Characters may look into adding cybernetic enhancements to their bodies and 100 Body Mods and Augmentations For Your Sci Fi Game has 100 such that they can use.
A Dekas of Alchemical Items IV (5E) has ten new alchemical items for 5th Edition for characters to create or buy or for NPCs to own.
Characters may hear rumours whilst asking around for information and 100 Hooks and Rumours for Fading Suns has 100 such to hear. They can be used as colour, misinformation or potential adventure hooks.
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Encountered mages are rarely going to be doing nothing, and What’s the Mage Doing? 100 Activities has 100 different things for them to be doing when characters find them.
A Dekas of Alchemical Items III (5E) has ten new alchemical items for 5th Edition for characters to create or buy or for NPCs to own.
Moorlands and heaths are similar regions and often the result of long habitation. 100 Encounters for Moorlands and Heaths (Zweihander) has 100 encounters for such regions and can be used as ways of enhancing journeys or as potential adventure hooks.
Filler Art – Flowers 3 contains five hand drawn flowers. There are two versions of each image, one on a white background, one on a transparent one, at 300 dpi. The images can be used for personal and commercial uses.
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This is a new magic item for use with Cities of Sundara.
The gnomes of Sundara from the Rushes subspecies, when they venture out into the world, often wear a small bottle of water from their river around their neck. The talismans are reputed to have various properties, and in some cases, they are enchanted to have these.
Talisman of the Rushes
Wondrous item, uncommon (requires attunement)
The talisman of the Rushes takes the form of a small bottle of water on a necklace for wearing around the neck. Some talismans may be made of superior materials or decorated, but all are fundamentally identical.
When worn, the talisman of the Rushes adds 1 to Wisdom saving throws against mind-affecting effects. It also adds 1 to any checks to avoid getting lost.
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Dungeons can have strange insects, arachnids and other creepy-crawlies. 100 Creepy-crawlies to Find in a Dungeon has 100 such to find, some useful, some dangerous and some just odd.
A Dekas of Alchemical Items II (5E) has ten new alchemical items for 5th Edition for characters to create or buy or for NPCs to own.
100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf (Roll20) is a conversion of the original PDF to Roll20.
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Defeated enemies have pockets, and What Has He Got in His Pockets? 100 Fighter Items has 100 items that could be found in the pockets, or other location, of a rogue or thief. They range from junk through odd to having minor magic powers.
A Dekas of Alchemical Items (5E) has ten new alchemical items for 5th Edition for characters to create or buy or for NPCs to own.
Geists are the beings that come to mortals as they are dying and offer them a bargain; to be bound to the geist and cheat death, for a time, at least. 50 Geists details fifty of these beings.
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Not every modern pub or bar is identical, and 100 Features for Modern Pubs has ways of making them different. These can be clientèle, events held there and physical features.
In a high fantasy setting, things like alchemy will be used for everyday items, and A Dekas of Sundaran Alchemical Cosmetics (5E) has 10 useful alchemical cosmetics for any setting.
100 Knick-knacks for Ghelspad has 100 minor items that could be found instead of trinkets or in an NPCs possession, all connected to Ghelspad in some way.
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Cults are considered to be comparatively small groups with practices that others might consider strange or unusual. Cults of Sundara (5E) has ten cults for the Sundara setting, together with new items for each cult.
Cults of Sundara (PFRPG) is the above supplement converted for use with the Pathfinder Roleplaying Game.
D66 Paradise Valley Encounters has 36 encounters characters could have in the Paradise Valley area of Mutant: Year Zero. They include watchers, animals and other sentients.
Colour Filler Art – Mixed Coins in Sand has platinum, gold, electrum, silver and copper coins partially buried in sand. There is a single image on a transparent background, at 300 dpi. The image can be used for personal and commercial uses.
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This provides game stats for one of the items worn by the Rhodann from the 5thb Edition version of Species of Sundara: Elves.
The Rhodann are known for their colourful patchwork cloaks, but some also make patchwork cloaks that are intended to blend in with the terrain. These cloaks are not magical in nature, but do provide a benefit to the wearer.
Each cloak is designed for a specific sort of terrain, and will only provide a bonus in that terrain. Example terrains would be mountains, snow, desert or woods; the GM, or player, should determine what terrain a specific cloak provides a bonus in.
When a cloak of the Rhodann is worn in the terrain for which it’s designed, the wearer gains a +2 bonus on Dexterity (Stealth) checks done in that terrain.
Cost: 40 gp Weight: 1/2 lb
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The Barrada of Sundara, a water-dwelling subspecies of orcs detailed in Species of Sundara: Orcs (5E), have teeth that grow back and they remove and use these teeth to make charms that are enchanted by the orc’s shamans which are then gifted to others. When worn, these charms allow water breathing for the wearer.
Barradan Tooth Charm
Wondrous item, uncommon
A Barradan orc’s tooth that is mounted on a necklace. When worn and activated, the charm allows the wearer to breathe underwater as water breathing for 10 minutes at the cost of one charge. The charm has only 5 charges when fully charged, and once all are used, the tooth crumbles to dust.
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Cities of Sundara: Silkgiftintroduces the net caster, a weapon used by the City Watch to fire a net at creatures in order to restrain them. Here are two new rounds that can be purchased for the net caster.
Steel Mesh Net Round
Cost: 30 gp; Weight: 6 lbs
The steel mesh net round for a net caster fires a net similar to other rounds, but is made from woven steel. It is stronger than even an archer net round, but is also heavier. A steel mesh net round requires a DC 17 Strength saving throw to burst. The net has 19 hit points, hardness 5, Resistance to piercing damage, and immunity to bludgeoning damage. These nets can be reloaded into their rounds in the same way as a standard net round, unless they are broken; however, they take 30 minutes to reload. Steel mesh net rounds are rarely used, as they are not significantly stronger than an Archer net round, are more expensive and the increased weight decreases the range increment of a net caster to 10 feet. Their primary use is to make shocker net rounds, detailed below.
Shocker Net Round
Cost: 60 gp; Weight: 7 lbs
The shocker net round for a net caster uses a steel mesh net round as its base but is electrified through the use of a shocker attachment. They have all the other stats of a steel mesh net round, including the decrease in range increment, but when a target is hit by a shocker net round, they must make a DC 8 Constitution check or be stunned for 1d3+1 rounds from the electricity coursing through the net. Though a shocker net round can be reloaded into their rounds in the same way as a steel mesh net round, unless they are broken, without replenishing the shocker attachment that generates the electricity, they function just like a normal steel mesh net round. Creating the shocker attachment requires a DC 18 Intelligence check, as well as access to either alchemist’s supplies or a tinker’s tool kit, and costs 40 gp (included in the price of a purchased round).
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