Characters may come across people and groups with peculiar beliefs and 100 Strange Beliefs to Hold has 100 such for them to have. Some of the beliefs are harmless whilst others could result in their holdings doing violence.
A Baker’s Dozen of Drugs has 13 new drugs for Shadow of the Demon Lord. Most of the drugs have benefits for their use but one is primarily intended to control others. All have problems if they are over used.
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Characters may hear rumours whilst inquiring in places and 100 Rumours to Hear in the Wild West has 100 suitable for hearing in the American Old, or Wild, West. They can be misinformation, background colour or potential adventure hooks.
The Lair of Ozymandius has the characters attempting to escape from the underground island lair of their captor. This process is made more difficult because they are missing heir memories.
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There are powers beyond the world who can be bargained with for favour, though those doing the bargaining may end up regretting it. 13 Fiends: A Baker’s Dozen of Devils has thirteen such beings, with descriptions, worship, rites to gain favour and cults.
Mountains can be dangerous places and 100 Encounters for Fantasy Mountains (PFRPG) has 100 encounters for characters to have. These can vary from the dangerous to the interesting to the uneventful to the odd. This is a Pathfinder compatible version of 100 Encounters for Fantasy Mountains.
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In a modern setting, characters may hear answering machine messages, whether stored on voicemail or an old fashioned recorder. 100 Answering Machine Messages has 100 messages for them to hear. These messages are irrelevant unless a GM decides otherwise and could be a source of distraction or adventure hooks.
Not every book is important or valuable and 100 Books to Find on a Ravenloft Bookshelf has 100 books for fleshing out a Ravenloft bookshelf with inconsequential works. Whether or not a specific book has value or importance is up to the DM. The supplement is also available as a module for Fantasy Grounds.
GameMasters may not always have time to fill in every gap in a game world’s map and 100 Tropical Wilderness Locations has 100 different tropical-themed locations to drop in, that could be used as adventure sites, adventure hooks or simply background. Each location is named and described.
100 Rumours to Hear in Lovecraft Country has 100 rumours to hear in or about the towns of Arkham and Kingsport. They may be adventure hooks, ordinary human misdeeds or simply misinformation. The rumours are aimed at the 1920s-30s but, with some tweaking, some could be adapted to other settings.
Locks need keys and 100 Descriptions for Keys has 100 keys described. Many of the keys are of the more normal types, but with distinguishing features, but some of the keys are keys simply because they open locks; they otherwise look nothing like a regular key.
100 Things to Find, See and Hear in a Forest (Zweihander) has 100 encounters for forests. Some of these encounters are innocuous, some are useful, some are dangerous and some are potential adventure hooks.
100 Interesting Things has 100 items that could be found in treasure, belonging to a defeated enemy or perhaps as an heirloom belonging to a character. Some have magical powers verging on the useless, some are old and some seem to be junk. Whether any individual item has worth is up to the GM.
100 Rumours to Hear in the Crescent Empire is a supplement for 7th Sea that has 100 rumours characters could hear. The rumours may be true or false or somewhere in between. They contain hints and plots and potential adventure hooks.
100 Rumours to Hear in or about the Planes has 100 rumours that characters could hear, whether whilst they are travelling the planes or when speaking to someone about them. The rumours may or may not be true and can be a source of adventure hooks, background information or misinformation.
In celebration of April Fool’s Day, Six Pack: Wondrous Items of Silliness II (PFRPG) has six new less than useful wondrous items for the Pathfinder game. None have been thoroughly checked for game balance or utility.
Dungeons have walls to keep the ceiling and floor apart, and 100 Walls Find in a Dungeon has a selection of walls to do such. Some are odd, some are potentially dangerous and some may be a source of adventure hooks. They can be used to flesh out an otherwise uninteresting room.
Sangen Geneering Heist (Cepheus) is an adventure for Cepheus Engine. The characters are asked to break into a geneering facility, steal some data and destroy the originals and some in-progress experiments. They are not being told everything, though.
Mountains can be dangerous places to travel through and 100 Encounters for Fantasy Mountains has 100 different encounters for such locations. These can be used to enliven a journey or as a source of potential adventure hooks. Some are potentially dangerous, some are potentially useful and some are weird.
Chimaerical: An Ancestry for Shadow of the Demon Lord introduces a new, composite ancestry tainted by the Demon Lord’s Shadow whose abilities and appearance differ from one Chimaerical to the next.
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