Published by Sad Fishe Game, this is a supplement to which we have contributed and it has more entries for Creatures of the Abyss and Corrupted by the Void for Death in Space.
Buildings are rarely plain on the inside, and 100 Decorative Features for Interiors has 100 ways of making them more distinctive. The features are often those that would be found in higher-end locations.
Not every book is definitely useful or valuable and 100 Books to Find in or about Bard’s Gate has 100 such to flesh out a bookshelf in the Lost Lands setting about Bard’s Gate.
Characters may find notes and letters in a variety of places, and 100 Notes and Letters for the Nile Empire has 100 such. They can be used as background colour or potential adventure hooks.
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Guilds are organisations that train people in their trade and keep trade secrets from getting out. Guilds of Sundara (5E) has ten cults for the Sundara setting, together with new feats for each cult.
Guilds of Sundara (PFRPG) is the above supplement converted for use with the Pathfinder Roleplaying Game.
100 Sluagh for Changeling: the Dreaming has 100 sluagh for characters to encounter. Each is named and briefly has its main interest described. They can be used as friends, foes or simply passers-by.
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Defeated enemies have pockets, and What Has He Got in His Pockets? 100 Druid Items has 100 items that could be found in the pockets, or other location, of a druid. They range from junk through odd to having minor magic powers.
Moorlands and heaths are similar regions and often the result of long habitation. 100 Encounters for Moorlands and Heaths (Black Spear) has 100 encounters for such regions and can be used as ways of enhancing journeys or as potential adventure hooks.
Not everything in Arkham is purely related to the Mythos, as in the 1920s criminals were a strong element. 100 Gangsters, Gun Mals, and Goons has 100 such people of various dubious professions that investigators can encounter.
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Characters may search spaceships for valuables and 100 Items to Salvage from a Spaceship has 100 things to find, ranging from random junk and broken equipment to potentially useful or valuable items.
Dungeons need to be entered and 100 Dungeon Entrances (C&C) has ways to do just that. The entrances range from the mundane to the magical and from the easy to find to the hidden.
100 Knick-knacks for Ghelspad III has 100 minor items that could be found instead of trinkets or in an NPCs possession, all connected to Ghelspad in some way.
Map – City 1 is a hand drawn map of a city at 300dpi resolution in eight versions that can be used for personal and commercial use.
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Even underwater, characters can have encounters, and 100 Fantasy Underwater Encounters has 100 such to have. These can be used as dangers, background colour or potential adventure hooks.
100 Fantasy Underwater Encounters (PFRPG) is the above supplement converted for use with the Pathfinder Roleplaying Game. You do not need both versions.
Books can be important, but not every book is like that. 100 Books for a Pirates of Pugmire Bookshelf has 100 less useful books that could be found on or about the Pirates of Pugmire.
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Characters may look into adding cybernetic enhancements to their bodies and 100 Body Mods and Augmentations For Your Sci Fi Game has 100 such that they can use.
A Dekas of Alchemical Items IV (5E) has ten new alchemical items for 5th Edition for characters to create or buy or for NPCs to own.
Characters may hear rumours whilst asking around for information and 100 Hooks and Rumours for Fading Suns has 100 such to hear. They can be used as colour, misinformation or potential adventure hooks.
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Wizards may have odd items in their possession and 100 Strange Components to Find in a Wizard’s Possession has 100 such for characters to find. Some may be magical in nature.
When asking around for information, characters may hear rumours, and 100 Hooks and Rumours to Hear in or About Bard’s Gate (Lost Lands) has 100 such related to Bard’s Gate and its Suzerainty. They can be used as background colour, misinformation and adventure hooks.
The fae dabble in half-truths and the Lost may always fall prey to such. 100 Rumors To Hear at The Freehold is available on Storytellers Vault has 100 rumours that may or may not be true for characters to hear.
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Defeated enemies have pockets, and What Has He Got in His Pockets? 100 Cleric Items has 100 items that could be found in the pockets, or other location, of a druid. They range from junk through odd to having minor magic powers.
The wasteland is full of dangers and 20 Hazards for the Wasteland (Legacy) has 20 Hazards for Legacy: Life Among the Ruins that characters could encounter.
Not every book found is necessarily useful, and 100 Books to Find in or About the Solomani Front: Solomani Rim II has 100 books to find in or about the Solomani Rim for fleshing out a bookshelf.
Map – Village 13 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.
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