Characters can come across various businesses in their travels and Merchants of Sundara details ten merchants that can be used in the Sundara setting or elsewhere.
Mages’ towers and dwelling places can be full of oddities, and 100 Things to Find in a Mage’s Tower (PFRPG) has 100 such for characters to find. Some may be magical, some strange and others could be used as adventure hooks. This is a conversion of the original supplement to Pathfinder.
Not every book found is useful or valuable, and 100 Books to Find in or About Hollowfaust has 100 minor books to find on a Scarred Lands bookshelf, all about Hollowfaust.
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Characters may have things in their history that they have hidden, things that could cause problems if they became known. 100 Dark Secrets has 100 such for characters to be hiding.
When asking around for information, characters may hear rumours, and 100 Hooks and Rumours to Hear in or About Bard’s Gate II (Lost Lands) has 100 such related to Bard’s Gate and its Suzerainty. They can be used as background colour, misinformation and adventure hooks.
Characters may find notes and letters in a variety of places, and 100 Notes and Letters for Aysle has 100 such. They can be used as background colour or potential adventure hooks.
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Encountered clerics are rarely going to be doing nothing, and What’s the Cleric Doing? 100 Activities has 100 different things for them to be doing when characters find them.
100 Pieces of Flotsam and Jetsam To Find On A Beach (C&C) is a list of various items that might be found on a beach or perhaps floating in the sea. This is a conversion of the original supplement to Castles & Crusades.
100 Pookas for Changeling: the Dreaming has 100 pookas for characters to encounter. Each is named and briefly has its main interest described. They can be used as friends, foes or simply passers-by.
Map – Village 16 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.
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When the Prim touches Sundara, it has an effect on the realm, often a major one, and 100 Effects of a Primquake has 100 such to encounter. They can be used as dangers and potential adventure hooks.
Columns and pillars are commonly found in large areas, where they help to hold up the roof. They may be plain or extensively carved. The columns in 100 Columns and Pillars to Find in a Dungeon (C&C), however, are far stranger. In some cases they appear incapable of holding the ceiling up. Some are odd, some are dangerous and some may potentially be a source of adventure hooks.
Characters may hear rumours whilst asking around for information and 100 Hooks and Rumours for Fading Suns II has 100 such to hear. They can be used as colour, misinformation or potential adventure hooks.
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World’s Oldest Profession: A Baker’s Dozen of Brothels describes 13 different brothels, including some rumours, noteworthy NPCs and other services offered.
Expanded Tables for MÖRK BORG expands the tables in the core rulebook, doubling the options available.
Investigators can meet people when out and about and 100 People to Encounter in Kingsport has 100 less important people to meet in 1920s Kingsport. These are primarily those who have little to no knowledge of the Mythos and are the kinds of people who often interact with the public.
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Even in a futuristic setting, secret societies with various aims can still be a thing. 100 Secret Societies For a Sci Fi Setting has 100 such for characters to encounter, as friends, allies or foes.
A Dekas of Alchemical Items VI (52) has ten new alchemical items for Fifth Edition for characters to create or buy or for NPCs to own.
Even underwater, characters can have encounters, and 100 Fantasy Underwater Encounters – Supplement for Zweihander RPG has 100 such to have. These can be used as dangers, background colour or potential adventure hooks.
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Even in futuristic settings, people can still listen to music, and 100 Sci Fi Bands has 100 bands with brief details on the type of music they play.
Characters can have encounters when travelling and 100 Things to Find, See and Hear in a Forest (Recusant) has 100 such to have. They can be used to enliven a journey or as potential adventure hooks.
100 Notes and Letters for Pirates of Pugmire has 100 jottings that characters could find lying around or on the bodies of the dead, with a secondary table for determining condition.
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Even in a post-apocalyptic setting, there can be things to encounter, ranging from the useful to the odd to the dangerous. 100 Encounters for Post-Apocalyptic Moors has 100 such for farms.
100 Encounters for Post-Apocalyptic Moors (Mutant Future) is the above supplement converted for use with Mutant Future. You do not need both versions.
Mediums are the speakers to the dead in the Chronicles and World of Darkness. They can be a bridge to speak with ghosts, a dealer in them, potential foe or powerful ally, and 100 Mediums has 100 such for characters to encounter.
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Guilds are organisations that train people in their trade and keep trade secrets from getting out. Guilds of Sundara (5E) has ten cults for the Sundara setting, together with new feats for each cult.
Guilds of Sundara (PFRPG) is the above supplement converted for use with the Pathfinder Roleplaying Game.
100 Sluagh for Changeling: the Dreaming has 100 sluagh for characters to encounter. Each is named and briefly has its main interest described. They can be used as friends, foes or simply passers-by.
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