All posts by Azukail

100 Airs and Atmospheres to Encounter in a Dungeon, 100 Airs and Atmospheres to Encounter in a Dungeon (PFRPG) and 100 Knick-knacks for Pugmire Now Available

100 Airs and Atmospheres to Encounter in a Dungeon100 Airs and Atmospheres to Encounter in a Dungeon, 100 Airs and Atmospheres to Encounter in a Dungeon (PFRPG) and 100 Knick-knacks for Pugmire are now available on DriveThruRPG.

Strange air and odd feelings can be found in a dungeon and 100 Airs and Atmospheres to Encounter in a Dungeon has some to encounter. They can range from odd to harmful to helpful.

100 Airs and Atmospheres to Encounter in a Dungeon (PFRPG) is the above supplement converted for use with the Pathfinder Roleplaying Game. You do not need both versions.

Strange items can be found in hoards or in the possession of NPCs and 100 Knick-knacks for Pugmire has such for Pugmire. They may be simply odd or perhaps a source of adventure hooks.

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Neal Litherland Discusses the Lack of Alignment in Sundara

A video has been published on YouTube in which Neal Litherland talks about design decisions made regarding alignment, or the lack of it, in Sundara.

100 Dungeon Entrances PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Dungeon Entrances.

Buyer Beware: 10 Goblin Markets PDF Preview

A new video has been published on YouTube that previews the first few pages of Buyer Beware: 10 Goblin Markets.

D10: Fantasy Locations

Castle
Earl Geier

Here are ten curious locations for characters to stumble across whilst travelling. Some are occupied; some are not. All may have peculiarities that could be used as sources of potential adventure hooks.

  1. Abandoned Farm: A farm which appears to have been well-maintained until very recently, with the buildings and crops carefully tended. There are a few signs that something is not quite alright, such as a banging shutter, but the most noticeable one is that there is no sign of life. The farm buildings are empty of people and none of the livestock is in its pens or in any of the fields. There are no signs of violence, nor any of a hurried departure, but everything living appears to have left, and left their belongings behind.
  2. Castle on the Borderlands: In a remote region on the frontier with the wilderness, or perhaps even past it, sits a lonely castle that helps protect the civilised lands from intrusions from the wild lands. Though the fortress provides a necessary defence, it suffers from poor supplies and is crumbling from neglect. Troops sent there are the dregs, commanders are those who have fallen foul of their superiors and the castle is almost constantly being raided. It may not be long before it falls.
  3. Cursed Wreck: Close to the coast sits an old shipwreck, one that has been there for years. There have been persistent rumours about why the ship came to grief, and what it was carrying at the time, and it’s said that over the years a number of people have ventured out to it to search the, surprisingly intact, wreckage. However, it’s also said that no-one who has done so has ever returned.
  4. Ferngorn Manor: Near to the village stands a beautiful, well-maintained manor in immaculately-kept grounds. The manor’s owner isn’t the village’s ruler, but an ennobled individual who moved into what was then a ruin a few years back. Since then, the manor has been restored to its former glory and then past it, and also provided work, both inside and out, for many of the locals. The manor’s owner is well-regarded by the inhabitants of the local area, and has proved to be generous with their wealth in improving the local situation.
  5. Glade of the Shrine: Deep within an old growth forest can be found a peaceful-seeming glade. There are no trees within the glade and no sign that there ever were. The grass is short and verdant, with clusters of wild flowers here and there, with bees buzzing between them. In the very centre of the glade is a perfectly clear pool of fresh water, by the side of which is a small stone shrine covered in ivy.
  6. Rainbow Waterfall: Water plunges into a pool from a stream above, the waterfall catching the light and sparkling beautifully as it does during the day. The pool itself has a surprisingly regular shape. If both pool and waterfall are investigated, both appear to have been artificially shaped at some point, presumably designed so that the waterfall is a place of beauty yet still seeming natural.
  7. Statue of the Unknown: Overlooking a pass through the mountains is an ancient statue, carved from the very rock of the mountains itself. The years have not been kind to the statue, and it appears to have suffered deliberate damage in the past, as shaped pieces of stone have fallen around it. It cannot now be told exactly what the statue was of, only that it depicted something humanoid in shape that appears to have had one arm outstretched, though the hand on that arm is long gone.
  8. The Wall: Stretching across the land are the remains of a crumbling wall. Little remains of it now; much has collapsed or completely vanished and locals have been scavenging it for worked stone. By the looks of it, the wall was once intended to be a barrier, blocking entrance to the lands behind it, but it hasn’t effectively worked as such for centuries. Digging by the wall will occasionally uncover broken bits of weapons and the odd bone.
  9. Village on a Hill: A village stands on a small hill, overlooking the nearby farmlands, which are absent of any farms. The village is protected by a palisade and, every evening, bells ring out from wooden towers in the village. Anyone who is still out in the fields at that time returns, and all livestock is brought within the walls as well, with the gates shut at sundown and not opened for anyone or anything until dawn.
  10. Wagon Pyre: Wagons were camped in a wide area near to the road, around a central fire. However, all the wagons have been burnt out and only charred timber and ashes remain. There are no signs of anyone who would have been using the wagons, either alive or dead, and no sign of whatever animals were being used to pull them. The wagons themselves, if investigated, seem to contain the cargo they were originally transporting, though now ruined by fire and the elements.

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100 Encounters for the Post-Apocalyptic Mountains, 100 Encounters for the Post-Apocalyptic Mountains (Mutant Future), Map – Village 4 and 100 Hooks and Rumours for Dystopia Rising: Evolution

100 Encounters for the Post-Apocalyptic Mountains100 Encounters for the Post-Apocalyptic Mountains, 100 Encounters for the Post-Apocalyptic Mountains (Mutant Future), Map – Village 4 and 100 Hooks and Rumours for Dystopia Rising: Evolution are now available on DriveThruRPG.

100 Encounters for the Post-Apocalyptic Mountains has 100 encounters that characters could have in the moutains of a world that has suffered an apocalypse caused by war.

100 Encounters for the Post-Apocalyptic Mountains (Mutant Future) is the same supplement, but with Mutant Future stats added for some results.

Characters may hear rumours when asking around and 100 Hooks and Rumours for Dystopia Rising: Evolution has 100 such for the Nor’Merica setting. They can be used as background, misinformation and adventure hooks.

Map – Village 4 is a hand-drawn black and white village map with a 300dpi resolution in three versions that can be used for personal and commercial use.

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Neal Litherland Reads from 100 Strange Sights to See in The Hedge

A video has been published on YouTube, in which Neal Litherland reads the introductory fiction from 100 Strange Sights to See in The Hedge.

GMs Day Sale 2022

Sale
944010 / Pixabay

The GMs Day Sale is now live on DriveThruRPG and 510 of our supplements have up to 30% off. Click here to see them.

In addition, many of our Community Content and Third Party items are also on sale, though there is no easy way to link to them.

Releasing in March 2022

Coming Soon

March 5th

  • 100 Encounters for the Post-Apocalyptic Mountains
  • 100 Encounters for the Post-Apocalyptic Mountains (Mutant Future)
  • 100 Hooks and Rumours for Dystopia Rising: Evolution
  • Map – Village 4

March 12th

  • 100 Airs and Atmospheres to Encounter in a Dungeon
  • 100 Airs and Atmospheres to Encounter in a Dungeon (PFRPG)
  • 100 Knick-knacks for Pugmire

March 19th

  • 100 Encounters for Coastal Regions (3Deep)
  • 100 Events for a Cyberpunk City
  • 150 Sights To See (And Rumors To Hear) In Absalom

March 26th

  • 100 Broadcasts in the Madness Network
  • 100 Patients to Find in an Emergency Room
  • 100 Snow and Ice Encounters (Black Spear)
  • Filler Art – Fang Necklace

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D8: Numenera Rumours – Caecilian Jungle

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has eight rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. Archeol is a miniature city within the Caecilian Jungle, where the buildings rise no higher than the knee of a human. Those who have visited the city say that it is clearly inhabited, but the inhabitants have not been seen as yet. One Nao has postulated that the city is a reflection of an ultraterrestrial city, one that is in fact full size, and that its inhabitants can only be seen by travelling to their home dimension, something the Nano is hoping to achieve.
  2. It’s said that an immense, frog-like beast lurks somewhere within the Caecilian Jungle, preying on any creature that ventures too close to its home. The creature reputedly despises everything else and considers trespassers as nothing more than food waiting to be eaten. There are no first-hand accounts of this beast, because no-one is said to have survived the encounter.
  3. Le Temple de Frogue is one of the locations of interest said to be within the Caecilian Jungle and is said to be a fertility symbol, a giant temple constructed in the shape of a humanoid frog. There are rumours of strange beings lurking in the region of the temple, creatures of mud and flesh and frogs, and it’s said that sometimes these creatures venture away from the temple, seeking new people to incorporate into more of their kind.
  4. Mechanical creatures lurk in the Caecilian Jungle waiting for the foolish to enter so that they can be preyed upon. There are rumours that some of these creatures are more impatient, and unwilling to wait for prey to approach them. Instead, they raid out from the jungle at settlements and camps in the surrounding region.
  5. Scattered on the edges of the Caecilian Jungle are a number of makeshift camps that have been set up by those who decided not to proceed any further into the jungle, instead stopping and selling supplies, maps and equipment to those who do proceed. There are rumours that some of these camps are more dangerous to visit than others, for the inhabitants of these camps deliberately send people astray, to be robbed, sold into slavery or killed.
  6. The Caecilian Jungle is known for the strange creatures that can be found it, including, reportedly, carnivorous plants that have been enhanced. There are rumours, though, that some of these plants managed to escape from where they were being kept penned up and are now spreading out into the rest of the jungle and, perhaps, even beyond it.
  7. The Malingering Valley in the Caecilian Jungle is filled with cold springs that sometimes erupt in cold water and ice steam. One of the things that the eruptions may produce is small creatures carried up from the bowels of the earth. It’s said that sometimes these are things that have never been seen before, and sometimes a hefty reward is said to be offered by interested parties for any creatures recovered that have never been previously encountered.
  8. The Westwind is a tornado within the Caecilian Jungle that is in constant movement, and can carry away anything from a small animal to a tree. The Westwind constantly changes its size, but there’s a rumour that recently it has only been getting larger, never smaller again. It’s also said that the Westwind’s movement has become more purposeful of late, as if being directed by something.

Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.

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