100 Disturbing to Horrifying Fantasy Encounters has 100 encounters for a fantasy setting that range from those that suggest something is wrong to those that make it abundantly obvious. They can be used as background for a dark campaign, random encounter or adventure hooks.
The Arkham Brochure is a prop that is intended to be used with a 1920s setting. It is designed to appear like a promotional flyer published by Arkham’s chamber of commerce.
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Characters may sometimes encounter the spirits of the restless dead and 100 Ghostly Apparitions to Encounter has 100 such for many settings. The apparitions may be reliving the moment of their death, or carrying out activities from life. Whether or not any has meaning is up to the GM.
100 Notes and Letters to Find in the Monarchies of Mau has 100 jottings that characters could find lying around or on the bodies of the dead, with a secondary table for determining condition.
Book Cover 9 is a stock art wood and copper nail book cover for personal or commercial use. It comes in two sizes, U.S. Letter and A4, and two variants, one with a transparent hole, at 300 dpi resolution.
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Dungeons and other locations may contain statues and 100 Statues to Find in a Dungeon has some to enliven such areas. They can be a source of room flavour or perhaps adventure hooks. Two supplementary tables can be used to define materials and dressing.
In The Blood Blades Part 1: “Seeker”, the characters explore a small barrow in which was interred a legendary blade and its wielder.
Not every book found has meaning or use and 100 Books to Find in or About the Great Rift: Corridor and Reft has 100 minor books that can be used to flesh out a bookshelf, whether digital or physical.
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Faires are a common sight in small towns and villages and 100 Sights to See at the Faire has 100 encounters for a fantasy faire for characters to see, from stalls to encounters. They can be used to enliven a faire or as potential adventure hooks.
100 Encounters for Fantasy Mountains (Zweihander) has 100 different encounters for mountains, from the curious to the odd to the potentially hazardous. They can be used to add colour to a journey or as potential adventure hooks.
Book Cover 8 is a stock art multi-coloured patchwork leather design. It comes in A4 and US Letter sizes and in two versions, one with a transparent window. It is 300 dpi resolution and can be used commercially.
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Characters may see unusual sights in a steampunk city and 100 Sights to See in a Steampunk City has 100 such to encounter. They can be used as background flavour or perhaps as potential adventure hooks.
Laboratory of the Terramancer is a short adventure in which the characters explore an underground complex constantly being rebuilt by elementals.
100 Notes and Letters to Find in Pugmire has 100 such for characters to find in Pugmire, whether whilst searching a desk or a body. They may or may not be relevant, depending on what the Guide wishes.
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Many spellusers of one stripe or another have familiars, and 100 Familiars to Encounter has 100 for such to have. These are often more unusual familiars than normal animals.
Not every book found on a bookshelf is either useful or particularly valuable and 100 Books to Find on an Ifrian Bookshelf has 100 such books to flesh out a 7th Sea bookshelf on the topic of Ifri.
Filler Art – Clockwork Robot is a piece of black and white filler for commerical or personal use. It depicts a black and white clockwork robot in two variations at 300dpi resolution.
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100 Conspiracy Theories to Encounter is aimed at a suitable modern setting. These theories can be used by the GM to add flavour, misdirection or be a soure of adventure hooks.
Creeping Undeath sees the characters in a village when it starts getting overrun by undead. They will need to find the cause and stop it.
10 Ammunition Spells is a Pathfinder supplement that has ten different spells that can be used to enhance ammunition.
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100 Weird or Unsettling Childhood Events has 100 strange events from a character’s childhood that could be used to flesh out their background or as a potential source of adventure hooks.
The Forever Man has the characters discover a man who has been trapped, still alive, under s atone for years. Once free, they want to regain their lands and punish their enemies.
100 Rumours to Hear in or About the Great Rift: Corridor and Reft has 100 rumours that characters could hear in a spaceport bar or other place about the Great Rift. They can be used as background colour or potential adventure hooks.
Book Cover 7 is a red scale with gold trimmings book cover that comes in A4 and US Letter sizes, and in a standard version and one with a transparent window for each size. They can be used for personal and commercial projects.
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Characters may encounter entertainers and artists on the streets of a fantasy city, or in other places such as carnivals and taverns. 100 Fantasy Entertainers and Artists to See on the Street has 100 such to encounter, to add flavour or as potential adventure hooks.
Treacherous Gold sees the characters encounter a group of orcs with hostages. They may choose to buy the hostages’ freedom, try to free them with force or become hostages themselves. The supplement comes with two 24×24 battlemaps.
100 Snow and Ice Encounters (Zweihander) has 100 different encounters for cold and icy regions and winter for Zweihander. Some are potentially useful, some are potentially dangerous and some are odd.
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Tattoos are not just used for ornamentation; they can also have meaning. 100 Fantasy Tattoos (And the Meaning Behind Them) has 100 tattoos that denote things such as achievements and membership in organisations that can be used to enliven NPCs, indicate enemies or be something that characters strive to gain.
The Horn of Holmir sees the characters asked to recover some treasure from a recently discovered burial ship but other parties are after it as well.
100 Things to Find in a Chemist or Pharmacy has 100 over the counter medications and useful items to find in such a place. They can be used to flesh out a modern location or be loot in a post-apocalyptic one.
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