100 Encounters for the Post-Apocalyptic Forest has 100 encounters that characters could have in the forest regions of a world that has suffered an apocalypse caused by war.
100 Encounters for the Post-Apocalyptic Forest (Mutant Future) is the same supplement, but with Mutant Future stats added for some results.
Characters may hear rumours when asking around, and 100 Hooks and Rumours to Hear in the New World has 100 such to hear in or about 7th Sea’s New World. They may be used as background colour or as potential adventure hooks.
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Previous civilisations in a science fiction setting may have left remains behind and 100 Xenoarchaeological Finds has 100 small items that could be found in various places. They may be useful, dangerous or odd.
A Dekas of Alchemical Items (PFRPG) has ten new alchemical items for Pathfinder that characters could make, buy or find in the possession of others.
Characters may encounter rumours when asking around on various matters and 100 Hooks and Rumours to Hear in the Pirate Nations has 100 such for the 7th Sea’s Pirate Nations. Whether or not any rumour is true is up to the GM.
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100 Curious Items to Find has 100 odd items that characters could find in treasure hoards, shops or in the possession of NPCs. Whether not any of these items have meaning or value is up to the GM.
The Haunted Dagger is an enchanted dagger that contains the souls of some of those it has killed. The souls may be helpful or not.
Characters can come across rumours whilst searching for information and 100 Rumours to Hear in Ifri is a 7th Sea supplement with 100 rumours to hear in Ifri. Whether or not any particular rumour is true is up to the GM.
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100 Interesting Things has 100 items that could be found in treasure, belonging to a defeated enemy or perhaps as an heirloom belonging to a character. Some have magical powers verging on the useless, some are old and some seem to be junk. Whether any individual item has worth is up to the GM.
100 Rumours to Hear in the Crescent Empire is a supplement for 7th Sea that has 100 rumours characters could hear. The rumours may be true or false or somewhere in between. They contain hints and plots and potential adventure hooks.
Characters may often visit dungeons, but they may need a reason for doing so. 100 Dungeon Myths, Legends and Rumours has things the characters could overhear about legendary items, people and monsters and dungeon features. Whether or not these are true is up to the GameMaster, and they can be used as background colour or potential adventure hooks.
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