft. It’s rumoured that there have been a few problems in these submersible pens recently, as some say the craft that dock there have been sabotaged. It’s not clear who would have the ability, and the motive, to do such a deed.
  6. The Hydra Cascade pulls those within it to a submerged qephilim ruin in the rough shape of a hydra. The current is the only way to reach the ruin, for no-one out of it has ever encountered the place, but using the current is hazardous. The Hydra Cascade is definitely magical, and some wonder if the reason why the qephilim ruin can be only seen within the current is because the current is transporting those within to another time and place.

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Releasing in August 2022

Coming Soon

August 6th

  • 100 Encounters for a Fantasy Desert (BS)
  • 100 Knick-knacks for the Monarchies of Mau
  • 100 Landmarks for a Fantasy City
  • Map – River Fort

August 13th

  • 100 Ensorcelled Mortals
  • 100 Random Magic Effects to Encounter in a Dungeon
  • 100 Random Magic Effects to Encounter in a Dungeon (PFRPG)

August 20th

  • 100 Fantasy Jobs (That AREN’T Adventurer)
  • 100 Farming Country Encounters (3Deep)
  • 100 Nockers for Changeling: the Dreaming

August 27th

  • 100 Encounters for Fantasy Hills (Zweihander)
  • 100 Stat Boost Potion Recipes
  • 100 Walls to Find in a Dungeon (PFRPG)
  • Filler Art – Flowers

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100 Encounters for Fantasy Hills, 100 Encounters for Fantasy Hills (PFRPG), 100 Books to Find on or About the New World and Filler Art – Standing Stone Now Available

100 Encounters for Fantasy Hills100 Encounters for Fantasy Hills, 100 Encounters for Fantasy Hills (PFRPG), 100 Books to Find on or About the New World and Filler Art – Standing Stone are now available to buy on DriveThruRPG.

Hills are not free of encounters and 100 Encounters for Fantasy Hills has 100 ways of enlivening a journey through them. They can be used as background colour and potential adventure hooks.

100 Encounters for Fantasy Hills (PFRPG) is the above supplement converted for use with the Pathfinder Roleplaying Game. You do not need both versions.

Not every book found on a bookshelf is valuable and 100 Books to Find on or About the New World has 100 such for on 7th Sea’s New World.

Filler Art – Standing Stone is a piece of hand drawn black and white stock art. There are two images, one on a white background, one on a transparent one, at 300 dpi. The image can be used for personal and commercial uses.

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